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bunsaki

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About bunsaki

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    Phantasy Star Online Blue Burst, The Ninja Warriors Again, Rainbow Six Las Vegas 2, Operation Flashpoint: Resistence

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  1. [¬º-°]¬[¬º-°]¬[¬º-°]¬[¬º-°]¬……….^-^
  2. Happy New Year...
  3. ah.. just dropped by to wish ya a happy New Year.. But looks like your closing shop. :( Tried shooting ya an email but the link isn't working. Hope all is going well for ya bunsaki .

    ~REZ

  4. FN2K is coming along nicely, although the handgrip animations still look off, might be easier removing the grenade launcher and just adding a custom handgrip than messing with the animations to get it to line up right. Keep up the good work.
  5. Yes Happy Xmas too ^_^
  6. I see, thank you for your response !

    Btw, won't be back in a week, so: "Happy Xmas"...

    Yeah, have a nice Xmas ^.^

  7. I also have 4GB but don't have many background program running. The older TTW Demo i think use less resource as Fallout3.esm is merged into FalloutNV.esm
  8. ... well, I Understand, seem like merging two world means more resources needed as well... Then may I ask how many Ram you have Bunsaki ? Mine only four and I think it's barely enough to handle that much >.<
  9. Oh, hmm well i used RFTW->BOBW->TTW Demo then TTW alpha (v1.41a ). Alpha seems to be stable and clean modular design. But conversion i think need Win7 64-bit (did not work on XP). TJGM items i made esp to put crate outside vault 101.
  10. hm...I'm planning to use TTW once it's beta, but well, let me ask anyways: Is this Alpha version of TTW buggy ?
  11. TJGM FO3 esp hasn't been update in some time since i use FO3/FNV TTW. But will update it for TJGM 0.4 ...
  12. FN2K GL2 MAT TEST:

    http://img600.imageshack.us/img600/3746/image1gh.jpg

    The quick lighten filter i use blurs a little, hmm i should probably stop using it...

  13. A little blurry and hard to see, but still as awesome as ever !

    Keep up the good work, Bunsaki ^.^

  14. ahh, double post is fine...
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