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Noctoos

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  1. Bug Exterior Models Not Showing This is a bug you will encounter if you are following the Lokir's Tomb tutorial, specifically this step. You will also encounter this anytime you place a large static in an exterior cell such as a farm house or ship. When you place the pieces in the editor, they will show just fine. Visible in Editor But when you get into game, it will probably be gone. And then it might come back. Then disappear again. Temporary Solution Double click on the object in question to open its Ref Edit box, and check the flag "Is Full LOD" This is a temporary work-around not to be used as a permanent solution, as having too many objects flagged this way can severely impact performance. Notes The best use of the "Is Full LOD" flag is for testing purposes only during mod development; unchecking the flag before final release. There is significant evidence that the bug is not carried over to the user end, that it only affects the plugin author, not the players, so leaving it checked for players is not necessary given the cited risks of performance loss.
  2. Well after a few more hours of looking I found my answer. Bug Exterior Models Not Showing This is a bug you will encounter if you are following the Lokir's Tomb tutorial, specifically this step. You will also encounter this anytime you place a large static in an exterior cell such as a farm house or ship. When you place the pieces in the editor, they will show just fine. Visible in Editor But when you get into game, it will probably be gone. And then it might come back. Then disappear again. Temporary Solution Double click on the object in question to open its Ref Edit box, and check the flag "Is Full LOD" This is a temporary work-around not to be used as a permanent solution, as having too many objects flagged this way can severely impact performance. Notes The best use of the "Is Full LOD" flag is for testing purposes only during mod development; unchecking the flag before final release. There is significant evidence that the bug is not carried over to the user end, that it only affects the plugin author, not the players, so leaving it checked for players is not necessary given the cited risks of performance loss.
  3. I am creating a player house mod to add a house based off the Thalmor Embassy. However, when I building the embassy using the Thalmor buidling parts exactly how the embassy looks in game, all the buidlings and fencing spawns perfectly except the Main embassy buidling/house. I have tried deleting and readding it, deleting/readd/f5, adding the building, than making a minor adjsut to an interior cell, and F5/delete building/save/reload/readd building/save. Nothing has worked so far. Was wondering if ANYONE had an ideas they could throw my way to get he one building to show ingame.
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