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YamiMarik1994

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About YamiMarik1994

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    The Elder Scrolls V: Skyrim
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    The Elder Scrolls V: Skyrim, the Legend of Spyro series

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  1. I'd hate to bump an old topic, but how goes progress on this mod? I know there hasn't been an update on this thread in over three years, but hey, you never know. Might also spark some more discussion on this mod too.
  2. Sorry for the multiple posts, but in case someone is going to respond to this, I wanted to say that I did find a tutorial that did help me somewhat, but it did not involve getting two meshes to work as one in Blender. If anyone has any experience in Blender and knows what to do, I would really, really appreciate the help, because I'm not quite serious about getting the old armor system back if I can. Thank you in advance. UPDATE: I found a way to "fuse" the two models together in NifSkope, so the only thing I need help with is getting the chest piece separated from the leggings in Blender.
  3. Sorry for the Bump, but I would really like help with this.
  4. I'm considering possibly picking up the progress of the mods "Greaves Return" and "Pauldrons and Greaves WIP", which have subsequently been abandoned or haven't been updated. I am aware that taking up this kind of project would be quite difficult, but I just want to look into it and see what I can do, since it seems no one else wants to pick it back up. I'm not definitively saying I'm going to pick it up so don't get your hopes up, it's just something I want to look into and see what I can do. The only problem is I wouldn't know where to begin, as I have no experience with Blender. Does anybody know of a tutorial covering what needs to be done to make this possible? Text or video would be good, but a video tutorial would be preferred. I would really like to pick this project back up and get it going, but I just need an idea of where to start. I know exactly how to open the .nif files in Blender, it's getting the leggings separated from the torso piece I need help with. Thank you in advance.
  5. Edit: This should probably go into the Technical Problems thread, but I posted it here because of potential spoilers, just to be safe. I'm having a very odd issue with the Dark Brotherhood questline. I use a lot of mods, but after using TES5Edit to diagnose what the problem is, I can confirm that no mods I have edit any of the Dark Brotherhood quests or their scenes. The first issue was that the courier never delivered the "We Know" letter after I reported to Aventus that I killed Grelod. After waiting several days I used console commands to set the correct stage where falling asleep would teleport me to the Abandoned Shack. Everything was going fine after that, until I killed two of the captives; attempting to talk to Astrid would just have her say "Sister?", giving me no option to continue; I was forced to use the 'stopquest' and start/restartquest' commands to progress further. But after that, things are still going wrong. The main problem I'm having is with the scenes that play out while in the Dark Brotherhood Sanctuary. When reporting to Astrid for the first time and receiving my armor, I could hear the other members talking in the other room; apparently, the scene where they listen to Babette's story had somehow already played out, which is where the problems begin. I've played through the questline enough to know what all of the members do; Arnbjorn hangs out around the forge and the training dummies, Veezara sits on the floor nearby, Babette sits at the small table in front of Lis' pit, Nazir hangs out in the dinning room, and Festus and Gabriella are in the same room with Babette, using the enchanting table and/or alchemy station. Here, everyone congregates near Babette as what happens when you first enter the sanctuary, and the radiant dialogue interaction where they say things such as "The Redoran contract? Yes you heard correctly" and "You must be talking about the caravan job". I find Veezara sitting in the chair where Babette normally sits, Arnbjorn sits at the table in the same room with Festus and Gabriella, and Nazir either hangs out in the same room or in the main chamber, warming his hands by the sconce next to the water pool. None of them ever go to sleep; all they do is what I described above. Sometimes they go back to doing what their original AI Packages dictate, but they still bug out. I experimented using the "moveto player" command, and no matter what happens, they all go back to the center of the room to talk to Babette. After killing all three contracts and going back to the Sanctuary, not only has the scene with Cicero's introduction played out, but Cicero is not there at all; Astrid talked to me as if the scene played out, and the crate containing the Night Mother's coffin is there, but no Cicero. Using the prid command on his base ID and enabling him is the only way he appeared. At this point I have no idea what to do. Any help would be very much appreciated. Thank you.
  6. This thread brings up an important note about this industry, and the quest to achieve the Star Trek HoloDeck eventually... I think it was best said by the fantasy author Robert Jordan: “The Wheel of Time turns, and Ages come and pass, leaving memories that become legend. Legend fades to myth, and even myth is long forgotten when the Age that gave it birth comes again.” My point is that if you complete the cycle of the Sibbi BlackBriar quest and game phased sequence of events, and do so like-wise for all of the other quests, eventually you end with a bland, reset, vanilla, static game again. What is really needed is Cycles, where these type of events/quests periodically re-spawn, with different players in the various roles, but the same basic plot elements replaying. As long as there are many of them, and the denounment time delays are all set to varied periods, they will inherently begin to play off against each other in a great "weave" of pattern complexity. You could easily make a list / group of standard human failings / trials plot lines, and set them up with a list of possible role players, and then trigger them randomly. Immersion endless replayability. - I honestly don't have any idea what all of that has to do with this. It really just doesn't make sense that after six months or so in-game time would pass, and Sibbi would still be in jail, complaining that he has six months or so left to serve in jail. To avoid confliction with the Promises to Keep quest and others related to Sibbi, a condition could be put that those quests must be completed before Sibbi will be released. That's what I meant when I requested this. I mean, I feel like the Black-Briar family isn't given enough attention. Especially Sibbi. It would be nice if someone could make this, as this doesn't seem very hard to do for someone who knows scripting very well. At the same time though, I want to learn how to script so I can do this myself. Papyrus seems really over my head, but hey, if I can learn how to do this, I'll be the one to make this mod. We'll see what happens.
  7. This thread brings up an important note about this industry, and the quest to achieve the Star Trek HoloDeck eventually... I think it was best said by the fantasy author Robert Jordan: “The Wheel of Time turns, and Ages come and pass, leaving memories that become legend. Legend fades to myth, and even myth is long forgotten when the Age that gave it birth comes again.” My point is that if you complete the cycle of the Sibbi BlackBriar quest and game phased sequence of events, and do so like-wise for all of the other quests, eventually you end with a bland, reset, vanilla, static game again. What is really needed is Cycles, where these type of events/quests periodically re-spawn, with different players in the various roles, but the same basic plot elements replaying. As long as there are many of them, and the denounment time delays are all set to varied periods, they will inherently begin to play off against each other in a great "weave" of pattern complexity. You could easily make a list / group of standard human failings / trials plot lines, and set them up with a list of possible role players, and then trigger them randomly. Immersion endless replayability. - I honestly don't have any idea what all of that has to do with this. It really just doesn't make sense that after six months or so in-game time would pass, and Sibbi would still be in jail, complaining that he has six months or so left to serve in jail. To avoid confliction with the Promises to Keep quest and others related to Sibbi, a condition could be put that those quests must be completed before Sibbi will be released.
  8. Has anything been done for this? I actually kinda want a mod that does this for immersion-improvement purposes.
  9. Trust me... work is going well... I was getting a bit worried for a bit, but this is good to hear :smile: I'll be waiting patiently once more.
  10. I'm going to try to say this without spoiling anything major, but I'm still going to put the spoiler disclaimer just in case. I'm surprised this hasn't been done before; it didn't make much sense that Delvin would only accept one of the Eyes of the Falmer but not the other. I've tried to make this mod on my own, but I've been unable to figure out to do it. The goal of this mod is simple: Make is so that Delvin will accept the Right Eye of the Falmer in addition to the Left one for the Litany of Larceny quest, and it would go on one of the shelves in the Ragged Flagon Cistern with all of the other larceny treasures.
  11. Sorry for bumping a somewhat old topic, but is there any more word on this project? I think it's been quite a while since it was announced, and everything I've seen and read about it is really, really impressive, but as far as I know there have been no further updates on the progress.
  12. WARNING: Spoilers for the Dark Brotherhood quest! (I have absolutely no idea how to hide the post in a spoiler box. I'm sorry) Like many others, I wasn't very happy to see that Veezara didn't survive the Death Incarnate quest. There should be a mod that fixes this.There's already a mod out there that puts Veezara in the Dawnstar Sanctuary after the quests, but it seems to have a few bugs and is missing a few necessary features. The idea of this mod would be simple; Veezara would survive the attack on the Falkreath Sanctuary with Nazir and Babette. He would stay there in the ruined sanctuary until moving to the Dawnstar Sanctuary with the rest of the remaining family members. There should also be edited/custom dialogue for Veezara that would make it more immersive. Having him as a follower after the questline would be a nice feature; marriage options for him could be optional. I have attempted to make this mod myself, but I have zero experience with quest building/editing, and this is way over my head. Hopefully someone with way more experience could do this. :smile: It would be awesome to see the last Shadowscale alive again. Thank you.
  13. Really? I am one of the Admins over there, so I will get onto fixing that bug right away. I finally managed to join the forum. Thank you very much for fixing that :)
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