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saajveh

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  1. I will try to be as specific as I can with my questions. I'm new to modding and have been reading around, trying to make sense of it all, but I'm still confused. I haven't written any code yet because I'm unsure of the best way to do this. Basically, what I'm trying to accomplish is the following: 1. When the player casts any fire spell upon a specific object, a fire enemy appears and a duel ensues. 2. When the player casts any frost spell upon the same object, a frost enemy appears and a duel ensues. 3. When the player casts any shock spell upon still the same object, a shock enemy appears and a duel ensues. 4. When the player has defeated all three enemies, in no particular order, a chest appears containing a reward for the player. - I want each duel to only trigger once so that casting a new fire spell after defeating the fire enemy won't do anything. - I want each duel to only trigger one at a time so that the player can't accidentally trigger a new enemy with a stray spell. - I want everything to remain unannounced so that everything that happens is a surprise to the player. So I have several questions. First and foremost, structuring - how would I want to make this happen? Do I set it up as a quest or is it best to have it happen as individual events? And furthermore, how would I want to script this thing? Something involving the OnHit, I assume? Any particular resources I should look into? As of now, I don't even know what I should know, and it's kinda frustrating. Any help that could push me in the right direction would be greatly appreciated! EDIT: Just realized I posted this in the wrong section... I apologise for the extra work, dear moderators, but could someone please move it to the appropriate section? x)
  2. Thank you for your tips. I would want to look into blender or 3DS max then, I suppose?
  3. First of all I'd like to apologise if this has already been adressed somewhere and I've overlooked it. I've done some research, but I lack the experience to make sense of all the information I find. I'm working on a mod featuring an observatory/planetary. For this, I want the walls and ceiling transparent to make the impression that you're inside and not just standing on a rooftop looking up at the sky. It would be easy enough if I just wanted the walls transparent. But to make things difficult - I want the transparency to gradually increase so that the lower part of the wall is fully visible and the upper parts completely transparent. Is this possible to do with nifskope only, and in that case, how? Are there any guides or tutorials that can transfer to this particular problem? Or would I need to tweak alpha-channels in photoshop? In that case, I have loads of experience with it but would need help with the process after preparing the textures in photoshop. Is there another solution I'm not familiar with? Any help would be greatly appreciated.
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