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freakiertruth

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  1. Looks great guys. Far superior to the old layout.
  2. In response to post #43623140. #43623195, #43628970 are all replies on the same post. It's treated as a completely seperate game.
  3. In response to post #43635285. The special edition's engine is 64-bit. This means the 4GB memory limit that caused hard crashes on the original skyrim is nonexistent now, there is no limit to system resources useable by the game. It is FAR more stable. The game now uses Directx11 as well which means more advanced effects with less performance impact. Essentially, it's a huge upgrade for modding. The added visual fidelity and general game stability is nice for anyone who plays without mods though as the vanilla game does look quite nice now.
  4. In response to post #33337215. #33340415, #33340785 are all replies on the same post. Damn, give them SOME credit will ya? I know 'hur dur modders are better at video game development than bethesda' is a cool joke to be in on but they don't just sit around with their thumbs up their asses. Beta patch is a beta patch and you have no idea what state this guy's installation is in. Considering nobody else seems to have the same problem i'm betting it's on his end.
  5. Looking good!! Glad to see that they are listening to feedback.
  6. In response to post #33341565. #33341655, #33341810, #33341940 are all replies on the same post. FANTASTIC NEWS
  7. In response to post #31693775. Wow, relax.. Bethesda have absolutely no reason to preserve anyone's modding experience. Official mod support has not begun.
  8. GODS BE PRAISED! I made some ini tweaks, am now using sheson's integrated patch in the skse alpha and removed frostfall (dat papyrus lag). Set my speedmult to 300 and zipped over to whiterun, with only slight stutter but it felt much smoother and more stable, and the game still looks snazzy. Victory is mine. Thanks to everyone who offered input :)
  9. Huh. I don't know what to say, then. But anyway, i think i have done most of what i can to improve stability. I have optimized textures, tried for a light setup and use several performance increasing utilities including enboost and the sheson patch that is a part of skse's current alpha build. I would ask one more thing of you guys though. To take a peek at my ini's. I know every page for every mod and everyone with any sense tells you ini's are important and stray edits will be the death of your game. I was told by someone to change my grass density value in fact and it helped performance a good bit. Was wondering if there's anything else i overlooked. [[skyrim.ini]] [General] sLanguage=ENGLISH uExterior Cell Buffer=36 fdefaultfov=95 sLocalSavePath=Saves\ bBorderRegionsEnabled=1 uGridsToLoad=5 sIntroSequence= ;Disables the intro sequence for a faster startup fFlickeringLightDistance=8192 ;Helps prevent lighting pop-in [Actor] fVisibleNavmeshMoveDist=12288.0000 [Display] fShadowLODMaxStartFade=1000.0 fSpecularLODMaxStartFade=2000.0 fLightLODMaxStartFade=3500.0 iShadowMapResolutionPrimary=4096 bAllowScreenshot=1 fDefaultWorldFOV=85 fDefault1stPersonFOV=85 fSunShadowUpdateTime=0.25 fSunUpdateThreshold=1.5 fNearDistance=15 iPresentInterval=1 [Audio] fMusicDuckingSeconds=6.0 fMusicUnDuckingSeconds=8.0 fMenuModeFadeOutTime=3.0 fMenuModeFadeInTime=1.0 [Grass] bAllowCreateGrass=1 bAllowLoadGrass=0 iMinGrassSize=50 iMaxGrassTypesPerTexure=3 [GeneralWarnings] SGeneralMasterMismatchWarning=One or more plugins could not find the correct versions of the master files they depend on. Errors may occur during load or game play. Check the "Warnings.txt" file for more information. [Archive] sResourceArchiveList=Skyrim - Invalidation.bsa, Skyrim - Misc.bsa, Skyrim - Shaders.bsa, Skyrim - Textures.bsa, Skyrim - Interface.bsa, Skyrim - Animations.bsa, Skyrim - Meshes.bsa, Skyrim - Sounds.bsa sResourceArchiveList2=Skyrim - Voices.bsa, Skyrim - VoicesExtra.bsa bInvalidateOlderFiles=1 SInvalidationFile= [Combat] fMagnetismStrafeHeadingMult=0.0 fMagnetismLookingMult=0.0 f1PArrowTiltUpAngle=0.7 f3PArrowTiltUpAngle=0.7 f1PBoltTiltUpAngle=0.7 f3PBoltTiltUpAngle=0.7 [Papyrus] fPostLoadUpdateTimeMS=500.0 bEnableLogging=1 bEnableTrace=1 bLoadDebugInformation=1 [Water] bReflectLODObjects=1 bReflectLODLand=1 bReflectSky=1 bReflectLODTrees=1 bReflectExplosions=0 [[skyrimprefs.ini]] [General] fBrightLightColorB=1.0000 fBrightLightColorG=1.0000 fBrightLightColorR=1.0000 iStoryManagerLoggingEvent=-1 bEnableStoryManagerLogging=0 [imagespace] bDoDepthOfField=1 iRadialBlurLevel=2 [Display] iBlurDeferredShadowMask=3 fInteriorShadowDistance=3000.0000 fShadowDistance=8000.0000 iShadowMapResolutionSecondary=1024 iShadowMapResolutionPrimary=2048 iShadowSplitCount=2 iMaxAnisotropy=0 fLeafAnimDampenDistEnd=4600.0000 fLeafAnimDampenDistStart=3600.0000 fTreesMidLODSwitchDist=10000000.0000 fGamma=0.6000 fDecalLOD2=1500.0000 fDecalLOD1=1000.0000 fSpecularLODStartFade=2000.0000 fShadowLODStartFade=200.0000 fLightLODStartFade=3500.0000 iTexMipMapMinimum=0 iTexMipMapSkip=0 iWaterMultiSamples=0 iMultiSample=4 iShadowMode=3 bTreesReceiveShadows=1 bDrawLandShadows=1 bFull Screen=1 iSize H=1080 iSize W=1920 fMeshLODFadePercentDefault=1.2000 fMeshLODFadeBoundDefault=256.0000 fMeshLODLevel2FadeTreeDistance=2048.0000 fMeshLODLevel1FadeTreeDistance=2844.0000 fMeshLODLevel2FadeDist=10000000.0000 fMeshLODLevel1FadeDist=10000000.0000 iScreenShotIndex=2 bShadowMaskZPrepass=0 bMainZPrepass=0 iMaxSkinDecalsPerFrame=25 iMaxDecalsPerFrame=100 bFloatPointRenderTarget=0 sD3DDevice="NVIDIA GeForce GTX 660 " bFXAAEnabled=0 iShadowMapResolution=4096 fShadowBiasScale=0.1500 iShadowMaskQuarter=4 iAdapter=0 iPresentInterval=0 iShadowFilter=3 bShadowsOnGrass=1 bTransparencyMultisampling=0 bDeferredShadows=1 bDrawShadows=1 [Grass] b30GrassVS=1 fGrassStartFadeDistance=7000.0000 fGrassMaxStartFadeDistance=7000.0000 fGrassMinStartFadeDistance=0.0000 [MAIN] bGamepadEnable=1 bCrosshairEnabled=1 fHUDOpacity=1.0000 bSaveOnPause=1 bSaveOnTravel=1 bSaveOnWait=1 bSaveOnRest=1 fSkyCellRefFadeDistance=150000.0000 [GamePlay] bShowFloatingQuestMarkers=1 bShowQuestMarkers=1 iDifficulty=2 [interface] bDialogueSubtitles=1 bGeneralSubtitles=1 fMouseCursorSpeed=1.0000 bShowCompass=1 [Controls] fGamepadHeadingSensitivity=1.0000 fMouseHeadingSensitivity=0.0125 bAlwaysRunByDefault=1 bInvertYValues=0 bGamePadRumble=1 bMouseAcceleration=0 bUseKinect=0 [Particles] iMaxDesired=750 [saveGame] fAutosaveEveryXMins=15.0000 [AudioMenu] fAudioMasterVolume=1.0000 fVal7=1.0000 uID7=2550343192 fVal6=1.0000 uID6=2550341814 fVal5=1.0000 uID5=3954 fVal4=1.0000 uID4=335960177 fVal3=1.0000 uID3=94881 fVal2=0.4500 uID2=466532 fVal1=1.0000 uID1=554685 fVal0=0.8000 uID0=1007612 [Clouds] fCloudLevel2Distance=262144.0000 fCloudLevel1Distance=32768.0000 fCloudLevel0Distance=16384.0000 fCloudNearFadeDistance=9000.0000 [TerrainManager] fTreeLoadDistance=75000.0000 fBlockMaximumDistance=250000.0000 fBlockLevel1Distance=70000.0000 fBlockLevel0Distance=35000.0000 fSplitDistanceMult=1.5000 bShowLODInEditor=0 [NavMesh] fObstacleAlpha=0.5000 fCoverSideHighAlpha=0.8000 fCoverSideLowAlpha=0.6500 fEdgeFullAlpha=1.0000 fEdgeHighAlpha=0.7500 fEdgeLowAlpha=0.5000 fTriangleFullAlpha=0.7000 fTriangleHighAlpha=0.3500 fTriangleLowAlpha=0.2000 fLedgeBoxHalfHeight=25.0000 fEdgeDistFromVert=10.0000 fEdgeThickness=10.0000 fPointSize=2.5000 [Trees] bRenderSkinnedTrees=1 uiMaxSkinnedTreesToRender=20 [Decals] uMaxDecals=1000 bDecals=1 bSkinnedDecals=1 uMaxSkinDecals=100 uMaxSkinDecalsPerActor=60 [LOD] fLODFadeOutMultObjects=15.0000 fLODFadeOutMultItems=15.0000 fLODFadeOutMultActors=15.0000 fLODFadeOutMultSkyCell=1.0000 [Launcher] bEnableFileSelection=1 bShowAllResolutions=1 uLastAspectRatio=3 [blurShaderHDR] bDoHighDynamicRange=1 [blurShader] bUseBlurShader=0 [Water] iWaterReflectHeight=512 iWaterReflectWidth=512 bUseWaterDisplacements=1 bUseWaterRefractions=1 bUseWaterReflections=1 bUseWaterDepth=1
  10. I've got everything installed and am getting a fluctuation between fourty and sixty fps when out in the wilderness. It seems stable-r. Suppose i can live with it.
  11. Can you explain? It says the creatures added use short, non-frequent scripts just like some vanilla enemies do. It constantly caused CTD's, gave me skating monsters or monsters stuck in the "T" position. Certain areas on the map became instant CTD. Are you sure it caused CTD's..? It honestly seems light-weight. The mod author says that skating effect is unfortunately a side-effect of installing into an ongoing save, and as far as my experience actors stuck in the T position can be solved by running FNIS. The mod author recommends letting cells restore to fix the skating issue.
  12. [MEMORY] ExpandSystemMemoryX64=false ReduceSystemMemoryUsage=true DisableDriverMemoryManager=false DisablePreloadToVRAM=false EnableUnsafeMemoryHacks=false ReservedMemorySizeMb=64 VideoMemorySizeMb= EnableCompression=true AutodetectVideoMemorySize=true
  13. Can you explain? It says the creatures added use short, non-frequent scripts just like some vanilla enemies do.
  14. Skyrim.esm Update.esm Unofficial Skyrim Patch.esp Dawnguard.esm Unofficial Dawnguard Patch.esp HearthFires.esm Unofficial Hearthfire Patch.esp Dragonborn.esm Unofficial Dragonborn Patch.esp Skyrim Project Optimization - No Homes - Full Version.esm ClimatesOfTamriel.esm Lanterns Of Skyrim - All In One - Main.esm SPERG.esm HighResTexturePack01.esp HighResTexturePack02.esp HighResTexturePack03.esp Unofficial High Resolution Patch.esp BWS.esp DYNAVISION Dynamic Depth of Field.esp When Vampires Attack.esp ClimatesOfTamriel-Dragonborn-Patch.esp Chesko_LoreBasedLoadingScreens.esp BetterQuestObjectives-Hearthfire.esp ClimatesOfTamriel-Nights-Level-3.esp BetterQuestObjectives-DBForevertoMisc.esp Auto Unequip Ammo.esp Disease Descriptions.esp Character Creation Overhaul.esp CCO - Diverse Races And Genders.esp Height Adjusted Races - Dragonborn.esp towConversation.esp Appropriately Attired Jarls Redux.esp DawnguardRuneWeaponsFXSReplacer.esp GuessDistance.esp High Level Enemies.esp BetterQuestObjectives.esp BetterQuestObjectives-Dawnguard.esp CCO - Dynamic Skill Progression.esp DD_Dawnguard Additions.esp SkyUI.esp Chesko_WearableLantern.esp SPTConsistentOlderPeople.esp ClamsDropPearls.esp ClimatesOfTamriel-Dawnguard-Patch.esp Convenient Horses.esp DD_Dragonborn Additions.esp RaceMenuPlugin.esp Dead Body Collision.esp Traps Make Noise.esp DragonShoutVoice.esp Dual Sheath Redux.esp EnhancedLightsandFX.esp AOS.esp AOS2_CoT3_1_patch.esp AOS2_DCOd Patch.esp ELFX - Dragonborn.esp ELFXEnhancer.esp Dr_Bandolier.esp ClimatesOfTamriel-Dungeons-Hazardous.esp TradeBarter.esp Footprints.esp Footprints - Ash.esp Guard Dialogue Overhaul.esp ADS.esp Weapons & Armor Fixes_Remade.esp Duel - Combat Realism.esp WeaponsArmorFixes_GuardDialogueOverhaul_Patch.esp AOS2_GDO Patch.esp AOS2_WAF Patch.esp Height Adjusted Races - Dawnguard.esp dD-No Spinning Death Animation.esp High Level Enemies - Dawnguard.esp High Level Enemies - Dragonborn.esp Brows.esp Beards.esp IHSS.esp moveitLWT.esp Improved Closefaced Helmets_Legendary.esp imp_helm.esp Improved Combat Sounds v2.2.esp SPERG Immersive Armors.esp MinimalHUD.esp RaceMenu.esp Moss Rocks.esp Moss Rocks_DB.esp NPCsUseAmmoAllBows.esp ORM-Arvak.esp SPERG.esp SPERG Weapons and Armor Complete.esp Slightly Reduced Distance NPC Greetings.esp TorchRadius.esp TTYM - Think to Yourself Messages.esp Thundering Shouts.esp Unique Region Names.esp ELFX - Exteriors.esp ELFX - Dawnguard.esp Distant DetailHF.esp SkyTEST-RealisticAnimals&Predators.esp Breezehome_Fully_Upgradable.esp ExplosiveBoltsVisualized.esp Cloaks - Dawnguard.esp Height Adjusted Races.esp NonEssentialChildren.esp BetterQuestObjectives-NECPatch.esp SkyFalls + SkyMills + DG + DB.esp RealisticWaterTwo.esp Hunting in Skyrim - No Perks.esp Inconsequential NPCs.esp ELFX-BFU-Patch.esp AOS2_RealisticWaterTwo Patch.esp RealisticWaterTwo - Legendary.esp Cloaks.esp 1nivWICCloaks.esp Inconsequential NPCs - Enhancement.esp 1nivWICSkyCloaksPatch.esp Immersive Dragonborn.esp Point The Way.esp SkyrimImprovedPuddles-DG-HF-DB.esp CerwidenCompanion.esp NoxUE2.00.esp CompanionValfar.esp VendorSaleDelay-Gone.esp Inigo.esp CCO - Permanent Birthsigns.esp Chesko_Frostfall.esp TTYM - Frostfall Module.esp Immersive Battles.esp Immersive Travelers.esp Immersive Patrols.esp Immersive Mercenaries.esp Acquisitive Soul Gems.esp BLESSINGS - Altar Descriptions.esp Elemental Staves.esp PilgrimsDelight.esp The Paarthurnax Dilemma.esp BetterQuestObjectives-PaarDilemmaPatch.esp HoldBorderBanners.esp Immersive Dawnguard.esp Immersive Werewolves.esp Run For Your Lives.esp Gildergreen Regrown.esp Immersive Brigands.esp BorderSense.esp Immersive Factions.esp AmazingFollowerTweaks.esp BetterQuestObjectives-AFTPatch.esp dD - Realistic Ragdoll Force - Realistic.esp iHUD.esp imp_guard_helm.esp imp_helm_dawn.esp imp_helm_imp.esp imp_help_dbrn.esp Alternate Start - Live Another Life.esp BetterQuestObjectives-AlternateStartPatch.esp Warburg's 3D Paper World Map - Texture 2.esp Warburg's 3D Paper World Map - Dragonborn.esp warburg's 3d paper world map - dawnguard.esp Please ignore the load order, it's the mods that i'm concerned with. Not listed (not installed yet) is: Immersive armors/weapons Interesting/inconsequential npcs Skyrim immersive creatures Skyrim immersive patrols Deadly dragons Dragon combat overhaul Do you guys figure this should be a pretty stable setup? I used to have a lot more script mods, this time i only use footprints/frostfall/CoT(if it does that). No amidianborn, any retexes are from STEP core and are 1024 or lower. high res dlc optimized as well. Really hoping this works out.
  15. Yes thank you. :) It's starting to seem that my performance issues were due to script-running mods. I will cut down on those and hopefully the game will be stable.
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