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LargeStyle

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Nexus Mods Profile

About LargeStyle

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  • Country
    United Kingdom
  • Currently Playing
    Skyrim, F1 2013
  • Favourite Game
    Skyrim
  1. I am submitting a request to have my Nexus account terminated as soon as reasonably possible. I have a mod present on Nexus: Dead Body Collision Fix which can currently be found here: http://skyrim.nexusmods.com/mods/30947/? I currently understand / assume that this mod will not be accessable to the publilc once I'm gone so I'm giving full permission to anyone that wants it to take ownership of this mod and / or at the least upload it back onto Nexus when my account has been terminated. I will provide now (in a spoiler tab) the "long description" bbcode for the mod page, which you may copy in full onto your new mod page. I thank everyone that has helped me in the past, and wish you all the best for the future. Large Style.
  2. If your ignorant ass needs to know, I've been suffering significant mental illness for quite a while now and have spent months recovering from this this as well as multiple life threatening physical conditions - it's why and how I spend so much time working on Skyrim. I am here genuinely. I am genuine. I spend a huge amount of time helping others, and thought it wouldn't be too much to ask for a little feedback once in a while. This has now proved to me that the public isn't worth bothering with. If you or anyone else "speaks" to me like that again I will come down on you and report your ass in a heartbeat.
  3. What? Did I state anywhere that they were supposed to be realistic? No. I said "more natural and what the eye sees" which is different from claiming that the images actually look realistic. The demonstration was purely about seeing the game as if you were there or if you were watching it through a camera. If you compare vanilla lighting, Bethesda made a near complete mess with the screen setup with its gross misuse of brightness, contrast, white level, colour correction, and saturation to try (and fail) to compensate for a very basic graphics engine (with no amount of artistic license excuses being plausible here) - my lighting relies on no such manipulation whatsoever and has been technically remastered to as good a level as I believe the internal engine can support. I've reworked Bethesdas misuse of fog to cover up s""t terrain and object LoDs so the environment isn't hidden anymore. In both ENBs I've compiled the theoretically best HDR settings that I can without resorting to using any manipulation from other lighting variables, the latter technique being "the norm". I've made the most natural SSAO setting that I've seen on an ENB (of the many dozens I've tried) due to Boris code that is more advanced and effective than any game I know of. The ENB has also been design to allow and compensate for Imagespace Modifiers so features such as night vision isn't broken - so I've put a massive amount of effort into remastering it all in the most professional way possible, which I thought wasn't to bad as I'm not a professional anything let alone game lighting artist . And you say the pictures look less realistic than vanilla!!???!?!?! Skyrim is pretty much 2 years old now, and the graphics engine was dated even upon release. When you remaster the lighting system like I have you'll see that the internal engine based game actually looks completely **** - which is why vanilla game runs so well: it's only half a graphics engine, and the basic half at that. It needs ENB to bring Skyrim back to todays graphical standards, and these never come free in terms of fps. If you hadn't noticed, Skyrim is also a huge open-world game in regards scale of environment (completely open lands) so it's generally going to be taxing on a lot of systems. Going by your sub-title, post count, the fact that you've posted such a pointless and negative comment that hasn't contributed to this thread in any worthwhile manner, and the fact that you didn't even understand my question of "two visual styles - which do you prefer" tells me that not only have you demonstrated a level of ignorance to the extent of causing offense, but it now makes me think that if this is the reception I'm likely to receive then I'm not going to ****ing bother anymore. I'll just make a simple ENB preset for myself, actually play Falskaar (which I've delayed until I'd completed my work) and then move on to other projects. I mean, I always appreciate constructive feedback (hence the creation of this thread) but your post contained none of that. Thanks for your comments Derok. If the elf looks funny then that's more to do with other mods than my lighting. I could do both lighting mods, and ideally I'd like to, but doing one complete overhaul of the entire lighting and weather system is very time consuming so doing two would be even more a massive task. I've spent way more of my life working on this than I intended and want to, so I was hoping to simply get some public feedback, work on the most popular direction, then move on (I really want to compose a music overhaul for Skyrim as music is actually my main love). FWIW - here's a 5 minute video demonstration of the two visual styles in case anyone gives a **** (apologies for almost harsh language, but I think my patience just ran out)...
  4. These 2 pictures are of completely rewritten graphics, both the internal engine and ENB settings. I'm torn as to which approach to pursue: - More natural and what the eye sees. - More fancy and with a camera type perspective / effect. Any feedback most welcome and appreciated... http://img36.imageshack.us/img36/8730/eh3k.jpg http://img19.imageshack.us/img19/8260/ye50.jpg Note: This is more about normal blue skies vs over-exposed skies, and along with the use of bloom (plus DoF effect). Also note: Picture 1 was made of heavily calculated RBG values (some taken from real life photos) while picture 2 was a mess around.
  5. Install ULO as normal, then when installing ENB / ENBoost use the Injector version and not the wrapper. The difference between the two is that the wrapper uses the d3d9.dll file and the Injector version used these files instead of the d3d9.dll: ENBInjector.exe, enbinjector.ini, and enbseries.dll. When you open the downloaded original ENB / ENBoost files you'll see that they're split into two difference folders so you can't mix files up. Don't forget to setup the ENBoost main file: enblocal.ini to be suited to your system, which mainly is setting the correct value for the line: VideoMemorySizeMb=0 ...which is "supposed" to be set using the equation of RAM+VRAM-2048. Read ENBoosts mod description page as it does tell you what you need to know. Technically, yes you could run all of those, but RLO and ELFX are not designed to run together so this combination may work but may not. Some people seem to think it's ok to use both but I've never tried as I'm totally happy with ELFX. CoT is compatible with all of the mods you've mentioned.
  6. That's my point, it's just a start - and this is a thread questioning a probable texture / mesh / ini issue. You wouldn't take a car with engine problems to a garage then tell them to not look under the bonnet / hood but give permission to check the rest of the car, would you? I for one can hear alarm bells...
  7. With respect, BOSS logs don't state all the mods used - they only state plugins and not mods such as texture mods let alone covering .ini tweaks, driver level adjustments, pc spec etc.
  8. I don't use most of the mods that you do, so can't really say - but looking at your list and problem the only thing that rings a potential alarm is SkyRe (it's the only thing I can presume may alter shouts). Have you tried a thorough process of elimination?
  9. First of all, you have several BOSS warnings stating that some mods need cleaning. If you don't know about this then google cleaning Skyrim mods and / or TES5Edit/ You really need to tell us what your computer specification is, and if you have any other (non .ESP) mods installed - such as texture mods. You also have ENB related files in your load order so please state which ENB you are using.
  10. Just remove any mods that you think you can live without, providing they're safe to uninstall. Think about which mods you may wish to remove then go to their mod description page to check if it's safe to uninstall and if so, how to uninstall it / them. I'd still recommend replacing the official HiRes DLC with the DLC optimised mod I linked in the previous page. Amidianborn can be quite demanding for some computers so perhaps deactivate that too. As these are texture mods they are safe to install and uninstall at your please so you can remove them at least to test out any performance changes. Static Mesh Improvement Mod (SMIM) can be very demanding on your computer. I really like the way SMIM makes certain things look, but I don't use it as it has too much of a performance hit on my pc. To help the CPU out think about removing some mods that use scripts - some mods that use scripts aren't written particularly efficiently and can cause a bigger fps loss than you may think it would. It's sometimes difficult to tell which mods use scripts and which don't - you can either manually look at the mod files that you've downloaded or go back to the mod description pages to read more about them. I've personally also had a noticable performance loss when using Enhanced Blood Textures so perhaps remove that. The only way you're going to be able to truely tell which mods slow down your fps is to remove them either one-by-one or no more than 3 or 4 mods at a time - so if anything goes wrong you can quickly identify which mod is causing the issue(s). That said, there's normally no one mod that ruins fps, it's the combination of all your installed mods that cumulatively damage performance. Ultimately it's up to you how you want to set the balance of mods used and performance lost. The most important thing is while you are removing mods, try to not actually play the game and progress with the story / quests just in case you run into problems and have to go back to using a save game file that was made before your removed the mods.
  11. Actually, I've just had what alcoholics call a moment of clarity - If you find that the grasses look too bright on every weather type then it'll be somewhat easier to simply darken the grass textures. However if the brightness is inconsistent then manual adjustment of the ambient settings would be required. I couldn't say as I've never really played with CoT long enough to analyse this. If the grasses are consistently too bright then look at Skyrim Flora Overhaul mods files so you know the file / folder structures for grasses, and look at the individual textures with a DDS viewer to know which textures are which grasses. Then it's just a matter of using an app like Photoshop or Gimp (the latter is free if you don't have a .DDS editor) - darken the RGB levels, resave the file and put it into the exact same place that SFO would've placed its files in Skyrims Data\Textures (sub)folders.
  12. AFAIK there's no guides out there for weather editing. I've learnt through many months, well actually 1.5 years of trial and error. I really wished Boris included an ambient adjustable variable to ENBseries as it would only take a matter of minutes or even seconds to "fix" but there isn't an option (yet). I made a video a while back that demonstrate how the internal lighting / weather system works, so I recommend you give this a watch (keep an eye out for the "ambient" changes)... The only difference you'll face is that you'll need to load CoTs .ESM file not the Skyrim.ESM, and you'll have to load matching CoT Imagespaces and Weather types - original Skyrim has one IS per weather type, CoT reuses each CoT IS over multiple CoT weather types. You'll need to do all combinations of IS and weathers and per ToD (time of day) including Day, Night, Sunrise, and Sunset. As a brief little tip, vanilla weather is varied dependent on your location, and each varient has a label to it such as: Vanilla general weather: SkyrimClear Vanilla coastal weather: SkyrimClear_CO There are several varients which I've identified on this map... http://img4.imageshack.us/img4/1930/8wox.jpg Like I said before, just ensure that you match IS with the correct weather type (while setting the appropriate ToD in CKs Render Window when adjusting different ToD weather settings). An example of this matching will be to use consider the weather type and location, as in any CoT IS that is for Sunny Sunrise weather in a coastal area will need each weather type that includes Sunny and _CO in it while ensuring your ToD is set to the appropriate setting. It's difficult to describe this in brief, so ask away if you would like further help - but my responses may be a little delayed as I'm just about to pull my computer apart and do a rebuild and Windows installation. EDIT: I've just noticed that according to CoT mod description page you're looking at a little over 2,000 ambient settings adjustments. I hope you're a patient and tolerant person :tongue:
  13. Glad you have your game working in a satisfactory manner now. I've recently read on the net that open-world games are normally more taxing on CPU than GPU. I've also recently done some complete pc benchmarks while playing a variety of games and I can confirm this fact to be correct. Even with a significant amount of graphics mods installed in Skyrim my current CPU (a very ageing Q6600 @ 2.4Ghz) is working twice as hard as my GTX 570 GPU. Borderlands 2 and Sleeping Dogs also behave in the same way, yet Dead Space 3 and Tomb Raider (2013) utilise CPU and GPU to the same level. Hitman Absolution seems to be the exception to the rule, but this is a poorly optimised game. Of course this is all based on my system, and I heavily suspise my CPU isn't doing my GPU justice. This will change very soon as I have an i5 2310 CPU sitting in a box right beside me and is going to be installed very soon, so I'll be rebenchmarking everything to find out the difference a better CPU makes. EDIT: As for overclocking - yes it'll no doubt improve your game performance, but by how much really depends on the rest of your system so it's really hard to predict the improvement amount. Personally I've bought a non-overclockable CPU on purpose as I'm generally not bothered about overclocking, I feel my CPU @ stock will be a good match for my GPU, and I hate computer operational noise so want to keep things very quiet.
  14. Technically this bright grass (in the later pictures) isn't broken - it's a design choice from the author of Climates of Tamriel. There's a colour variable within Creation Kit called "ambient" which actually changes certain 3D grass model colours and tree LoD textures too. In my opinion CoTs ambient setting is too bright causing the grass to stand out and not "blend" into the scenery. The only "fix" is to go through however many hundred weather types are in CoT and adjust each ambient setting (has to be changed 4 times per weather type to reflect the time of day).
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