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Andyross1962

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  1. This mod will conflict with anything that mods the docks. It's a complete rebuild. I got sick of the most important city and largest docks in Skyrim being composed of old logs and lots of wooden stairs. I am putting in a road and stone quayside and jetties.
  2. I worked it out and feel foolish. Some of the items in the game I thought were vanilla are actually from a mod I didn't realise did anything to the Solitude Docks. I am so used to them I didn't realises so when I loaded the CK and they weren't there I thought there was something wrong. What an idiot!
  3. I worked it out and feel foolish. Some of the items in the game I thought were vanilla are actually from a mod I didn't realise did anything to the Solitude Docks. I am so used to them I didn't realises so when I loaded the CK and they weren't there I thought there was something wrong. What an idiot!
  4. I am starting a mod for the SOlitude Docks. I load up the CK with Skyrim and the DLCs as masters but a lot of items seem to be missing. Entire ships and lots of clutter on the dockside that I can see in the vanilla game are missing from the CK. I haven't had this problem with other locations. Can anyone help please? Thanks.
  5. I'm starting a mod for the Solitude docks. When I load up the CK with the Skyrim, Update and the DLCs loaded as masters I seem to be missing a lot of things that I can see in the game. Entire ships, piles of crates, lamps, NPCs all seem to be absent. How can I see them? Why aren't then there? I've never had this problem with other locations. Can anyone help? Thanks
  6. I have less and less time to spend modding and there are still things that need doing. There are still buildings to populate, businesses to create etc. I need some good folks to help me develop and finish my Mods please. There is also an 'In Progress' Riften Mod I would like to get going again. If anyone fancies adding to or fixing things with me please step forward. :)
  7. I have a couple of City Mods Complete Solitude and Ultimate Whiterun. I have added traders and shops to both but I am reluctant to keep adding more blacksmiths and general dealers etc as they are already catered for. I have added a coyple of market stalls and shops that the player can't trade with just for immersion. I have a Potter, a Furniture Store etc. I am thinking of adding a Cooper to make barrels and a joiner to produce furniture. These will just be for 'immersion' the player doesn't need to buy jugs and plates or barrels and won't be able to. What I am trying to achieve is the feeling that while you don't want barrles and plates other townsfolk and businesses obviously do and like in real life you don't go to shops where you don't want things but they are there adding to the town. What are your opinions on this?
  8. Yes, I meant edited the Navmesh, I had to move some and add quite a few new triangles. I will check your Mod out. I am trying to keep it working with as many as i can. Unfortunately it won't be compatible with any Mod that adds or modifies any of the City Walls or Towers etc, I have moved them around. I had to to make the city bigger.
  9. Navmesh allmost all done and tested. Is there anything anyone wants in an expanded and 'complete' Whiterun?
  10. More pics. Most of the 'heavy' work is done. Landscape was the hardest part. Most tedious the new Navmesh. Interiors are ready to connect to the doors and NPCs are ready. Lots of detail and clutter to add.
  11. Expansion of Whiterun, work in progress. I have never been happy with any of the Whiterun Mods, they squeeze extra buildings in to the existing city in a haphazard way. I have tried to make the city look like the ancient place it is, a maze of lanes and alleyways, little courtyards and corners. I would say I have aincreased the area of the city by 60% without making it looke 'stretched' or contrived.
  12. OK worked it out. I unticked 'Chargen Face Preset' in the attributes and it's all working as it should.
  13. Nothing in either of those locations and CK says it exported. My characters are all beased on the preset 'Prosoners' just copied and renamed with an inventory added. Maybe that is something to do with it.
  14. I followed the tutorial. I did the Ctrl - F4 It went exactly as the tutorial says but where does it put the files it creates? I can't find them to bundle them up with my Mod?
  15. How would I get a cage to move up or down when a lever is pulled? Is it possible?
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