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elitegoliath

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  1. Ok, I have my custom mesh, and I learned how to lay out the UVs in a way that will make editing them in photoshop a breeze. Now, I assume i need 3 dds files correct? 1 which will be the texture, one for the normal map, and one for the specular map. Lets say I create 3 of these for my custom mesh, and I have my mesh uploaded into NIFSKOPE. I cannot figure out what to do with the 3 dds files I created for my mesh in nifskope. :/ Also, how does one create glow maps?
  2. Thanks, I will try removing the V2 thing. As far as having ,ods running, do you mean having the game running with the mod, or having other mods loaded in the CK? For both I didn't, but still found it unusual. In the end it actually made no difference. When I uploaded my mod to Steam is asked me to pack something I was not familiar with, so I deleted it from the packing list and everythingw ent fine. Same with the mods I uploaded to the Nexus (which I use myself). Because of how benign the issue is I am not concerned, but I feel like it COULD play a bad part if it happens to something not native to Skyrim such as a custom texture.
  3. I cannot find any real source of information for creating a custom hair style for use with a custom NPC. The only posts I saw that had any real conversation were from 2006. I am somewhat familiar with the workflow for custom weapons, but from what I have gathered hair is a different story.
  4. I actually have the exact same problem. What would causes these random textures to go away. More importantly, how do you get them back?
  5. Oh, ok, well I will go ahead and look more into that then. If I encounter further issues I will revive this threat. I am still open to tutorials though, if you guys are savvy to some good ones.
  6. Maya can totaly do UV maps. Now when you say create them, are you meaning that I will need to export the UV map apart from the mesh in a certain format? I am experienced in gather an unwrapped UV, throwing it into photoshop to texture, and I use CrazyBump to make normal and bump maps, but throwing them together in the format required for Skyrim is what is new to me. I will look for some tutorials, but if you have some in mind that would rock. I want to get some unique 3D models into Skyrim, and this is the only thing stopping me.
  7. Just in case someone might actually know what the hell, I am going to bump this.
  8. By the way, the models still show up in-game. I had to go into another portion of my item creation and look at all the on ground models to see what I wanted. Kinda sucked really. But if there is a way to fix this bug I am willing to give it a shot.
  9. As I said, while making edits to some helmets, I noticed that most of them when selecting a NIF for the Biped model do not show up in the preview panel. Some do, most don't, and some, like hoods, only show half way up...usually the scarf portion leaving out the hood, if anything shows up at all. Even Iron Helmets do not show. What could be causing this?
  10. Haha, ok, that makes perfect sense. I suppose my only concern now is learning how to texture in Blender after modeling in Maya 2012. One thing I found is a plugin for 2012 that can export as a NIF, but I am unsure of how well it works. This is beginning to get a bit confusing, but I should manage. Any good tutorials that show this particular flow path?
  11. Ok, so right now I am installing Maya 2012, and will throw the new plugin into it. I pretty much expect that I will ONLY be able to model mesh in Maya, and export it as an OBJ. After that, I assume that in Blender is where I make the grey mesh look all sorts of pretty. Attaching the different kinds of textures and maps and such, correct? Then after that, it goes into Nifskope? For which reason is Nifskope in the loop, to finalize it as a nif file after the process is complete?
  12. Ok, short and sweet. I have Maya 2011, and so far I cannot find any .NIF file support/plugins for the version. Also, I noticed that Maya seems pretty useless when it come to generating complete mods for the game, and depends on another program or 2 to do the textures and special effects and such. So, with all things considered, what should I do here? Learn a new program, get Maya 2012 and a secondary support program, what? Thanks in advance!
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