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dree74

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About dree74

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    Skyrim, Borderlands 2
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    Fallout 3, Team Fortress 2

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  1. In response to post #10282114. I have the similar problem here. I tried to reply as polite as possible, but I learned it never works out in the end. It's been like that since late 2010. I come to nexus almost everyday to read what people have written on the comment thread. Most of times, people seek technical assistance which I can help easily. I tend not to. The reason is, if I start replying back on the comment section, all sorts of trolls appear and write potential baits. It keeps things nice when I stay in the shade and not say anything back.
  2. In response to post #10278861. #10278918, #10281171, #10284723 are all replies on the same post. Kudos. This pretty much sums up why the modders are getting more controls. Some people just exist to be asshats. I have no idea why. If you aren't the troll, there is nothing to fear. For all I know, the admins on Nexus are reasonable and they keep track of what has been changed including comment threads and page descriptions.
  3. thanks for putting Agent of Righteous Might, keep up the good work!
  4. I learned this the hard way with Farcry 2 in 2008.
  5. OP is not alone. I made a mod "Skip DLC - Dead Money" and you can find many comments such as "thank you for making this!!" http://newvegas.nexusmods.com/mods/42155 In my opinion, Dead Money has a good story telling and engaging NPCs; however, its major problem lies in "gameplay & effects". When I was playing Dead Money for the first time, the death collar, poison cloud, undeads, all these were part of challenges. Enjoyed and Finished. Unlike other RPGs, Fallout New Vegas is a game that makes me replay over and over, by the time I was replaying Dead Money for 12th times, the storylines and fascinating NPCs mattered very little, and the "challenges" were more like annoyance. Also, staring at pure red background for more than an hour would defintely sore your eyes. (ref: http://www.colormatters.com/color-and-vision/color-and-vision-matters). In my case, it took me about an hour and half until I enter the hotel in Dead Money. tl-dr: Dead Money was a good DLC, just not something to replay over and over like Old World Blues or Point Lookout.
  6. I selected Fallout 3/NV, but I think it is a little bit unfair to compare two games vs one game.
  7. I am looking for male voice actors for the skyrim quest mod. (The detail of the mod is listed below). The mod is already completed (for over 8 months of work) and is in beta test right now. About the voice actors, 19 out of 25 roles are already filled, I need 6 more NPCs to be voiced. If you are interested, please leave comment or send me a PM. Thanks for reading. Remaining NPCs to be voiced: Dalk Elf / Male / Age(30-50) 48 lines Dalk Elf / Male / Age(18-30) 59 line Any human race / Male Age (any) 11 lines Breton / Male / Age(35-60) 152 lines Any Race / Male / Age(25-60) 36 lines Orc / Male / Age(30-60) 28 lines Agent of Righteous Might Description Agent of Righteous Might (ARM) is a lore-friendly quest mod for TES5: Skyrim. ARM offers player a new opportunity to get involve in the service of Stendarr, the God of Righteous Might and Merciful Forbearance. The player will be given a series of high risk missions to bring down a cult who once doomed the world of Tamriel at the end of 3rd era. The mod is built with high compatibility in mind --- other than multiple exterior cells in Skyrim Worldspace and 3 interior cells, no other vanila record has been altered. ARM will be available to download from Steam Workshop, TES:A and Skyrim Nexus. Background Story Since the beginning of 4th era, the holy knights and brave warriors united under the banner of Stendarr to eradicate the enemies of the Nine --- calling themselves Vigilants of Stendarr. The Vigilants upheld the will of the Nine by slaying any and all who show disregard for life and mercy. Many decades ago prior to the event of Skyrim, an old imperial veteran named Nirtius Pontanian and his four shield brothers joined the Vigilants and carried out the most dangerous missions. They raided encampments of witches, cavern settled down by necromancers, and fortresses crawling with werewolves and deadras. Nirtius realized that fighting them face to face results in a large number of casulities, thus he deployed a new strategy. Instead of combatting them, he disguised his shield brothers and infiltrated their enemies' hideouts --- to destroy them from inside. Nirtius and those who trusted Nirtius left the Vigilants of Stendarr and founded a new faction known as Agents of Righteous Might. Since then, the Agents infiltrated and destroyed numerous unholy factions for years. However, not everything went as Nirtius's expectation. One critical mission against a remnants of Mythic Dawn went disastrous, resulting the death of his most trusted shield brother. The years have passed since, and he regulary plotted a mission to infiltrate, but none of them were successful. Over the past years, Nirtius learned two facts: these remnants of Mythic Dawn is not an ordinary daedra worshipper like the ones he used to hunt down, they were much more organized and disciplined. In addition, there is a traitor among the Agents. Nirtius started looking for someone from outside --- someone with skills of assassin and a heart of martyr. What to Expect - Approximately 3-5 gameplay hours involving a role of an undercover agent. (16 new quests) - 5 new dunegons with challenging enemies. - 25 new fully voiced NPCs including merchants and trainers. - Fair amount of (definitely-not-overpowered) loots. - 6 new unique reward perks/abilities that can be earned throughout the quests in this mod. - The returning faction from TES4: Oblivion --- Mythic Dawn, with a populated underground hideout. Requirements - TES5: Skyrim with its latest update. Screenshots imageshack.us/a/img14/8397/arm001.png imageshack.us/a/img407/6660/arm002.png
  8. This is a brilliant idea indeed. I wanted to post a recruiting topic for voice actors, but then I realized it would just get buried. Also, I have no idea how to start since all users are spread from fallout, tes, witcher, dragon age, and etc. TES:A had a nice feature for this, but they're not popular enough to attract many modders and voice actors. I hope admins notices this thread.
  9. ScriptEffectStart block is for effect script only. that might crash the game because you are calling pms function every frame. this is much better approach than the one above, potential problem with this is that when you load the save file, it will have GlowingOneFXShader off but doOnce is set to 1, so it won't apply the effect any more. Begin OnLoad pms GlowingOneFXShader End Try this one. This will apply the shader once when the npc is loaded. From my experience with GlowingOneFXShader, this needs to be called only once, and the shader effect stays with the NPC.
  10. I am guessing that this fuz file type combine both sound file (.wav .mp3, .ogg, etc) and lip file.
  11. have you checked the data\meshes\landscape\lod\DLC04PointLookout, and see if the .nif files are being generated? I was working on a 64 chunk worldspace and it always seems to be stopping at 4/64, but it keeps generating in the folder.
  12. first uses will be college students hiding in women's dorms I totally thought this when I first saw the thread topic. Let's hope that this item doesnt fall into wrong hands.
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