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Kaylee1996

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  1. Thank you, that worked, but now, it had a texture, but in nifskope and the new .nif file (in blender) it doesn't have, it was a texture in blender, not with a .dds
  2. hello everyone, I'm making some weapons from scratch, but when i port the model from .blend to .nif there isn't anything in the .nif file. How to fix this? the print screen from the export properties: http://i62.tinypic.com/zjjrwm.png with kind regards, Kaylee
  3. I've made a new smelter, what i want to do is: you have a iron banded armor, it smelts to the half of the recipe of the armor. but.... i have a problem, you can only select 1 item to get from smelting it, but how can i script it so there will be also things like: 3 iron ingot, 2 leather strips and 1 corundum ore, that you can get that from smelting the armor??
  4. I really need this. i don't know how i to do this.
  5. I want to make the "clothing" tab visible in the forge, can someone help me with it? when i use the keyword "armorclothing" it will come in the misc tab. but i want to have it in the "clothing" tab. can someone explain how to do this?
  6. does someone knows how to make a oblivion (and i like it to have it for skyrim as well) script, that change the mesh when you place an item in the container and change it back when there is nothing in the container? So: without item: mesh 0 When you put in a item: mesh 1 When you take everything out: Mesh 0 How to make a script for this?
  7. We have decided to make 20 characters: 8 female: for when everyone wants to play a female (we don't want female's oversexualized). en the other 12 male. Further We have a team from 10 person's for now.
  8. We are busy with making the biography for the head-characters. including the biography for Boris Egorov and Timofei Kolesnikov
  9. some weapons are ready, the first walker is ready to put in game. Picture of the walker: http://media.moddb.com/cache/images/games/1/28/27605/thumb_620x2000/Walker.png
  10. more information is on Indiedb at the page: http://www.indiedb.com/games/colony-zero
  11. I'm making a game, for this, we are looking for some people who want to join our team. The beginning of the story:This story takes place in the years after 3000.Timofei Kolesnikov is a professor who is very interested in supernatural experiments. Nobody really wanted his experiments or had the least bit of interest in his work.After years of harsh rejection he decided to open a gate to hell and get his revenge on the people of earth.People thought that he just went crazy, but after a year the gate to hell was opened and showed them their error..Within a few days there was nothing left on the earth, everything was destroyed by demons.Earth was destroyed and the remaining human colonies were without leadership.Timofei seized control over most of the human colony's and this was the moment he founded the United Timonian Empire.His mission never changes: To make sure nothing remains of Earth and to subject all to his rule.His former colleague Boris Egorov, saw things were headed south fast, so he planned his escape to the planet "Ulkanir", a so-called 'Junkplanet' covered with scum and garbage..He became a colleague of Timofei when he was busy opening the hell-gate. Boris joined him as his personal guard because he too had enough of the arrogance of the humans. Info about the game:- It's a open world shooter;- It will be co-op with maximum 8 players;- It will be post-apocalyptic/sci-fi; - It will be a medium detailed game;- there will be at least 12 characters (3 female, 9 male), for a reasonable choice;- It will be maked on unity 3.5;- You can pick-up much of the items so you can sell things;- There will be vehicles with different skins you can unlock. We are still looking for more team-members.- we need at least 1 or 2 modelers - it's for weapons, armors, flora&fauna, props, buildings, vehicles;- texture artists - for everything; - sound-artist - for bullet sound, weapon sounds, ;- java-programmers - for everything;- animators - for everything;- concept artist - weapons, characters, armor, animals, non-humanoid enemies, humanoid enemies. What you need:- You need skype. Preferably with a microphone, but you don't need to have it;- Preferably living in the timezone UTC+1, but if you don't live there, you can also join. Contact me if you want to join in this topic, sent a mail to: colonyzerodevteam@outlook dot com or with a pm.Kaylee_1996 .
  12. I know how to make crafting recipes, Like i said, i'm the maker of the oblivion mod: craftable light armor and clothing (http://oblivion.nexusmods.com/mods/43820/?) Do you know how to simulate a new skill?
  13. I read some posts where they said it can, but that it doesn't stand in the "skills" list. What i want to do is when you're making clothes you get 10 xp, when you make fur armor you get 25 xp etc. When you reach 100 xp it goes to level 2, when you reach 250 xp you go to level 3 etc. When you are level 10 the door to the "iron forge" so you can make iron armor. So it's opens a door to the next chamber. something else what i can do is, when you reach 1000xp door 1 opens, when you reach 2500xp door 2 opens etc. Is 1 of these possible? So, when you craft an item, you get xp, and if you get an amount of xp, a door opens.
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