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KennyBall

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Nexus Mods Profile

About KennyBall

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    Norway
  • Favourite Game
    Skyrim

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  1. I also got an ENB ;) and lots of gfx mods, I wonder if Skyrim SE gets 64bit and dx 11-12 support and much higher memory limits for mods. if so, and the old mods are compatible my guess there will be no limit for modding the game in 64bit :D
  2. Hi, My big question is, Will My installed mods from Nexus and workshop work with the "NEW" The Elder Scrolls V: Skyrim Special Edition?? Is all the hard work and time the mod makers have done with their mods in danger to fade out? http://store.steampowered.com/app/489830/ (We players who have all dlc`s will get it for free btw :) ) Since I first started to play skyrim i got more and more mods, even way past the 270ish esp limit with merging tools and so. To day with merging tools i have in MO 344 mods and 296.esps active. before merging way past 400 or so, it works for me, and i used years to make it so :p. (my mod list would been posted if i knew how to copy the list in txt from MO :p) I really hope the mods will be compatible with the new SKYRIM, maybe i can short down my mod-list abit :) Best Ken
  3. In response to post #24567939. #24568149, #24568224, #24568229, #24568289, #24568664, #24568749, #24568784, #24568864 are all replies on the same post. from steam "Try any mod, Risk Free It's still important to spend a little time learning about any product you are about to purchase. But, if after purchase you find that a mod is broken or doesn’t work as promised, you can easily get a refund of that mod within 24 hours of your purchase."
  4. *We want to make it so that mod authors who don’t know how to script and don’t want to learn can still make some pretty neat installers that give their users more options when installing.* That I really looking forwards to, I have no clue how to make those installers with choosable settings and i have difficulties to learn scripting. but if this make things more easy... Ohh Joy :)
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