Jump to content

elite5472

Premium Member
  • Posts

    20
  • Joined

  • Last visited

Nexus Mods Profile

About elite5472

Profile Fields

  • Country
    Venezuela

elite5472's Achievements

Rookie

Rookie (2/14)

  • First Post
  • Collaborator Rare
  • Conversation Starter
  • Week One Done
  • One Month Later

Recent Badges

0

Reputation

  1. Just gave a look at UScript and it does look nice; a lot like C++. I wonder if OOP will be supported!
  2. You have a point, Lingwei, but you'd be surprised how simple some programming languages are. Ruby and Python are much more powerful and their sintax is just as simple as the current scripting language. Here's a good example: if ( Staff < 3 ) if ( Staff == 1 ) setstage HouseServant 10 EyjaRef.Evp endif if ( Staff == 2 ) setstage HouseServant 20 endif endif In ruby, it becomes... if Staff < 3 if Staff == 1 setstage HouseServant, 10 EyjaRef.Evp elsif Staff == 2 setstage HouseServant, 20 end end And that's for simple things; complex ones become much easier so advanced scripters could do much more in less time. Not to mention that if the standard library was available, OBSE wouldn't be needed. That said, I'm not sure how using ruby as a scripting language would affect performance. It seems the current language is compiled into something else and not interpreted, but hey, Cryengine II runs LUA scripts just fine.
  3. Thanks Ghogiel, it's a relief that they have overhauled it. Well, we'll see how it holds up after we get our hands on it :)
  4. The old Oblivion scripting language worked, but it was very limited. For any experienced programmer it was a pain to work with. Will skyrim's be the same? I'd really like to see them using LUA or Python instead; that would be awesome.
×
×
  • Create New...