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tejon

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  1. Seriously guys, they've been doing this for over a decade. Same team has done everything since Oblivion. This is not an ambitious but inexperienced modder setting out plans too big to handle; that pattern doesn't apply. They know the scope of it, they have a well-established routine for it, and if they were genuinely hitting a wall they'd tell us about it.
  2. Contact the creator. Ask them to port it. If they don't want to, ask permission to do so yourself. I can only speak definitively for myself, but I'd wager that nearly anyone whose mods need SKSE in the first place is connected deeply to the community and will be receptive to such offers. Our code is already public and given freely; as long as there's good faith and credit given, very few mod authors will be stingy over work they don't plan to personally revisit. There are a handful of famous counterexamples, but I've seen many dozens of friendly hand-offs and it never hurts to ask.
  3. ...and it's distinctly possible that this agreement includes an NDA about the layout of the executable, and/or a hush order on how to explore it. The team has vocally refused to explain their mapping method.
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