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Frank0815

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  1. hello, i have several weapon mods, the last one i installed was hallgarth's shotguns, one of the guns added by the mod is called caravan shotgun. i made some changes in fo4edit, i carefully deleted all shotguns but the caravan. now living raiders spawn with different guns, like vanilla double barrel, caravan, pipe guns, 10mm, militia rifle (mod) but all the raider corpses added by the game (best example is the college square location) have the caravan shotgun. it's annoying and i'd like to understand why. i look at the leveled list entries in fo4edit, i find raiders and vendors, but what does it depend on, what weapon spawns on a dead body? (sry if my english is weird) edit: i made one more change in fo4edit and now it seems to work, so... sry for the false alarm!
  2. oh so it means, there is a chance the weapon is legendary? thats good enough imo, at least theres a reason to run to the location and take a look instead thinking "why the heck would i run to that hospital for a lame 10mm??" i dont know if u are currently playing but i'd appreciate if u'd share your experince with the mod.
  3. heeello so i installed it and it didnt work for me. maybe its on my end. i installed it mid-game and i already had some notes in my inventory. i know of two different notes giving u those weapon quests, gunner and settler. so i thought maybe the game already triggered the quest/weapon, so i ran to the location of the note, picked up the (non legendary) weapon and started a new one by running through boston and looking 4 another quest. i kinda immediatly found another dead gunner and ran to that new location but again the weapon was non-legendary. thx anyway and again, maybe its on my end but i dont think u need a completely new save game for this or do u?
  4. hi, u know the notes u can find on dead bodies that say for example "recover the 10mm from medford memorial hospital"? everytime i find one i think, how awesome it would be if its not just a boring 10mm but instead a legendary version. does a mod like this exist?
  5. hello, since the forum guidelines recommend to not bump a thread but instead start a new topic, i'd like to post this again: i find a lot mod weapons like the glock p 80 or the scar by doombased on legendaries and its too much imo. is there a way to change a value or so in fo4edit? so when i look at, for example, the Glock in fo4edit, which i find quite often, under "quest" -> "scripts" i find LGND_PossibleLegendaryItemBaseLists_GunGroupHigh LGND_PossibleLegendaryItemBaseLists_GunGroupLow and LGND_PossibleLegendaryItemBaseLists_SpecialGuns. when i compare with Wasteland Melody's Chinese Assault Rifle, which is definitely a rare find on legendaries, i only see LGND_PossibleLegendaryItemBaseLists_GunGroupHigh is it possible to make changes there?
  6. hey, i just tested it by letting some trader shoot me and it works! so, thank u very much for your help! i wanted to change BW for years! :)
  7. hello, so... this isnt easy for me cause of the language barrier and i dont know how to upload screenshots somewhere, but: i didnt understand everything you wrote, but i tried my best :) and i changed dtEnergy. now that only changed the energy resistance (as you wrote) but not the damage resistance. the damage resistance changed after i edited the '30' a couple lines above, under 'Property - Rating', 'Value 1 - Int'. so i changed both of the 30s to 10 and ingame it worked, both damage and energy resistance is 10. now my question is, if i did it correct, or: what does the 'Rating' stand for?
  8. hey, neutering sounds good, now i'm not sure which values to change. under 'property' - 'value 1 - int' and 'value 2 - float' i think... could you do me the favor and take a look in fo4edit? i'd really appreciate that!
  9. hi, so, i think ballistic weave is okay but op, so i'd like to delete only mk2, 3, 4 and 5 and keep only mk1. is it possible to get rid of those? cause when i look in fo4edit, i find it under 'object modification' but i dont see the option 'remove'.
  10. hi, what do i need to change the reticle, not crosshair, of the reflex sight of a mod weapon? i'd like to change the circle/dot to only dot.
  11. hi, so, one might say thats not a huge problem... but i find a lot mod weapons like the glock p 80 or the scar by doombased on legendaries and its too much imo. is there a way to change a value or so in fo4edit? edit: so when i look at, for example, the Glock in fo4edit, which i find quite often, under "quest" -> "scripts" i find LGND_PossibleLegendaryItemBaseLists_GunGroupHigh LGND_PossibleLegendaryItemBaseLists_GunGroupLow and LGND_PossibleLegendaryItemBaseLists_SpecialGuns. when i look at Wasteland Melody's Chinese Assault Rifle, which is definitely a rare find on legendaries, i only see LGND_PossibleLegendaryItemBaseLists_GunGroupHigh now i dont want to just delete stuff cause i dont wanna screw things up. what would be the correct way to make changes there?
  12. hi, haha thats nice of u but i dont think its necessary :smile: thanks for looking in the files! that helps a lot, now that i know its on my end. since i only have one pistol mod installed (hk usp by wretched89) and the problem occurs with the deliverer and that one pistol mod, its most likely thats the one mod causing the problem, right? i am currently playing fo4 therefore i dont wanna delete the mod mid-game. but i will, once im done (or dead since i play permadeath...) and then check it. once again, thx for the help!
  13. hi, thx for replying, 1. english isnt my main language, 2. im a noob when it comes to CK, fo4edit etc. and im still kinda trying to understand what u wrote :) so i had the problem with the deliverer, no wonder i never had it in the past cause i never gave it to a companion... and i had the problem recently with 2 mod weapons, a pistol and a rifle. question: i deactivated (not deleted) my weapon mods and the problem with the deliverer was still there. is it enough to deactivate mods to check if they cause problems or is it necessary to delete them?
  14. hi, tried with preston, cait an mccready. suppressed deliverer is still loud when they shoot, suppressed 10mm is silent. i have some weapon mods, does a mod cause this?
  15. hi, i navmesh the outside of my housemod and test it with an npc but she suddenly stops and runs to a place without any navmesh. sry for strange english... i think u know what i mean. i am trying to fix it all the time but i always have the same prob and don'T know why.
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