I've used Maya since I started out doing 3D ~7 years ago, for sculpting I use Zbrush. I do however use 3DS Max to export the models to .nif since the official nif plugins only support 3DS Max. If you're on the fence on which you ~should~ use I would say if your only goal is to do models for Fallout 4/Other Bethesda games pick 3DS Max. If its for general 3D stuff I'd say try both for a week or so and pick whatever you feel the most comfortable in. As for texturing and that stuff I Bake my normal maps and AO in Marmoset Toolbag 3 then do my textures in Substance Painter. Both programs is one of my best purchases in recent memory, worth every cent. As for what i specialize in I guess it's making weapons with hopefully high-quality textures. :happy: