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sundabar21

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About sundabar21

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    Argentina
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    All of them o.O

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  1. Hi! I had made a Shaduf with Blender (a shaduf is a well pole) this is a first time for me making a animated object (activator), i try animated it with shape keys and it gets disorted, after that i experimented with simple animations but i was having trouble with the rope and it ends being a armature animated object. I'm not sure i do the thing "the right way". Sometimes when i activate the objects it dissapears. I don't know why.. Maybe you can look and tell me if is something weird with the nif (or if there is a better way to make the animations). If you know about some tutorial for animating objects with skeletons i'll be a very happy person. I've read th "Basic Animation tutorial" and a bunch of people's posts in forums , but not sure about the aplication of NonAccum and Bip01 bones to animated objects. There is the link of the file https://www.4shared.com/rar/dZGHdxfuce/PShadufAnim.html
  2. Well me neither like to be forced to kill every creature/bandit attacking me, most of the time cast an invisibility spell and go on, i rather prefer to travel horseback in peace enjoying the landscape, so i'm have a childish soul too. Enjoy! :smile:
  3. Someone asked the same three pages ago and gpt some answers this is one of them:
  4. What is more performance and fps consuming, to have a creature mesh with nif particle system or cast a spell in game to make creature show particles?
  5. You need to search in menu combat an change it to sparring. After that the companion will say on Guard and combat begins.
  6. Have you tried the CM Partners?. It is a mod that adds recrutable companions in Tamriel an Shivering Isles. They have an option for spar with them. And each sesion stops automatically after a while.. http://www.nexusmods.com/oblivion/mods/7819/?
  7. It happened to me with blender. I have to recalculate normals outside.
  8. Someone managed to modify the mesh of the horse head?. Happens to me than to import it into blender error "AttributeError: 'NoneType' object has no attribute 'data'" appears on the console. Then when you export the model does not appear in the cs. I have successfully modified the body of the animal with the same procedure (no error message) but I can not change the head.
  9. maybe http://oblivion.nexusmods.com/mods/8677//?
  10. I also are looking for a mod of this. Plus i want to remodel or done a new model of horse, but i don't know how to do the import/export thing... :blink: I already import/export static meshes and clutter, but creatures is my frustration Good luck if you get someone to explain it to you
  11. A mod that add MUCH more rumors into tamriel? No more about mudcrabs please :no:
  12. I want.... A cheese with engraved image of Sheogorath :dance:
  13. Hi! I'm new on it and i need some help. I want to optimize a horse-follow-wait-wander stuff script as it seems to be too large. This is the script scn aaHBScript ref rEnemy short Button short HVar ;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;; begin OnLoad if IsActionRef player SetIgnoreFriendlyHits 1 SetOwnership endif EvaluatePackage playGroup Idle 1 end ;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;; begin OnStartCombat ;make sure not to attack friends after accidental hits. set rEnemy to getCombatTarget if GetShouldAttack rEnemy == 0 && Player.GetShouldAttack rEnemy == 0 StopCombat StopCombatAlarmOnActor playGroup Idle 1 Set HVar to 1 endif end begin onActivate MessageBox "*Gesturing*" "Come On" "Be Careful" "Wait here" "Mount" Set HVar to 1 end begin GameMode if ( HVar == 1 ) Set Button to GetButtonPressed endif if ( Button == 0 ) AddScriptPackage "aaBlissFollow" StopWaiting aaBlissFollow Wait aaaBlissWanderAround Wait aaBlissWander Set HVar to -1 Return elseif ( Button == 1 ) AddScriptPackage "aaaBlissWanderAround" StopWaiting aaaBlissWanderAround Wait aaBlissWander Wait aaBlissFollow Set HVar to -1 Return elseif ( Button == 2 ) Wait aaBlissWander Wait aaBlissFollow Wait aaaBlissWanderAround EvaluatePackage Set HVar to -1 Return elseif ( Button == 3 ) activate Return endif end The EvaluatePackage points to a Package "inside?" the horse If someone has the know how, plese tell me.
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