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doncaballero

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  1. Done. http://www.skyrimnexus.com/downloads/file.php?id=2706
  2. So, for the lack of any more pressing business, I did some extra testing and research on this issue. Unlike Fallout 3, not all NPCs will play a "death sound" in Fallout NV. I have confirmed this by doing a fresh install on an entirely different PC with no mods running, and also by watching YouTube footage of other people playing the PC version. Hopefully I can bring this to the attention of Bethesda/Obsidian for a future fix. I think it really detracts from the immersion, and is unnecessary since the NPC deaths worked in Fallout 3 perfectly.
  3. I have been having the most annoying issue where NPCs will not play their death sounds when they are in combat with the player character. If I sneak attack them the death sound plays, if they are just sitting there and I shoot them it plays. I have tried reinstalling, using no mods, resetting all sound codecs, using codec packages, different sound cards, etc. It looks like an NPC package issue where once the NPC goes into combat the death sounds are either configured wrong, or not scripted to play. Has anyone else even run across this issue at all, or have any tips towards fixing it? I am all out of ideas over here.
  4. FO3 Edit GECK You can find the item codes using either of these. You should get familiar with both programs if you're into mods as they can be used to increase stability, and to create your own mods. I personally used my own weapons mod to add the weapons from Skree's collection to my game, so I don't know the item codes from his .esp.
  5. It turns out the script in Quazzy's Purge Cell Buffers contains two errors that cause the CTDs. To fix it, open the .esp in GECK and edit the PCBScript from: scn PCBScript Begin GameMode Set PCBFreq to 10 If PCBTrackerRef.GetInSameCell Player == 0 PCBTrackerRef.MoveTo Player Set PCBCounter to PCBCounter + 1 EndIf If PCBCounter >= PCBFreq Set PCBCounter to 0 ;ShowMessage PCBSuccessMsg PCB EndIf to scn PCBScript Begin GameMode Set PCBFreq to 10 If PCBTrackerRef.GetInSameCell Player == 0 PCBTrackerRef.MoveTo Player Set PCBCounter to PCBCounter + 1 EndIf If PCBCounter >= PCBFreq Set PCBCounter to 0 ShowMessage PCBSuccessMsg PCB EndIf End This also works with the Clear Cell Buffers every Cell.esp from the NMC's Texture Pack.
  6. If anyone should happen to stop by here looking for information, my issue was caused when I blew up a vehicle then changed areas, and then would immediately CTD. I was using the Clear Cell Buffers every Cell.esp that is an optional file for the NMCs Texture Pack for FO3 and that was causing it. So if you're having the same issue, there ya go. Edit: Further testing shows it also occurs with the PCB.esp from from Purge Cell Buffers.
  7. Does anyone know of any mods that decrease the time it takes between hitting the reload/holster button and the holstering effect taking place on a ranged weapon? I could have sworn I saw one recently, but all my searches have been coming up empty. :thanks:
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