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creator66

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  1. Well, I havn't read the books so what do they do? Also if you want me to make the mod, I don't know how to make items that look unique. They take time and skill I don't have.
  2. I'm actually pretty new to the creation kit(started a few months ago in march) but i managed to do something similar in another piece of simple code I wrote: Event OnEffectStart(Actor target,Actor caster) target.Kill() EndEvent This is what I wanted the open door code to do Event OnEffectEnd(Actor target) target.SetOpen() EndEvent Instead of (Actor target) I need to find out what a door is classified as(it's obviously not an actor). I'll try a few more things.
  3. You know that there is a Standing Stone that gives almost the same power(unlock one expert level lock or lower once a day). You can use that if you want.
  4. There is a slight problem. The code won't accept a random variable meaning that I can make it unlock a door or container but only specified doors or containers.
  5. If it's okay with you(you asked for it) I'm making it a power, not a voice. It makes it much less powerful(it can be used once a day) and I don't really know how to use word walls.
  6. There is a slight problem. The effect of the spell is like the console command 'open'. The shout will not be able to tell the difference to an easy, hard or even 'requires key' lock. I can make the shout but I think it will be more of a god spell (gives more power than any normal item/spell) than lore friendly.
  7. It just takes time, effort, the creation kit wiki and a few good tutorials to learn how to use it properly.I'll tryto make it. I don't how long it might take though, but I'll keep you updated on this thread.
  8. It's actually quite simple. Go into the creation kit and search in the enchantments 'archmage'. It will come up with 4 results. Got to 'MGArchMageRobeHoodedEnchant'. Open it and you will see all the enchantments. It's very simple after that. The ones that fortify schools of magicka, the magnitude is the percent the schools cost is decreased by. The maginitude is also percent with the magicka regeneration and you can guess what what the fortify magicka does(increases magicka). Just do the same with the amulet and your done.
  9. It could be possible. What I'd do is either make is a perk with levels(Level 1 gives the shout ability to open the next level of locks) or a script could be made to remove the shout and add another one with exactly th same name(so the player does not know the change) and the new shout opens the next level of lock. I was working on something similar but scrapped it before it was completed. I could experiment with it if you want or just show you what I would have done.
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