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About Craddok
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http://ericjaysponaugle.co.nf
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[RELZ] Nagaia Molag, dungeon and quest mod
Craddok replied to Craddok's topic in Oblivion's Discussion
Ah damn, and I was so careful with those sarcophagi to avoid texture flicker. I'm tempted to release a new version just to fix that (I'm uh, a bit of a perfectionist). But as you said, that's a minor issue. Glad to hear you didn't run into anything worse. And thank you for giving me so much detail on the sarcophagus, you made it trivial to find and fix. And yeah, the developers certainly did. -
[RELZ] Nagaia Molag, dungeon and quest mod
Craddok replied to Craddok's topic in Oblivion's Discussion
Thanks Vyper, glad to hear you enjoyed it. Encounter any issues? -
I just released Nagaia Molag, a relatively simple quest that leads the player through a medium-sized Ayleid Ruin. The mod was designed to be extremely lore friendly (to the point of making some very obscure TES historical references and littering the place with translatable Ayleid text), and to fit seemlessly into Cyrodiil. Description: The call has gone out for experienced mercenaries looking to make some coin. An untouched ayleid ruin has just been uncovered at the mouth of the Brenna River, and the expedition set to explore it is in dire need of sellswords to defend workers and scholars from the unknown dangers of this long buried tomb. But while the expedition toils away, another force is at work in the long-lost depths of the Fire King's tomb. http://www.nexusmods.com/oblivion/mods/44936/?
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Oh, great. I'm planning on starting to mod Skyrim soon, so I guess I've got that to look forward to. Anyway, thanks for the details on persistence conflicts. The results seems obvious in retrospect.
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Okay, thanks. I've been modding for years but this is my first upload so there's a lot I don't know; I just don't want to corrupt any players' saves.
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Thanks to both of you. Didn't realize updating was that simple. What if there are conflicts with the save game? What happens if a persistent object is changed, and the player's got a save game that's been through the dungeon? For example, in my update-to-be I have changed some persistent objects. They've been moved, deleted, re-added, and some have been made no longer persistent. Most of these are Ayleid floor button triggers.
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Sorry, sometimes I forget just how varied mods are. Yeah, it's my mod. It's a simple dungeon mod with a single ESP and no extra files. Vanilla assets, no dependencies. I've never updated it before. Here's the link in case you need more information. http://oblivion.nexusmods.com/mods/43435/?
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I've updated the initial post, hopefully that's more specific.
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What are the best practices for updating/patching a mod that's already been uploaded? There doesn't seem to be much information on this in the forums or on the wiki. I want to update a mod so that players who have already downloaded it can grab the update without corrupting anything or losing progress. How do I ensure that players can download the update painlessly?