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claustromaniac

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    Hide and seek.
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    Bomberman - Real life edition.

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  1. ​TL;DR ​ Try this for your CTDs: scn BlackbriarPowerLightScript ref light Begin OnActivate if BlackbriarPowerBaseQuest.Fuel == 0 Return endif set light to GetLinkedRef if light if light.GetDisabled light.Enable else light.Disable endif endif Activate End
  2. I really wasn't going to state my opinions on this subject. I simply tried to keep my distance from the madness of these last few days because my life is already stressful enough as it is, but after reading this I realise I should at least thank all of you crybabies who flooded the internet with tears of fear and frustration. THANKS! P.S.: My sincere symapthies to those of you mod authors who just wanted to profit from your creations and were unfairly accused of being greedy.
  3. To me, truth is a relative and subjective concept that defines all that which doesn't only exist in the realm of one's abstraction. A paradoxical concept that is only relevant to those who can imagine, who can build lies. To a mind that cannot conceive abstract thoughts everything is true, ergo truth doesn't exist. Truth cannot be proven, but it can be spread, transmitted, caused. It is a voluntary state of the mind, as is disbelief. It is born from the interaction of our perception and our abstraction. It is a label to categorize conceptual thoughts.
  4. 也许你的互联网服务提供商,你的路由器或防火墙阻止了经理的访问。 我不会说中国话,对不起。 请考虑使用翻译,否则你可能会被忽略。
  5. If you don't want to meet a negative reception, being on the defensive won't help. Just take it easy, this is not a matter of life or death. You're in a forum, posting some ideas. If you don't want to keep getting frustrated over it, you have to learn to deal with the fact that not everyone will agree with you, and if you can't deal with that consider not exposing yourself to that possibility at all. I mean, is it worth it? ​ ​I don't want to sound condescending or anything, it's just a piece of advice. Taking it or leaving it is entirely up to you.
  6. Sup Roy! I certainly don't consider myself someone more knowledgeable than you and I may not be able to give you a sufficiently accurate answer, but I can tell you what little I understand about it. AFAIK DisintegrateStart and GooStart modify the ragdoll constrains to allow a ragdoll to take an otherwise impossible shape briefly. You may have noticed that the movement of the limbs of corpses in this game is limited. It approximately simulates the real life limits of the skeleton and articulations. Those two critical stages modify those restrains to allow the body to fall like a heap of a different substance. All I know about DisintegrateEnd is that it removes the havok data of the reference, which causes it to stop dead (now that's kind of redundant, isn't it?) right where it is. If this function didn't exist, critical kills with energy weapons, for example, would still send your enemies flying at least a few feet before they finally fell to the ground, and they would still retain their skeleton's constrains. Anyway, I think the best way to understand it is to test it by yourself.
  7. :happy: For future reference, I've found this list to be quite reliable. It doesn't include NVSE functions but that's no biggie. And I always look for FO3 functions in this one, or even in the TES4 wiki. What I'm saying is that I don't bother with sub-categories and such. I guess I never trusted them to be complete anyway. CTRL+F is such a magic thing. <3
  8. There's not just the age and gender. Different mental attributes and karma should be significant too, and personality. When I think of this I remember games such as Neverwinter Nights, where you got to choose the voice of your character from a list, and even in that game the voices were there only for battlecries and such. It didn't cover dialogue either. Also, your character would be silent again when speaking to NPCs from mods. Bottom line, I don't think it would be an insane amount of work, just that there are too many things to consider, too many inconveniences for it to be worthwhile. If I were to make something like this, I think I would try to simplify things by picking only two voice actors (one male and one female) and editing the audio samples myself. I would first decide a bunch of stereotypes that would work as presets that the player can choose from, then I would ask the VAs to provide me with an audio sample per preset per dialogue option. So if there are 3 presets, they have to give me 3 audio samples per dialogue option. Then I would edit the audio samples to create, for example, 3 different voice pitches per preset (low, normal and high). So, the player would have 3 presets to choose from, and for every preset there would be 3 available voice pitches. That's 9 different voices to choose from per gender. However, even with that many options you could still fail to find one that suits your character.
  9. I have found SR to be particularly helfpful in providing stability when you set the top FPS limit to a little less than the actual maximum FPS your rig can achieve. Many people tend to disable that limit or just set it to a very high value, but for me this seems to have helped. Not only it helps prevent CPU/GPU overheating, but it also helps keep FPS at a nearly constant rate. The game doesn't seem to like it very much when your FPS drop from 80 to 10 in like 0.1 seconds as you close a menu in a very populated area, for example. This is only a suggestion so, don't take it as a universal truth. When it comes to configuring SR the best possible advice is to test different settings by yourself, after all. By the way, there are so many things to mention that it would be very nice if someone was willing to gather all of the related information and made a comprehensive guide. Any volunteers? :D
  10. True. Kind of funny how I can make very long and complex scripts work in a couple of tries and then I mess up with the simplest ones :laugh:
  11. scn NameOfTheScript Begin OnAdd PlayerREF PlayerREF.AddItem ObjectID 1 1 End You save that as an object script, then you add it to say, Drained Microfusion cells, and replace ​ObjectID with AmmoMicroFusionCell, and presto.
  12. You're welcome. ​ ​Actually, now that I take a second look at it, I realize this should work better and it is even shorter: scn BigAppleMetroEndScript float timer int stage Begin OnTriggerEnter player DisablePlayerControls 1 1 1 1 1 1 1 player.AddScriptPackage NVDLC01PlayerKnockedOut GetSecondsPassed ;ensure GetSecondsPassed returns a desirable value in the next frame set timer to 6 set stage to 1 End Begin GameMode if stage == 0 Return ;trim CPU usage elseif stage == 1 && timer <= 4 imod fadetoblackpermanent set stage to -1 elseif timer > 0 set timer to timer - GetSecondsPassed else player.RemoveScriptPackage player.MoveTo WakeupREF set stage to 0 endif End
  13. ​Yes, the reason is that you need a GameMode block, otherwise that script runs only for one frame. ​ ​Try something like this: scn BigAppleMetroEndScript float timer Begin OnTriggerEnter player DisablePlayerControls 1 1 1 1 1 1 1 player.AddScriptPackage NVDLC01PlayerKnockedOut set timer to -1 End Begin GameMode if timer == 0 Return ;trim CPU usage elseif timer == -1 set timer to 7 GetSecondsPassed ;ensure GetSecondsPassed returns a desirable value in the next frame Return ;skip the rest of the frame endif set timer to timer - GetSecondsPassed if timer >= 4 && timer <= 5 imod fadetoblackpermanent elseif timer > 0 && timer <= 1 player.RemoveScriptPackage player.MoveTo WakeupREF set timer to 0 endif End ​
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