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junmail

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  1. That is correct. I got it to work by getting dds to tga converter from nvidia and editing the tga with Gimp (http://developer.nvidia.com/legacy-texture-tools). Just make sure you do the alpha channel right :) No it's not. I used Gimp for my mods and they correctly work. I have not checked this thread in a while.. I just saw your response. So you are saying you can edit .dds in gimp and export them just fine into Witcher 2? Would you mind telling me how are you doing this? What settings are you using to save the .dds/ How are you converting the .dds to xbm?
  2. I have a challenge for any modder out there skilled and brave enough....a WORKING AND FIRING crossbow that is white with red tribal designs and an Assassin's Creed logo in the middle of the top of it that does 125 damage and only uses daedric arrows and can be crafted with a 10 smithing skill level....or any skill level under 30 actually.... If you make this mod I will be eternally grateful and I will put a link and a shout out to you on my youtube videos for a month... Sincerely, Junmail
  3. Hopefully someone here already figure it out. I am trying to edit DDS files using GIMP, then exporting to XBM, with no success at all. For the responses I've gather from other forums, people who have success working with DDS files are doing so through Photoshop and the nVidia DDS plugin. I have been trying all sorts of different things to be able to get my GIMP-edited DDS files to export properly to XBM, with not much luck. About the only thing I have been able to figure out is that, if using the quickbms utility, I have to use "Save As..." in GIMP instead of just "Save" on the very first save, otherwise the bms converter errors out. But once I have successfully converted the DDS to XBM and placed it in CookedPC, when the game loads, the texture looks like tiny squares of many colors. So, if anyone has had any success working on textures with GIMP and importing said DDS textures successfully into XBMs the Witcher 2 engine can properly display, I would really appreciate any help. Just to clarify: this is not a problem with GIMP or the GIMP's DSS plugin.. I can work on them just fine and they work just fine Ob and FO ... it seems that the way the DDS is saved by default in GIMP is not the correct format for the Witcher's engine.
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