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Karpfenfrosch

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  1. Hey, I know this post is already a bit older but in case you are still interested: First of all: I recommend using W3Oven instead of Modkitchen. Modkitchen works but it already caused a lot of problems for me so I find W3Oven to be better. After you uncooked the game you got a lot of .w2mesh files. You need to export these using Modkitchen or W3Oven. That way you get .fbx files which you can import in Blender. Now for the scaling: Right click the sword, press s, move the mouse and left click if it got the correct size. Export the edited file and cook your mod. Be aware of the fact that the .xml file you got when exporting the file needs to be in the same folder as the .fbx file. I recommend checking out Marvelmaster's videos on Youtube. He explains everything you need to get started and you can follow his instructions step by step to learn the process.
  2. Well, looks like I'll give this one a shot. Good luck, everyone!
  3. Hello, I recently started modding The Witcher 2 and wanted to edit a 3D model. Since I normally don't do all that modding stuff I have encountered a little problem and hope someone on here could help me. What I managed to do: - Unpack the „pack0.dzip“ with „Gibbed RED Tools“ - Use „The Witcher 3D models converter“ to convert a .w2ent file to a format I can edit (.dae) - Edit the file in Blender What I now need: I need to convert the edited file back into a .w2ent file so the game can use this one instead of the original one. Can anyone tell me how to do that / what program to use please?
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