Jump to content

MudCrabKing

Supporter
  • Posts

    16
  • Joined

  • Last visited

Nexus Mods Profile

About MudCrabKing

Profile Fields

  • Country
    United Kingdom

Recent Profile Visitors

The recent visitors block is disabled and is not being shown to other users.

MudCrabKing's Achievements

Apprentice

Apprentice (3/14)

  • First Post
  • Collaborator Rare
  • Week One Done
  • One Month Later
  • One Year In

Recent Badges

0

Reputation

  1. Nuka World Glory did give me some inspiration on to rebuild Nuka World. It's a pity the MA won't give you permission it would be good to add my interiors to it, I'll have to re build it from the ground up. I'm starting with the interiors as I don't want to change anything outside yet. Yeah the multiple floors and elevators will come in handy thanks
  2. Hello. I remember when Nuka World trailer dropped and I was so excited "I actually get to visit a Nuka Cola Theme Park" I thought, so I was eagerly waiting for the update and as I approached Nuka World a place of pure Pop/Soda imagination I found.... it to be lackluster :/ The Story was terrible, either be a bad guy and rob your settlements that you spent the entire game building up prior to it or slaughter everyone! no inbetween and the world itself was dredful. no imagination and recycled assets all over (I know it's a Bethesda game but come on) so I sat and thought about it recently and I've taken it upon myself to re-build Nuka World the way it should be! better area's better shops, more places to go, more npc's and robots to talk to! Now I'm not the best modder in the world nor am I any good at buildiong advanced things but I'm doing what I can. I'm starting with The Safari Zone and making it into an actual Zoo, better enclosures, creatures from all over the commonwealth. CLEANER enviroment. I'm starting with the Welcome center and making it into a small museum with readable plaques to learn about the different species. But I will need help with npc's, even voice actors and scripters. https://drive.google.com/drive/folders/1VB4zec6vdjHyvN-WlwijuQaBV38-zpiv?usp=sharing More Images on my Google Drive, chekc them out.
  3. So how do I disable the BGSM? I've been applying the textures like I normally do in Skyrim and that's the line under materials but it appears this is different.
  4. Hello. I have recently been digging up some textures I started but didn't finish, I found my old Atom Cats Paint Job for the X-01 Power Armor, but for some reason Nifskope isn't registering the custom texture, instead is over-riding my custom with the base texture and yet when you click on Edit UV it shows up. So all the paths are right but my Atom Cats isn't showing up in the render view. Does anybody know why?
  5. Hello. Recently since the Fallout 4 Creation Kit came out I can finally start modding it, I was looking over some of my old works I did and I used to model creatures with cybernetic implants to give them a "repaired" look, I once created a Cybernetically enhanced RadRoach called Jerry, Here he is: http://www.nexusmods.com/newvegas/images/14415/? I have resurrected him (well a forme of him) for Fallout 4 called Jacob: http://www.nexusmods.com/fallout4/Images/30033/? I also created a Bloatfly with a jetpack (which I will resurrect) Any way my main question is how does one rig a creature for Fallout 4? I can just about do it for Skyrim but I'm assuming it'd be a bit more difficult now, The software I'm using is 3DS MAX 2016 and Nifskope 2.0 I hope someone could help me on this because I'd like to make these creatures once again. Any way that's your lot. Stay Muddy.
  6. Here's an update on what I'm currently doing, any ideas? it's still a WIP http://staticdelivery.nexusmods.com/images/1151/5083650-1450306262.jpg
  7. I'm currently working on it. Like you I love the Atom Cats paint job and I was quite saddened to see I couldn't get it on my X-01 Armour. I'm currently half way done with the Chest piece, it's not the best retex as I have to it all by eye but at least someone's working on it :) Stay Muddy.
  8. Hello. I'm not sure if you've seen my images up on the nexus but I'm remaking the Holorifle in order to make it look more like a decent gun. Ever since Dead Money came out I loved the Holorifle and everything about it, what's not to like about a gun that shoots Hard-Light projectiles. Any way I was looking at it one day and I noticed how ungodly terrible the meshing is so I decided to fix that and make it look better with a custom Texture too. This is my Holorifle http://www.nexusmods.com/newvegas/images/81114/? but I've noticed I've done something wrong along the way, the Mocrofusion cell that you put into the gun has the texture for the Holorifle and not an ordinary Cell tex http://www.nexusmods.com/newvegas/Images/81197/? I'm not sure how I've managed this but it's something to do with my model. This is my first model I've ever got into the game. Also I'm trying to make a Glowmap but each time I try it doesn't work and I've gone through so many tutorial and if put the Emissive colour to white it all glows white. Can anybody help me Please. Darryl.
  9. It's a 3DS Max file, I imported the base armour and I imported a few other meshes. attached a few together and modified the Vertecies.
  10. Hello. I've recently been getting back into New Vegas after modding Skyrim and I thought I'd have a crack at some armour, you may recognise my work I made the Unique Weapons Redone mod for Skyrim and I specialise in mixing and matching "vanilla" item together. I created this Waste Walker Armor. it has a variety of things for the everyday survivor. http://static-4.nexusmods.com/15/images/130/5083650-1401464799.jpg Nuka Quantum for the thirsty. A Samurai Sword to keep those pesky Feral Ghouls at bay. A Nuka Grenade plus a Bottlecap Mine (always come in handy) Humble Cudgel, sometimes you gotta' use blunt force. A Sunet Sarsaparilla Sheriff badge to show you're the one in charge, plus a few Star Bottlecaps Vault 13 Canteen, in case QuanTum runs out. and the StealthSuit under it all, just because. I can't rig though so I need someone to rig it for me, I specifically made this for the player hence why the pipboy arm is missing, also the samurai and the bottlecap mine were meant for "accesories" so they are not part of the full armour. DLC needed Classic Pack and Gun Runners Aresnal.
  11. Hello. How does one get (make) a Hearthfire Garden in a custom mod?. I've loaded both Hearthfire and my mod and I'm having trouble getting a plantable garden to work in my custom house. I've tried copy and paste but that doesn't work. I'm assuming I'm missing something like a script or a ref. I can't find a tutorial any where. Any help you can give is appreciated.
  12. Hello. How do I create an activator that when activated it takes something out of your inventory and makes it appear on a shelf in static form?. I'm assuming there's a script needed somewhere .
  13. Hello. After a bit of hardwork I've finally managed to make some armour by merging the Ebony Mail with the Mage Robes: My Armour I've been creating this armour in my 3DS MAX 7 for about a week now and I've come to exporting it but I keep getting an error saying "you must specify at least one bone node" I've been following the nightasytutorials but he doesn't say anything about bone node. Could someone please explain to me what to do aboout the astranged bone node. Thanks.
×
×
  • Create New...