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Demorus

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  1. @Robinsage - Thanks! It seems to be working. What did you set the collision layer to? I put mine on L_UNIDENTIFIED. I am going to test it some more and follow up here with some more results.
  2. First off I made the mod public before any issues occured so it is avaliable for download if you want to look at it in Creation Kit to hopefully pin point my issue. Nexus - http://skyrim.nexusmods.com/mods/16941 Steam - http://steamcommunit...ls/?id=71829991 The mannequins tend to move a bit. The one of the right will sometimes have trigger issues. I was told it was partially because I didn't give them unique names. I tested that in a private copy of the mod and it cleared up some of the issues but the right mannequin is still a little buggy. I have them on the navmesh and they are not facing directly north or standing at a right angle. They are linked to their respective triggers and markers and function. The mannequin on the left (while facing them) was placed first. The mannequin on the right was 2nd and is normally the one to move slightly. He normally will just make an odd pose or move around a bit. Occasionally he will not function. I am guessing the reason he wouldn't function (only happened once) was because the model moved outside the trigger. Any help you could provide would be much appreciated. If you can give me the solution to this problem I will be more then happy to give you credit for the fix (credits on download pages, the mod video, and my website and twitter) that way my users know who they can thank.
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