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FatalisticZero

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  1. Well anything that will make the script more efficient/ more likely to disable etc when it isn't needed is most welcome and appreciated :D haha. Don't suppose you have any ideas for a script to allow users to toggle the strobe lights on or off? xD
  2. Thanks steve40 ...I added your modifications to the script but it didn't work out... If it is true that while loops are more game friendly than RegisterForUpdate, I think for now I will keep my script as it is and if users start having issues I will try and rewrite/modify it.
  3. mmm thanks for that DaedalusMachina, the infinite loop thing is my concern, you are the second person to mention that. I really need to redo this script in a way that will not go on infinite loops before a full release of my mod but I'm not sure how...oh well I just have to learn more I guess.. As for the shadow redraw thing, the lights haven't been causing me any lag in game and none of the beta users of my mod have complained thus far...hopefully it stays that way haha. Thanks again DaedalusMachina.
  4. Below is a script I wrote for a mod I am working on. This script and variations thereof are attached to a number of lights in a new area I have created. The purpose of this script is to achieve a strobe light effect. I am new to scripting and am worried about my use of 'while' Scriptname DepravedLightOnOff extends ObjectReference ObjectReference Property ClubLight Auto int LightCheck Event OnCellAttach() LightCheck = 1 While LightCheck == 1 ClubLight.disable() Utility.Wait(0.06) ClubLight.enable() Utility.Wait(0.06) EndWhile EndEvent Event onCellDetach() LightCheck = 0 EndEvent My first question is... Will this script impact on memory overtime? e.g. each time the user loads the cell the lights using this script are in. etc If it will have an impact, does anyone know of an alternative way to achieve the same 'strobe light' effect without impacting on memory/performance overtime. If it won't have an impact , does anyone know of a better way to achieve the same 'strobe light effect' My second question is does anyone have any suggestions on how to go about writing a Strobe Light toggle script? -The idea of this script is to give the users of my mod the option of toggling the strobe lights on or off permanently. Any assistance with these questions would be greatly appreciated. Cheers, FatalisticZero
  5. The entrance in the vanilla location is fine, I haven't finalised the navmesh though so I will do that and see what happens. EDIT: Awesome, Finalising the Navmesh in each cell worked. Thanks for that gasti89. :)
  6. As part of a mod I am working on I have created some new interior areas that are linked to each other, the navmesh in each area works but when I enter the first new area from Skyrim/Tamriel world space, my NPC Follower doesn't follow me I have to teleport them to me using 'moveto player' in the console. Same goes for when I go from New area A to New area B and so on. Does anyone know why NPCs/Followers won't follow me to the newly created areas? Are there any settings on new locations you need to use to make followers follow you? I feel like I may have missed something important in a tutorial somewhere Anyway, any help would be greatly appreciated. Cheers FatalisticZero
  7. Hooray, I have figured out a way to do it using Patrol Package... :D
  8. cool, thanks fore. I will look into what you have suggested.
  9. Hey fore, the way I set up the idle was in Idles section of AI Package I selected Use Specific Idle and then added the one I wanted. At an earlier stage I tried mucking around with idle markers, but that was when I was trying to implement things with my simple scripts(My scripting knowledge is lacking) rather than AI Packages, so I should probably experiment with them a bit more. As far as using a script goes I'm not sure how exactly I would do it or where said script would go...To be more specific about what I am trying to achieve in this mod animation wise...> 4 Strippers/Dancers that will be up on pedestals playing these two Idles at random 24/7 hours a day and ideally will have no interaction with anything else, ActorBase has no AI Packages etc. FNISc022.hkx SkyrimDanceAnimations\Sexy\SexyJA.hkx FNISc024.hkx SkyrimDanceAnimations\Sexy\SnakeDance.hkx The base strippers will be female using a retex of the vanilla 'wench' outfit, however at a later stage in development I will be using various CBBE outfits etc giving users a 'Scantily Clad' Stripper option...and maybe some other options later down the track Another bunch of NPCs (Probably make varying amounts to cater for different PC Rigs/capabilities, Eg. 10 club goers option, 20 club goers option, 30, etc.) These NPCs would random between the following Idles FNISc010.hkx SkyrimDanceAnimations\Disco\Disco_VB.hkx FNISc011.hkx SkyrimDanceAnimations\Disco\GrooveGirl.hkx FNISc013.hkx SkyrimDanceAnimations\Disco\Seph05Disco.hkx and probably a few others, at beta release stage I would probably just have them doing these 24/7 in a static location or If I figure it out have them going back and forth between various Idle Markers in the different rooms of the Club. If I can I want to implement the Idles using your mod, but I have no idea how to...So as I mentioned in my first post for now I have taken a Dance Animation - FNISc010.hkx SkyrimDanceAnimations\Disco\Disco_VB.hkx and replaced an NPC Applaud Animation with it NPC_Applaud5 to be specific. <READ BELOW IF INTERESTED IN OTHER ASPECTS OF THE MOD> So far I have implemented Club Lighting - some dark red, green and blue ambient lights and also the typical White Rapid On/Off light, I have implemented this one at varying speeds and there is also a green and blue version in one of the rooms...I have a concern with the way I scripted this, whether it will drain memory over time or if it is fine the way it does it....here is the script Scriptname DepravedLightOnOff extends ObjectReference ObjectReference Property ClubLight Auto int LightCheck Event OnCellAttach() LightCheck = 1 While LightCheck == 1 ClubLight.disable() Utility.Wait(0.06) ClubLight.enable() Utility.Wait(0.06) EndWhile EndEvent 10 Music Tracks for Cell/Interior Area. Users will select their own music that will play at random in club by placing 3-10 Wav files into Data/Music/Depraved and renaming them Track 1 - Track 10 eg Track 1 Track 2 Track 3 etc Users will have 3 options here. 3 tracks, 5 tracks or 10 tracks... (only part not done here is creating the options for 3 or 5 tracks) And finally the club itself at this stage will feature 3 interior cells, 2 completed thus far Depraved Entrance, A cave area that connects to the Skyrim Worldspace (Tamriel) Map Marker is set up. (mostly used green cave kit) Depraved, The Club itself, Main Hall with Upstairs section/balcony, 2 Side rooms, a smaller back room infront of Lounge. (mostly used Nord Ruins Kit) Depraved, Lounge - Yet to be implemented. -Yet to be implemented- - An NPC who will sell black/dark re-textures of a large number of Vanilla Skyrim clothing and Armours and Weapons -The Re-textures for the above -1 - 3 bars or NPCs in the club, who will sell alcohol and perhaps a few other items...various things to make the player get drunk and perhaps some kind of drug (As far as the drug taking stuff goes, not sure whether I will make it) - The effects to accompany the above beverages etc Possibility - Depending how I progress with the development of this mod, how it is received by players etc, I may start adding some short quests etc, to make it more interesting...but that is a long way off. I will probably post a video tomorrow displaying what I have done so far...as a reference. Anyway any help is as always greatly appreciated. Cheers, FatalisticZero
  10. Now I have managed to get the animation to complete its cycle...Created a quest used an alias for the actor and made it use an AI Package in a Scene phase. However, there is a long pause before the Animation plays through again...something to do with the animation being acyclic or cyclic perhaps?...Does anyone know of a way to decrease the time between the animation finishing and starting again? Once again any help would be much appreciated cheers, FatalisticZero
  11. I shall look into AI Packages...and see how I go with that.
  12. I am currently working on a 'dark/evil style night club esque' mod - Depraved As part of this mod I have replaced an applaud animation with a dance animation (The mod is in very early stages and I don't know how to get a new idle to work in the same way as the script below using FNIS - Fores New idles in Skyrim...if anyone can show me how, that would be even better) Anyway For now I have replaced an Applaud Idle with an Umpa Dance Idle and implemented it on an actor with a script. The Script works and In game the Actor plays the idle but they don't finish the animation...it appears that it gets interrupted... and then starts from the start shortly after. Does anyone know what is interrupting it/ how to make the idle animation complete rather than playing the start, stopping and then playing the start again. here is the script... Scriptname DepravedStripperScript01 extends Actor Idle Property NPC_Applaud Auto Int Dance Event OnCellAttach() Dance = 1 While Dance == 1 PlayIdle(NPC_Applaud) (I have tried placing a Utility.Wait(10.0) on this line, I thought maybe If I figured out how long the animation went for I could make it wait that long, but the only effect this had was the actor played the idle animation for slightly longer...still did not complete the animation.) EndWhile EndEvent Any help on this matter would be greatly appreciated. Cheers, FatalisticZero P.S I am very new and uneducated when it comes to scripting.
  13. Hey, I am new to modding and one of my plans is to create new meshes and textures - New armour and weapons mostly. The tools I will be using are Blender Nifskope Photoshop So far I have made a sword mesh, textured it and placed it in the game. It is pretty bad. http://imgur.com/SmBxm I am very new to this and have a lot to learn! So I am wondering, does anyone know of any decent stock texture archives or websites? Also does anyone have any tricks or tips when it comes to modelling meshes, making texture maps and texturing. Or does anyone know of any good tutorials, In regards to texturing, I am having a bit of trouble finding anything past a basic tutorial. So if anyone knows of a tutorial that covers some more advanced texturing and different techniques, styles of texturing etc, a link would really be appreciated :) I am really enjoying modding Skyrim, but if I upload mods with new meshes and textures, I want those meshes and textures to be of a high quality. That is why I am asking for the above, I have a long way to go and a lot to learn. I would really appreciate any help anyone can give me :D. Cheers, FatalisticZero
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