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Andaius

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  1. There is a console trick that opens up a merchant screen with you the player as the merchant. So in effect you pay yourself to fix stuff at your repair skill. :) I forgot the commands though. Guess you have to look them up in the Wiki.
  2. See thats the thing, Since the "new guys" don't know the difference why not write it the "right way" to begin with? Bethsoft bought the rights to and fully own all things Fallout they had all the dev documents from all the games, they had everything. they payed millions of dollars for it as a matter of fact. why go and basically delete all that history alienating the folks that kept the game alive and kicking for ten years for the folks that don't even know or not if it was or wasn't "made up". You see this alot in the Bethsoft games. For any one that knows the Lore of TES will know Oblivion did massive retconning about the environments of the area. From what Recall the whole area was like swamps or something not rolling farm lands for the most part. They could have made a story that both fit perfectly well with the old in place lore and continuity and would have been plenty "cool" for the newbies. That way if they like it they will actually LIKE the fallout universe. Not some FEV Mutation of it. thats what I don't get with your answer, IF they don't know anything different why not make it in line with the series as a whole? Then they can be "'perfectly fine" with the thing thats "perfectly fine" wit the series proper.
  3. So east coast radiation magically take longer to dissipate with no outward sign of where or why it's there. I gotcha. It's been 200 years since the bombs dropped, FO1 was what like 80 years after the bombs and the radiation was pretty much gone aside from some special places. The way bethsoft made the wasteland it's more like the bombs hit 5 years ago. You still have empty craters that emit radiation for gods sake. I say going and modifying a GECK with tech that pretty much doesn't exists in the games is a pretty good breech of the established lore. they specifically say that the Normal GECK's aren't replicators, and there isn't anything like the "genesis device" of star trek even mentioned as being possible in any prewar database. All this to me shows that they sucked when it came to lore and world continuity. they took what was established then rewrote it with something that didn't make sense with what is previously known.
  4. You do know in Fallout 1 the radiation was all but gone? Only a few spots had high concentrations. In Fallout 2 Aside from dumps and a few prewar locations, it was pretty much not at any levels to cause major mutations anymore. The west coast was hit first so I think after what you see in FO2 the east coast would be pretty radiation free. If you take into account the relatively intact building in the city it wasn't hit nearly as hard as the major cities on the west coast. What it comes down to is bethsoft just failing to make stories that keep to the Lore, and continuity of the series. There's no other way to explain the giant plotholes and continuity differences. Also in part it was them trying to shoehorn the three previous games stories into one. FO1 = water chip FO2 = Enclave threat FOT = Bad guy is a Robot @gsmanners - yeah and you should too, its not consistent with what GECKS are in lore. Thats the problem, it a magical plot device that breaks previous lore.
  5. Wow, you guys are talking like the GECK is some kind of planetary terraforming device. You do realize it's been used like 2-3 times before right? Vault 8 used it's GECK to make Vault City http://fallout.wikia.com/wiki/Vault_City Also at the End of FO2 Arroyo used the GECK to make a new city with the Vault 13 survivors. Also NCR might have used a GECK aswell. http://fallout.wikia.com/wiki/NCR. It's not a magical terraforming device, thats just Bethsofts "magical plot device" lameness rearing it's head.
  6. It's a little something I like to call, "Lazy Dev's" and "Lack of tile-sets". Or even "Bad level design". What you really should be worrying about is how all the "towns" have supported themselves for 200 years with no agriculture or other means to feed the populations. They obviously haven't looked around because you go right out and find all kinds of stuff they didn't pick up everywhere.
  7. Wow it's been a year and people are still talking about this?
  8. Vault-Tec is just a company, it's the government that dictated the contracts. I'm pretty sure Vault-tec made a secret vault for themselves to save them from the nukes without any problems. :P
  9. Same goals in FO2, FEV virus to destroy all "mutants" including all the people out in the wastes as FEV was released into the airsteam after the bombs hit the Vault-Tec FEV research labs. SO everyone that survived the nukes and lives in the wastes has very low FEV "poisoning". (Learned in FO1, The GLow was the facility.) FO3 story was basicly just FO1+2+ tactics stories rolled into one. FO1 -> pure water FO2 -> BoS vs Enclave Plots Tactics -> main bad guy was a robot
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