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Hilli1

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    Skyrim SE
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  1. I have a suggestion. I offer all my mods in three languages. I write it in the brief description and I tag the mods accordingly. I talked with some people and realized that many people just looking for a translation tab and move on if there is none. However the a translation tab only appears when there is a different translation page. So my request is, that a mod author should be able to manually add the translation tab and then can choose which translations are available on his page. The previous functionality should remain unaffected.
  2. In response to post #72500873. Let it be good. Your snarky attitude against everybody with a different opinion is well known. My post was meant as a personal opinion. This is what the comment section is for. What you are asking is sufficiently described. You did not like my opinion? Fine. I don't give a toss. I also do not like most of your posts either. Mod how you like to mod. I do how I like it. Simple. No need to continue this discussion but I bet you can not stop having the last word.
  3. After reading the interesting discussion, I would like to share my opinion. Time has become fast-paced. People want to reach their goals quickly but modding has always been a time-consuming process. When I set up a new build, I usually spent about three months to get it done. Crazy? For me that’s modding. This includes carefully reading mod descriptions, understanding the mods and their compatibility, patching, fixing bugs, sorting and testing. This is the standard the community has established over the years. Modding guides can help with it. Maybe others do not spend as much time with it then I do, but a new build cannot be done within one or two days. But exactly this is what Nexus is trying to achieve: More time for playing, less for modding. Automated sorting (Vortex), automated mod selection and downloading (Mod packs) are key components. We are told by Nexus we need to have an open mind and have to change our old habits. For me it is the evidence to support the view of Arthmoor, that Nexus is trying to set new standards. It is obvious. I would call it a new modding philosophy. One component is Vortex, Mod packs another (which I also see very critically but this is another story). The goal probably is to excite more people for modding and attract more people to Nexus. Not fundamentally wrong, but is this still modding? I don’t know. But it reflects the zeitgeist. This whole discussion is not just about plug & play sorting, it is way more. It is the struggle between two modding philosophies. Basically, it boils down to us being told that the established modding standard is outdated and kind of wrong and Vortex can do everything better. That is why sides are so unforgiving and often especially veteran modders are angry about it. UWShocks, that’s why so much hate about it. Many people cannot accept it. No 1ae0bfb8, those People do not sit sulking in the corner and say nothing, but they simply moved on and don’t care anymore. Personally I tried Vortex for about three weeks, did not like it and moved back to MO2 and Wrye Bash. No more to say about it. Call me a blockhead. I don’t care. Luckily we have the choice to follow the modding philosophy we want.
  4. I am not so happy about the mod authors donation system. I am afraid that it results in more drama between mod authors and mod authors and users as well. The amount of people complaining and moaning will increase probably. I ported several mods from Oldrim to SSE. In the future it could be more difficult to get permissions I think (especially when the one who wants to port a mod, wants to earn DP's from it as well), because original authors could think: There ist somebody who will make money with MY mod or assets. I really don't care about DP but many users do care. Personally I contacted (and still contacting) every single mod author whose mods I ported or assets I used and informed them about the new DP system. I asked if they want to get the DP's or not. In case I used assets from different authors in one mod, I informed them about the percentage they get. I always forward 100 percent of the DP's to the original authors. In case they don't want DP's as well, I turn the DP off for the specific mod. It is a lot of work, but I think it's worth it. Transparency and honesty is the best way to establish mutual trust. Drama, jealousy and distrust can be avoided this way.
  5. I am one of those members who opened a support ticket because of this message. It was not to blame you for some reason. The reason I opened a ticket was simply that the veryfication did not work yesterday. My current email on nexus is valid and has been valid for a long time. Although I tried to verify but I got no notification mails yesterday. Today it worked. I veryfied and the message is gone. So the ticket is obsolete now. However there is still one question: When there were e-mails bounced for some reason - how can I get them? Is there a way to deliver the mails again to my account? Maybe there were important messages under it...
  6. Yes, but this is something that works just fine already when using the advanced mode.
  7. After going trough my mod list I noticed that the update-filter on the mods-page does not work correctly. Selecting "Update available" in the version-column shows mods which have the button "Mod can be updated" (the "cloud" button) only. When there is a second button, e.g. when besides the "cloud" button is a changelog button, the mod is not shown when selecting Update available. The same is true when there is the button "mod can be updated (but you will have to pick the file yourself)".
  8. Yes, that's true. But I would not recommend to use this feature from Vortex because of the reasons named above.
  9. After more testing I have some other remarks: After updating a mod and choosing to replace the old mod I expected that Vortex replaces the FILES of the mod and not the complete mod shown in the mods tab of Vortex. When I install a mod I often change the mod name and the category. Mod name, category and all mod data should be taken over from the old version. However after updating the mod, Vortex introduced a complete new file and I had to change mod name and category again. In my opinion, after updating a mod the only thing that should change in Vortex is the version number. Beyond that the old version of the mod appeared after updating the mod suddenly as a blue uninstalled button, what means never installed. This is... strange. Coming from MO2 maybe I don't understand the updating feature of Vortex right. Compared to MO2 the complete updating procedure of mods in Vortex in the current state is... what is the right word... I don't know. Let's say regarding mod updates, MO2 is currently far superior to Vortex. I know Vortex is alpha and I really hope that this feature will be improved. In the current state it is not a progress. Far from it. At least I would like to say one word to the auto update button in Vortex. Tannin, could you clarify what happens when I use the update button and Vortex finds only a update file that needs to integrated (like in the examples above). I think Vortex would replace the complete mod with the update file and the rest of the mod gets lost. Am I wrong with this assumption? At the moment I would recommend, ALWAYS go to the Nexus page and choose the right file for download.
  10. After installing the first about 600 SSE mods in Vortex I made an search run for updates today. I assume Vortex is looking for the version number on the main page of the mod and compares with the last install. When not matching Vortex shows an update. Twelve updates were found. In my case there were two "real" hits only. The rest were false flags because of different reasons. Without any problems was one mod. One of the two correct updates found was the mod "Legacy of the Dragonborn" (# 11802). However during updating the next problem occured: I wanted to use the update file only (to avoid downloading the new complete large file). However I found only the possibilities to replace the complete old file or to rename the file and make a new install with a different name. I did not find a possibility to INTEGRATE an update in the old file like MO2 does. I found this problem as well when installing some mods where an update was offered only as an small update file. Examples: Legendary Armors - Bikini SSE Beta (# 2309) or Immersive Jewelry SSE (# 5336). I ended up installing these updates manually and integrated them into the mod folder manually. After that I changed the version number in Vortex manually. I expected that the mod is no longer marked for update however this is not the case. Manually changing the version number does not change the version number Vortex is "seeing". When I go with the cursor over the update massage I still see the old version number. All mods installed this way are still marked for update. Sometimes an author did not match the version numbers correctly or forgot to specifiy a version number to a file: Examples: Skyrim More Inns (#1018) or Realistic HD Tree LOD Textures (# 4163). In these cases I would type in the version number manually. However because Vortex does not "see" this updated version number I still have several mods marked for update and the list will be longer and longer with the time beeing. The next thing is, when I type in the version number manually Vortex accepts only numbers which go conform with the "semantic versioning" like 1.2.0. Divergent version numbers Vortex does not record. Furthermore I did not find a possibility to say "Ignore the update" (again like MO2 does). Sometimes I don't want an update for reasons. This could be the case also when the mod author forgot to update the main page with the new version number, however the file has an updated number. For instance the main page still says 2.0 and the file for downloading is 2.1. I don't have a current example right now but in my experience it happens frequently. Not tested but based on the experience made with Vortex I assume Vortex would think 2.0 is "right" and would "update" from 2.1 to 2.0. Correct me when I'm wrong. These would be a case when I want to hit the inexistent button "Ignore the update". Regarding updating the mods I see strongly need for action to solve the named issues.
  11. And I assume the "actual helpful posts" are the ones that agree with you? Nope, you shouldn't assume that, because nowhere did I indicate that. This forum thread is about 10 pages longer than it actually needs to be. So, I'm out, Brabbit1987 has achieved what he/she set out to do, to silence anybody he/she doesn't agree with. Have fun. Yes, I'm out as well. What I have learned in this thread? Criticism is not welcome. I am a blockhead and just don't get it.
  12. Well. I fiddled around with Vortex many hours today. Firstly I toggled off the tab "install order" in the mods-tab to get the habitual sorting method from MO2 out of my head. Then I generated lots of custom categories, if necessary with child categories. The names of my new categories beginning with a number, e.g. 01 - Modders Ressources, 02 - Bug Fixes and so on. Child-categories I created among others for textures, e.g. 12.01 - Textures Architecture, 12.02 - Textures Clutter, 12.03 - Textures Landscape and so on. This way I was able to build a proper structure when I sort by categories. So far so good. Looking into the mods of a categorie shows me that the mods in there are not sorted. I can only sort by categories or by name. So here is my little suggestion for improvement: It would help, when we could sort 1.) by categorie and after this is done 2.) by name of the mod.
  13. Are you surprised? Autosorting rules are not a new feature; nothing you can't already do it using LOOT GUI. So Vortex doesn't introduce anything new but lacks a key feature of old tools; therefore old tools are better, dixi. I think a lot of people are missing the point. Just because it was a feature in other tools doesn't mean it was a feature that was required or good to have. If anything, I would argue it's sloppy and it created a community full of people who rather do it the sloppy way even though there is a better way that exists. It's like a bad habit. Load order is only about working with conflicts. If you feel the need to sort every single mod in a particular order, it means you are doing it wrong. It means you are using the feature for something it was never even intended for. As Tannin has pointed out, load order is for ordering mods with conflicts and such, not for organizing. There really is no reason to have the capability to move all the mods into some random order in your load order because that isn't what it's meant for. The only reason it was done that way in the past was that at one point doing it manually was the only way to reliably do it. And the reason Vortex doesn't have the feature now is because it's no longer needed because we have better tools for the job. People wanting to do it the old way instead of moving forward isn't a good argument for having the feature. @Brabbit1987 You wrote: "Just because it was a feature in other tools doesn't mean it was a feature that was required or good to have. If anything, I would argue it's sloppy and it created a community full of people who rather do it the sloppy way even though there is a better way that exists. It's like a bad habit. Load order is only about working with conflicts." I think you not even understood about what we discussed. You speak about load order. Load order means the ordering of the plugins. However we discussed about install order. That means the ordering of the mods. You wrote: "If you feel the need to sort every single mod in a particular order, it means you are doing it wrong. It means you are using the feature for something it was never even intended for." I use the installation order in MO2 once for organization and once to resolve conflicts. Why? It is the only way to keep an overview. So don't tell me it is wrong. You wrote: "There really is no reason to have the capability to move all the mods into some random order in your load order because that isn't what it's meant for." You don't need mod organization? Fine. When you can keep an overview using thousands of mods which are all in disorder then you are godlike perhaps. I can't. I need to have the mods visually organized. You wrote "And the reason Vortex doesn't have the feature now is because it's no longer needed because we have better tools for the job." No. This is exactly the problem. There are no tools or features to organize. Vortex does not offer an organization feature yet. But Tannin said he's working on it. So I'm looking forward to it. You wrote: "People wanting to do it the old way instead of moving forward..." There is no "new" way doing it yet.
  14. @Tannin42. Thank you for your answer and taking the time. Very appreciated. And... apologies for bothering you. This time your answer sounds much better to me. You are right when you say that conflicts between keeping the modlist in order and conflict resolving can happen. In a few cases this is true and I had to break the organisation, yes, or I decided not to use one of the conflicting mods. Well. I use my organisation system because of the lack of alternatives. I didn't say it's perfect. I understand you will offer a separate organisation feature at some day. I am very much looking forward to it. No, I don't give up Vortex as some others. For now I use MO2 and Vortex parallel and I will watch the progress you make with Vortex. Your posts telling me that you are absolutely know what you are doing. There is a plan behind every decision you made. I am sure that you can improve Vortex in the way that at some day I can switch to Vortex completely.
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