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About sundabar21
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Argentina
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Favourite Game
All of them o.O
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Hi! I had made a Shaduf with Blender (a shaduf is a well pole) this is a first time for me making a animated object (activator), i try animated it with shape keys and it gets disorted, after that i experimented with simple animations but i was having trouble with the rope and it ends being a armature animated object. I'm not sure i do the thing "the right way". Sometimes when i activate the objects it dissapears. I don't know why.. Maybe you can look and tell me if is something weird with the nif (or if there is a better way to make the animations). If you know about some tutorial for animating objects with skeletons i'll be a very happy person. I've read th "Basic Animation tutorial" and a bunch of people's posts in forums , but not sure about the aplication of NonAccum and Bip01 bones to animated objects. There is the link of the file https://www.4shared.com/rar/dZGHdxfuce/PShadufAnim.html
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Mod for removing ever monster/enemy from the game?
sundabar21 replied to theflukeman93's topic in Oblivion's Discussion
Well me neither like to be forced to kill every creature/bandit attacking me, most of the time cast an invisibility spell and go on, i rather prefer to travel horseback in peace enjoying the landscape, so i'm have a childish soul too. Enjoy! :smile: -
Mod for removing ever monster/enemy from the game?
sundabar21 replied to theflukeman93's topic in Oblivion's Discussion
Someone asked the same three pages ago and gpt some answers this is one of them: -
What is more performance and fps consuming, to have a creature mesh with nif particle system or cast a spell in game to make creature show particles?
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You need to search in menu combat an change it to sparring. After that the companion will say on Guard and combat begins.
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Have you tried the CM Partners?. It is a mod that adds recrutable companions in Tamriel an Shivering Isles. They have an option for spar with them. And each sesion stops automatically after a while.. http://www.nexusmods.com/oblivion/mods/7819/?
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Custom object does not accept light
sundabar21 replied to DarkSpyda04's topic in Oblivion's Mod troubleshooting
It happened to me with blender. I have to recalculate normals outside. -
Someone managed to modify the mesh of the horse head?. Happens to me than to import it into blender error "AttributeError: 'NoneType' object has no attribute 'data'" appears on the console. Then when you export the model does not appear in the cs. I have successfully modified the body of the animal with the same procedure (no error message) but I can not change the head.
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maybe http://oblivion.nexusmods.com/mods/8677//?
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List of the most performance heavy mods/mods to avoid.
sundabar21 replied to Laptoprocker's topic in Oblivion's Discussion
and Fast Exit? -
I also are looking for a mod of this. Plus i want to remodel or done a new model of horse, but i don't know how to do the import/export thing... :blink: I already import/export static meshes and clutter, but creatures is my frustration Good luck if you get someone to explain it to you
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A mod that add MUCH more rumors into tamriel? No more about mudcrabs please :no:
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I want.... A cheese with engraved image of Sheogorath :dance:
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Hi! I'm new on it and i need some help. I want to optimize a horse-follow-wait-wander stuff script as it seems to be too large. This is the script scn aaHBScript ref rEnemy short Button short HVar ;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;; begin OnLoad if IsActionRef player SetIgnoreFriendlyHits 1 SetOwnership endif EvaluatePackage playGroup Idle 1 end ;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;; begin OnStartCombat ;make sure not to attack friends after accidental hits. set rEnemy to getCombatTarget if GetShouldAttack rEnemy == 0 && Player.GetShouldAttack rEnemy == 0 StopCombat StopCombatAlarmOnActor playGroup Idle 1 Set HVar to 1 endif end begin onActivate MessageBox "*Gesturing*" "Come On" "Be Careful" "Wait here" "Mount" Set HVar to 1 end begin GameMode if ( HVar == 1 ) Set Button to GetButtonPressed endif if ( Button == 0 ) AddScriptPackage "aaBlissFollow" StopWaiting aaBlissFollow Wait aaaBlissWanderAround Wait aaBlissWander Set HVar to -1 Return elseif ( Button == 1 ) AddScriptPackage "aaaBlissWanderAround" StopWaiting aaaBlissWanderAround Wait aaBlissWander Wait aaBlissFollow Set HVar to -1 Return elseif ( Button == 2 ) Wait aaBlissWander Wait aaBlissFollow Wait aaaBlissWanderAround EvaluatePackage Set HVar to -1 Return elseif ( Button == 3 ) activate Return endif end The EvaluatePackage points to a Package "inside?" the horse If someone has the know how, plese tell me.