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majistik

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  1. Hi, I want to create a horn helmet mod. Im trying for about 2 hours to convert this 3ds max file to NIF. https://drive.google.com/file/d/0B0EgPnxZXKaNRERPXzJOZ3dJUVE/view?usp=sharing Every time I export I get a blank NIF with no visable meshes inside. I tried so many options yet it never shows up in Nifscope. What did i do wrong? im not an expert in 3ds max. Thanks for your help.
  2. Hello, I have started working on this mod 5 years ago. In the last few days I have worked a lot on retexturing. Could you guys tell me what you think? Thanks for the feedback. Hope you enjoy. Bamboo Quarterstaffs And Bows For Skyrim
  3. Maybe first run it witout mods see if it still crashes.. then you will know if its the mods fault or no
  4. first, It can make the game look better. second, it prevents crashes (that is the only reason I'm using it) I use FXAA with ENB, I think FXAA makes the game look at his best but thats my opinion.
  5. If you changed mod files its best to pack them as BSA if you changed creation-kit data it is best to create your own ESP (you open the ck with "skyrim.esm" and "the_mod_your_changing.esm" but with no active file so after you make changes you can save to your own esp) If you only make BSA but didnt make ESP. i think you need to create a dummy ESP that will make the BSA load. But im not sure about that. you can do both :smile: then put those files in a ZIP file and try it with mod manager\organizer. your "patch" should be after the original mod in the mod loading order in the client.
  6. 1. you need to tell nexus manager where is you mod folder are. i think its under settings. then you can re-install them. maybe after you install and uninstall they will be deleted - im not sure. here is a video which shows how the mod manager works: https://www.youtube.com/watch?v=ClqtmSUsFhg For the situtation you told here i dont sure you can easly unistall those mods by installing and unistalling (but maybe you should try), you can deactivate them in the manager. If you want to delete them you need to go into the /data/ folder inside your game folder, then look and delete the files that every mod archive you installed contained (delete to recycle bin so you can regret!). by the way i dont use the nexus mod menager for this exact reason. i prefer the mod organizer as it doesnt copy anything to the game directory. http://www.nexusmods.com/skyrim/mods/1334/? 2. you need to look where does your game put the saves NOW. its usually in: C:\Users\***YOURCOMPUERNAME***\Documents\My Games\Skyrim\Saves\ Just to be sure its the right location go to the game and start a new game and save. now search your comuter for files with the extension *.ESS (you can also write "*.ESS", without the "", in the windows-search, after you find it you can right click it and open containing folder). of course, you can know from the files name and creation time if your in the right folder. Goodluck!!
  7. maybe try Mod Organizer instead? http://www.nexusmods.com/skyrim/mods/1334/?
  8. I Had the same problem then I used mod Organizer instead of nexus mod manager. http://www.nexusmods.com/skyrim/mods/1334/ You can know which mods you had by going into the "Data" folder looking for ESP files mostly. And by the way. I think your mods were not really deleted. go to the skyrim launcher and check "data files".
  9. In my angry birds mod i think i use getitemcount for the random arrow bow. maybe copy part of my script? it includes in the mod and it works. hope it helps.. BDW did you use markers that you are so sure it comes "FALSE" and go to the "else"? BDW did you registered "SoulGemBlack" at the CK interface?
  10. If you just want to change texture of existing stuff you can do it even without 3ds max. you can change the existing textures with 2d program like photoshop. if you want to model something you will need 3ds max. you can watch tutorials on youtube. autodesk offers a free trial for 3ds max There are free alternatives for 3ds max like blender, i have never tried them.
  11. I dont know what are the exact setting to check. I made a youtube tutorial for bows (bows from 3ds max to skyrim) and there are good setting there for a bow weapon, Might work. I noticed that when you import\export nifs in 3ds max they always change, It usually takes more work with Nifscope to match the same branch order with the exported Nif (to be the same as the original NIFS).
  12. how about this site https://sites.google.com/site/skyrimsurvivorseries/frostfall/survival-basics-harvesting-wood this mod is called Frostfall
  13. Dark Souls Bonfires? http://skyrim.nexusmods.com/mods/30290//? Im not sure you can actually make it anywhere tho maybe also look at those "survival mods"
  14. maybe with scripts? I have made a script that is triggered by bow-draw and bow-release in my angry bird mod. Maybe you can call some spell or effect when your sword is attacking, However I hope it is possible to know which direction your weapon swings every time so you can aim the effect just right :s If you aware or any weapon in the game that makes some effect when you swing it try to look into it, I cant remember any. This maybe also be done with character animations(for all swords for example) but this is hard to do if you are not into animations.
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