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jynx474

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About jynx474

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    United States
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    Skyrim and Oblivion
  • Favourite Game
    Like all games equally

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  1. Just a quick heads up to anyone that has had issues with Skyrim (Classic) hanging on the title screen (no options to start, continue, load &tc.) with Bashed Patch activated, whilst also having Audio Overhaul for Skyrim 2 and it's Patches active... Hide the supplemental .ESP's, and build your patch as normal... apparently one of said plugins causes issues with the loading screen when it's merged, I'll update when I find the culprit
  2. That's really not a hard thing to do actually, basically you can do it one of two ways... method 1.) download Bethesda archive extractor (BAE) drag Dawnguard.bsa navigate to meshes\dlc1\armor\ivory, extract cuirassivoryalternate_0.nif & cuirassivoryalternate_1.nif and rename them to cuirassivory... drop the folder in your data directory (Replacer Method). method 2.) load up either TES5Edit or CK (I'm going with TES5Edit for the purpose of... is just faster for making quick edits) open Dawnguard.esm, click the entry for armor on the left of your screen, navigate down to Ancient Falmer Cuirass (second entry if you clicked name in the editor window), now right click on said entry and select Copy as override into... select new file in the window that pops up name said file something easy to remember. Now click on the file that you just created, and remove the non playable flag (you might want to rename it to Gelebor's Cuirass so as not to confuse the game). Now to make it so you can craft/temper it step 1) right click on your custom esp and select "Add" and select (COBJ) Constructable Object, now add a new object, and name it DLC1TemperArmorIvoryCuirass1 (or not) then just copy the entries from DLC1TemperArmorIvoryCuiriass into the tempering recipe you just made... done. Now... If you'd like (or if you're not exactly adept at using TES5Edit or the Creation Kit) Here's an esp I made a couple months ago to make said armor Playable and craftable... Hope this helps and enjoy ^.^
  3. In response to post #51344287. #51377437, #51472007 are all replies on the same post. Besides what everyone else has said, you should also download XEdit (FNVEdit in this case) and clean any mods that have ITM (identical to Master) ot UDR's (Undeleted References) showing up in LOOT. Also you should grab copies of NVSE (NewVegas Script extender: nvse.silverlock.org) New Vegas AntiCrash, and New Vegas Stutter Remover.
  4. Okay to do this you just have to install race menu, when you save (record) your characters story it will automatically generate a Race Menu Preset of said character. Or you can install race menu, load the character you want to use as a follower hit the tilde (~) key type "showracemenu" (no quotes) click the presets tab hit F5 to export give it a name... done Hope that helps -jynx out
  5. @Nivea There is a version of NifScripts that works for Blender 2.7 and above it's just in the pre-alpha/testing phase for the time being and not meant for production work... except maybe on weapons that don't have moving parts 'cause from what I gleaned from the forum it doesn't play nice with animations. Or it's not capable of animating .nif's at this point. Anyhow Rambling done, and good luck on your project MrObamatron ^_^
  6. Okay that explains why my download speeds have been all over the place as of late. Not really worried about it though, just hang in there and I'm pretty sure that it'll get sorted out ^_^
  7. Well the post says it all, after leaving Doc Mitchells house in Goodsprings and follow the quest to talk to Sunny The Game crashes a few seconds after I activate the door, Now I have switched from NMM to Mod Organizer recently and the game was running Swimmingly at first, but I made a new mod in the Geck (and cleaned it thouroghley with FNVEdit as well), Started a new game, finished up with the doc went to the saloon and y'all know the rest Any how here's my loot report Anyhow I also reinstalled the game (a few times), Verified game cache through Steam (more than a few times) uninstalled all mods and added them back one at a time until I replicated the crash, leave said mod out of my load order, start a new game and then it happens again... Sans the mod(s) that caused it in the first place. Any Help that can be offered would be appreciated, because I am totally out of ideas. Thanks in advance ~Jynx~
  8. Well the post says it all, after leaving Doc Mitchells house in Goodsprings and follow the quest to talk to Sunny The Game crashes a few seconds after I activate the door, Now I have switched from NMM to Mod Organizer recently and the game was running Swimmingly at first, but I made a new mod in the Geck (and cleaned it thouroghley with FNVEdit as well), Started a new game, finished up with the doc went to the saloon and y'all know the rest Any how here's my loot report Anyhow I also reinstalled the game (a few times), Verified game cache through Steam (more than a few times) uninstalled all mods and added them back one at a time until I replicated the crash, leave said mod out of my load order, start a new game and then it happens again... Sans the mod(s) that caused it in the first place. Any Help that can be offered would be appreciated, because I am totally out of ideas. Thanks in advance ~Jynx~
  9. If you're running windows 7, 8 or 8.1 you need to install the latest Direct X 9 runtimes for d3d9.dll to work properly, as DX 9,10 and 11 run independantly of each other
  10. After installing version 0.47.3 I was wondering why it wasn't automatically checking for updates until I read this thread... Afterwards I fired it up and clicked the update button... I think that was the fastest that I've seen it scan and download updated versions of my collection (and I have 130+ mods running) 0.o keep up the good work guys it's been slowly making progress but it's getting there ^_^
  11. Really hate to necrpost, but I'm having the same issue, and I was wondering if you've found a work around/fix for it
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