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rewind2

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  1. The link below is HDT tbbp armor mod and it's having some rigging problems I'm not a creator of this mod but here is the link to the problem. It tells you where you can download the mod. http://www.loverslab...blem/?p=1855467 As you can see, there are some rigging problems but just few armors with very similar problems. Please let me know if you can fix them. Thanks.
  2. How do you edit the title? Can anyone please fix 'export' to 'expert' ? Thanks
  3. This is HDT tbbp armor mod and it's having some rigging problems I'm not a creator of this mod but here is the link to the problem. http://www.loverslab.com/topic/74567-help-doa-kasumi-tbbp-armors-have-rig-problem/?p=1855467 As you can see, there are some rigging problems but just few armors with very similar problems. Please let me know if you can fix them. Thanks.
  4. My race (ARES) has it's own specific body that is not compatible with human body so that only helped me but I can see where it would be a problem for human compatible races. Hairstyles just have to be replicated and not a big deal depending on how m any you want to add. It was done this way (I believe) to facilitate humans turning into power armor race and synths coming out of the vat as gen 1 and turning into gen 3 race. Power armor is now larger so the skeleton has to be re-scaled and different animations. The body model info was removed from the race sheet and now naked bodies are worn as armors and armor add-ons. I got my player race working in game just fine. But, the instability of the Beta CK is making things horrendously slow. Hi, it's great that you were able to create a new race with your own body meshes without any problems. I'm making a head/face mod. I basically put the ported-head and vanilla neck part together (but not merged in 3ds max) and exported them as one nif file. But the neck part is having a gap problem. It's not a race mod but a helmet mod basically. In other words, the helmet consists of the head and neck. I'm thinking making it a race mod can help solve the neck gap problem I'm having. Please refer to the following links: http://www.loverslab.com/topic/65805-any-idea-for-facehead-mods-neck-seamskin-tone-problem/ http://www.loverslab.com/topic/66013-fallout-4-ada-wong-resident-evil-6-mod/?p=1650981 I'd really want you to take a look at what I did. 3ds Max files are inside the uploaded main zip files. Please let me know how I can solve this. Thank you
  5. Hi, Thank you for your reply Yea, I'm not really good at 3ds Max or Blender so I'm not sure how to join the meshes well. My intention was to overlap my mesh with the Head and Rear.nif for now until someone with 3d design background appears and help finish the mod. xD About the smooth modifier, does it appear in the NifSkope? I don't see any smooth modifier in the NifSkope but before I exported the mesh from 3ds Max, I didn't apply any smooth modifier. If I do need to apply smooth modifier, can I do it in BodySlide Outfit Studio? I used it to set the boneweights for the mesh.
  6. Hi, I'm trying to make Ada Wong's head mod. As you can see it's almost completed but she has the neck seam problems. My approach was editting BaseFemaleHead.nif and FemaleheadRear.nif so that they only have the neck portions. And then in the Creation Kit, I created a new "Armor" and added the following 3 ArmorAddon's to the "Armor". Ada's head, the editted BaseFemaleHead.nif and FemaleheadRear.nif. The reason for using the base head meshes for the neck is to make the mod compatible with other body mods as well as base body. But like in the screenshots, there are empty spaces(which didn't exist in 3ds Max before exporting), and totally different skin tones. How can one fix this? Any advice ??? Should I just ditch this neck thing and just make the Ada's body as well ? Would it be easy? Thanks http://i65.tinypic.com/2cntav4.jpg http://i65.tinypic.com/2rd9ctv.jpg http://i67.tinypic.com/15dqjjb.jpg http://i68.tinypic.com/2r22hsi.jpg
  7. So what part of this statement below prevent the model from being used to make the character race mod? "Ada - low poly 3d model with texture from game Resident Evil 6"
  8. Okay then the first one can be used right?
  9. Now I can copy and paste ^^ This is a model for 3ds max but it says it's low poly :sad: I don't have 3ds max so I don't know how good it looks http://tf3dm.com/3d-.../ada-68610.html These below are mods for 3d editing/posing applications and games. But I think they can be converted to files that are importable to 3ds max or blender. http://gtaiv-skins.b...6-ada-wong.html http://drxps.deviant...-458649089?hf=1 https://sfmlab.com/item/216/ http://rastifan.devi...d-SFM-471800249 http://dilong-xnagmo...nt-xnalara.html
  10. Now I can copy and paste ^^ This is a model for 3ds max but it says it's low poly :sad: I don't have 3ds max so I don't know how good it looks http://tf3dm.com/3d-model/ada-68610.html These below are mods for 3d editing/posing applications and games. But I think they can be converted to files that are importable to 3ds max or blender. http://gtaiv-skins.blogspot.com/2013/05/gta-4-mod-resident-evil-6-ada-wong.html http://drxps.deviantart.com/#/art/Ada-Wong-Nude-Model-458649089?hf=1 https://sfmlab.com/item/216/ http://rastifan.deviantart.com/art/Ada-Wong-Release-For-GMod-And-SFM-471800249 http://dilong-xnagmod.blogspot.com/2012/07/all-resident-evil-6-content-xnalara.html It would be the best if you can make face and body separated so you can choose to use other body type mods such as CBBE and UNP.
  11. I want to request for a race mod for Ada Wong from Resident Evil 6. Let me know if you are interested. I have some models I have found. It doesn't let me copy and paste, and the link button doesn't even work....
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