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shingouki2002

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  1. I'm trying to package my mod for distribution. After like 5 years it's finally done, but I can't seem to remember how to package it so that I make sure i'm not missing any files. It uses an ESM and two ESPs. Adds like 300 new weapons/models. Any idea on how to do this? Any programs that might help, that sort of thing?
  2. Dark0ne is one of the biggest reason this modding community is what it is. I've never seen anyone as dedicated to any community as Dark0ne. If you REALLY think about it, Dark0ne allows 450+ games to be modded on his site, and modders can upload their work FOR FREE and mod users can download the mods FOR FREE. No size limits, or any of that other garbage. Just a great usable site. There's no way there's a ton of money made when there are infinite size uploads, free user hosting, advertising, and voluntary donations. It's just not gonna happen. That only happens when someone really loves the community they are supporting. Proof is in the first comment too, since they hired a professional UI/UX designer but couldn't keep them on the whole way. So when I saw the change, I figured that the changes were being made in order to help the community. Never to harm it. When I came at it with that mindset, I saw the genius in what the design changes were. Everything is setup so that all modders get an opportunity to shine. Dark0ne most likely came to realize just how big the site was growing, but yet how small the scope the old design allowed people to see...and changed it so it would allow more visibility. - For example, in the old design, if you released a mod Saturday, you only got a spotlight for as long as 6 other people didn't upload mods. Then it would buried in all the rest of the mods on the site. - As it is now, you get a spotlight for having released your mod THAT day. Then you get another spotlight for a whole week for having released a mod. That's a pretty good thing, and gives some hidden gems a chance to shine. - It also allows people to see all the supported games out there, and a broad set of the mods made for them, without having to do as much work to search. - Community news also can be shown more visibly. Which I imagine most people just ignored. Now you can actually read it and see whether you're interested. Overall it's just a good step in the right direction towards the community as a whole. It's a path paved entirely with good intentions. Which in truth, Dark0ne doesn't even really have to give. So when people complain, with just "the old one was better" and only say that, it just feels like you just dont want change. Since the new design actually brings new features, and improves on the crappy aspects of the previous one, I think that's just not a good enough argument.
  3. In response to post #54680663. I dunno, I really like it. It creates a lot of exposure for things that the old interface just couldn't show at all. Pictures and New Mods in particular tended to be huddled in the corner and never really got much shine. Now you can scroll through and see a lot of things that could catch your attention. Hell, it wasn't until this new design that I found out you could mod The Witcher, and I was thoroughly impressed with the cool work people seem to be doing in FO4 even though I don't even mod that game anymore.
  4. I'm on PC and I think it looks GREAT. All I'd like is maybe an option to dim it a bit, the gray is a little jarring. People just don't like CHANGE. You did a good job. Edit: In fact the thing that's the coolest about this new design is that it gives a lot of spotlight to new mods, and well known mods too. Seeing them in a big space allows everyone a chance to get some spotlight, and the pictures really help sell it better. This is pretty genius stuff. Great work. Request/Criticism: If you see here all the mods have Orange text regardless of the game they're for. https://i.imgur.com/N0rf4J1.png The old Nexus brilliantly color-coded the modded game on a per game basis. Would it be possible to do that here too? If nothing else, could you color code the game name that's currently set to "white"? I think it would be better to just change the Orange to the game's specific color though. I remember Oblivion was Orange, FO3 was Green, Skyrim was blue, etc.
  5. You can't, unfortunately. I mean you technically "can" but people will probably be upset with you about it. At worst though, you can just leave a link to the original mod and explain your situation. What mod are you referring to anyway?
  6. Great points man. In truth I agree with a lot of what you're saying, especially the concept where when you release something you are leaving it out to criticism by everyone. That's unavoidable. What I was getting more at was the idea of users having a sense of entitlement, and the strong negativity he was receiving compared to how much he's given the community for free. It went to the point where they ended up pulling a potential income stream for him and everyone else. THAT aspect sucks and is really shitty. I agree that Bethesda did a God awful job implementing it originally. I also have no confusion about the fact that Bethesda cares very little about the mod makers and more about the cash that they are missing out on by not selling mods. But still, again some income is better than no income, and it feels wrong to hate on the mod-makers for wanting to take advantage of income. The hate is misplaced, essentially. We just want to try to do what we enjoy and make a little bit at the same time. Yeah, unfortunately you can't eat exposure, use it to buy things or pay your rent. People seem to miss that somehow. But I think that only happens when people really don't understand how hard it is to create those things. They take it for granted and devalue the artists' work.
  7. I've been making mods since the Oblivion days, so I've seen modding go through a ton of changes over the years. Met many creators, made just as many friends, and thoroughly enjoyed the brotherhood/sisterhood camaraderie that the community allows. For that reason, that feeling of brotherhood and unity is something I hold very dear to my heart. The Creation Club does concern me as I feel it could affect that aspect about the modding community... But I still think the Creation Club is a great thing for mod-makers, and I think anyone who tries to stand in the way of that is wrong and misguided. ------------ While the mod community's camaraderie is beautiful and literally the best thing about this community, many people misunderstand why that camaraderie exists in the first place. It's always been illegal to make money off of Bethesda mods. Their rules for mod making were VERY strict and harshly enforced. I recall an incident where someone took the Knights of the Nine DLC armor (just ONE armor), did a really nice re-texture, edited the model a bit, and re-released it as a mod for free. Bethesda then proceeded to issue them a Cease and Desist order for making it. Beth was worried people could take DLC content and re-release them as free versions of their DLC, which would drop their sales. So they made an example of that mod-maker, and we were humbled by the gravity of it. Also Beth, gave very little help with modding their games. They gave us the CK for sure, but the documentation is spotty at best. Plus, the tools modders use to view/edit 3D models and make Nif files, are made by mod-makers. Those aren't tools Bethesda gave us. The Nif file format always changes in every Beth game release as well, so they have to decode it every time. That is hard work, and requires passion and genius, which are rare qualities, especially if that tool is created from free labor. Since we couldn't make money off of mods, and Beth didn't help us much with modding... We were all comrades in arms in this crappy mod system. So it became a smart idea to help each other. It was great that it worked out that way too, BECAUSE it created an amazing community from that harsh environment. But I always felt that the community's morals were a byproduct of the environment they were creating mods in. So, if modders could make money from their hard work, I always felt they should be able to. ------------ What I don't think a lot of mod-users understand is that modding is hard work. REALLY hard work. Like harder than your day job, hard work. Making a mod is never as simple as it seems, EVEN if the mod is a simple one. You can't just wave a magic wand, enter the CK for 30 mins, and get a mod to happen. It takes a LOT of dedication to make a mod. You have to: Learn how to CK works in a general sense Go through the tutorial, (if there even is one), and learn how to make mods in a general sense. If what you want to do doesn't have a reference, you have to try to figure out how all the parts of the CK fit together in order to get your idea to work You have to fail repeatedly just at understanding the CK's complexity and parts. Once you sort of understand how it works, then you have to try to figure out (over a very long time generally), how to even start what you want to do. Try to find tools to help you do what you want to do. You have to act as an artist, 3D modeller, programmer, database editor, game balancer, bug tester, and director of the mod depending on how many assets your mod needs to work. Test the mod over and over and fail. Have the CK crash on you with no explanation. Maybe after weeks or months, sometimes years, with tons of duct tape, trial and error, etc you get something that SORT OF works Package and release the mod. Have tons of people download your mod, like it, but not endorse it...and even less people comment on whether they liked it. Etc Have even less people than that, donate.Look at SkyUI. That mod is a marvel. It is the base that many mod menus work from. It is THE most endorsed mod on the Skyrim Nexus with 4.5 million unique downloads. That means 4,500,000 different people downloaded SkyUI. But, it only has 605,000 endorsements and 18,500 comments. That's less than 25% people who downloaded it, could be bothered to come back and give it an endorsement or feedback. So you can probably imagine how often donations happen too. Despite all of that, mod-makers keep selflessly giving away hours/days/weeks/months of their life to create things for free. Which is fine. But when a system comes out to allow the mod-makers to potentially make money off of their hard work... where do you guys get off with judging them for that? ------------ I still can't believe a great mod maker like Chesko got so much hate, that he nearly quit the mod community. The mods he makes are "professional game feature" level quality. Camp Item placement???? Fishing??? Body temperature management based on location??? You can't imagine the amount of work, genius, and hard work that had to be put in to make even ONE of the things he made. Then, the community that he gave so much to for free, pretty much told him to "f*** off" for trying to make a little bit of money? What the heck is up with that? Why do you guys think a modder's hard work isn't worth a dollar or more? Hell, even 10 cents per download could be life changing for a lot of people. Everyone pays more for Bethesda's DLC. Why do you think someone who devotes a lot of time to creating, editing, testing and fixing doesn't deserve to get paid at all? Even if you're into the idea of "supporting the community", don't you think that if mod-makers got paid more often for their work, you'd be supporting them as members of the community? They could potentially work less at their day jobs, create higher quality content, devote more time to creating, etc. All of which would better the community as a whole. I can't speak for all mod authors, but I know I at least appreciate any support I'm given. No what support or no matter how small (a thank you goes a long way for me). But I also know the value of being able to receive something more. So, even though I use mods freely all the time, and I love the camaraderie of this community I've felt for 8+ years... I would never try to actively interfere with a mod author attempting to be self-sufficient. As a mod-maker myself, it's just a bit saddening to be honest. We all invest a lot of time and effort into creating things. We get no financial backing, generally... which isn't a big deal. But when the community we give back to, attack us for trying to benefit from our hard work (while also not necessarily giving back themselves) it just feels a bit selfish and messed up. If you just want mods to stay free, because you don't want to pay, please just say so. I think that's more honest than trying to sell the idea of "brotherhood and community" as the ultimate reasoning to bash mod-authors for wanting to get some compensation for their work. My biggest worry for the community isn't really paid mods, but the withholding of information to improve content. But in the same vein, I don't think that'll be as much of a problem, as mods can always be explored, to see how they were made. It's true that Capitalism has a tendency to screw up everything ever but I don't think that's a good enough reason to bash mod authors.
  8. When I try to load my mod in the CK recently it locks up and freezes continuously. When I tried loading it in TESVEdit it says: " Fatal: <Exception: "TCOSS - ChroniclesOfSteel.esp" requires master "Skyrim.esm" to be loaded before it.> " My mod's name is TCOSS - ChroniclesOfSteel.esp, and it has two masters, Skyrim.esm and TCOSS.esm (my own personal esm). Everything was working fine until recently...any idea what might be going on? Here's a full log: TES5Edit 3.1.3 EXPERIMENTAL starting session 2017-02-22 22:32:49 Using Skyrim Data Path: D:\Program Files (x86)\Steam\SteamApps\common\Skyrim\Data\ Using ini: K:\Users\Reggie\Documents\My Games\Skyrim\Skyrim.ini Using save path: K:\Users\Reggie\Documents\My Games\Skyrim\Saves\ Using plugin list: C:\Users\Reggie\AppData\Local\Skyrim\Plugins.txt Using settings file: C:\Users\Reggie\AppData\Local\Skyrim\Plugins.tes5viewsettings Loading active plugin list: C:\Users\Reggie\AppData\Local\Skyrim\Plugins.txt Found BOSS load order list: C:\Users\Reggie\AppData\Local\Skyrim\loadorder.txt [TCOSS - ChroniclesOfSteel.esp] Loading file [TCOSS - ChroniclesOfSteel.esp] File loaded [TCOSS - ChroniclesOfSteel.esp] Start processing [Skyrim.esm] Loading file [Skyrim.esm] File loaded [Skyrim.esm] Start processing [TCOSS.esm] Loading file [TCOSS.esm] File loaded [TCOSS.esm] Start processing [00:00] Background Loader: starting... [00:00] Background Loader: [Skyrim - Misc.bsa] Loading Resources. [00:00] Background Loader: [Skyrim - Shaders.bsa] Loading Resources. [00:00] Background Loader: [Skyrim - Textures.bsa] Loading Resources. [00:00] Background Loader: [Skyrim - Interface.bsa] Loading Resources. [00:00] Background Loader: [Skyrim - Animations.bsa] Loading Resources. [00:00] Background Loader: [Skyrim - Meshes.bsa] Loading Resources. [00:00] Background Loader: [Skyrim - Sounds.bsa] Loading Resources. [00:00] Background Loader: [Skyrim - Voices.bsa] Loading Resources. [00:00] Background Loader: [Skyrim - VoicesExtra.bsa] Loading Resources. [00:00] Background Loader: [D:\Program Files (x86)\Steam\SteamApps\common\Skyrim\Data\] Setting Resource Path. [00:00] Background Loader: loading "Skyrim.esm"... [00:00] Background Loader: [Skyrim.esm] Loading file [00:00] Background Loader: [Skyrim.esm] File loaded [00:00] Background Loader: [Skyrim.esm] Start processing [00:00] Background Loader: [Skyrim.esm] Header processed. Expecting 920184 records [00:00] Background Loader: [Skyrim.esm] GRUP Top "GMST" processed [00:00] Background Loader: [Skyrim.esm] GRUP Top "KYWD" processed [00:00] Background Loader: [Skyrim.esm] GRUP Top "LCRT" processed [00:00] Background Loader: [Skyrim.esm] GRUP Top "AACT" processed [00:00] Background Loader: [Skyrim.esm] GRUP Top "TXST" processed [00:00] Background Loader: [Skyrim.esm] GRUP Top "GLOB" processed [00:00] Background Loader: [Skyrim.esm] GRUP Top "CLAS" processed [00:00] Background Loader: [Skyrim.esm] GRUP Top "FACT" processed [00:00] Background Loader: [Skyrim.esm] GRUP Top "HDPT" processed [00:00] Background Loader: [Skyrim.esm] GRUP Top "HAIR" processed [00:00] Background Loader: [Skyrim.esm] GRUP Top "EYES" processed [00:00] Background Loader: [Skyrim.esm] GRUP Top "RACE" processed [00:00] Background Loader: [Skyrim.esm] GRUP Top "SOUN" processed [00:00] Background Loader: [Skyrim.esm] GRUP Top "ASPC" processed [00:00] Background Loader: [Skyrim.esm] GRUP Top "MGEF" processed [00:00] Background Loader: [Skyrim.esm] GRUP Top "SCPT" processed [00:00] Background Loader: [Skyrim.esm] GRUP Top "LTEX" processed [00:00] Background Loader: [Skyrim.esm] GRUP Top "ENCH" processed [00:00] Background Loader: [Skyrim.esm] GRUP Top "SPEL" processed [00:00] Background Loader: [Skyrim.esm] GRUP Top "SCRL" processed [00:00] Background Loader: [Skyrim.esm] GRUP Top "ACTI" processed [00:00] Background Loader: [Skyrim.esm] GRUP Top "TACT" processed [00:00] Background Loader: [Skyrim.esm] GRUP Top "ARMO" processed [00:00] Background Loader: [Skyrim.esm] GRUP Top "BOOK" processed [00:00] Background Loader: [Skyrim.esm] GRUP Top "CONT" processed [00:00] Background Loader: [Skyrim.esm] GRUP Top "DOOR" processed [00:00] Background Loader: [Skyrim.esm] GRUP Top "INGR" processed [00:00] Background Loader: [Skyrim.esm] GRUP Top "LIGH" processed [00:00] Background Loader: [Skyrim.esm] GRUP Top "MISC" processed [00:00] Background Loader: [Skyrim.esm] GRUP Top "APPA" processed [00:00] Background Loader: [Skyrim.esm] GRUP Top "STAT" processed [00:00] Background Loader: [Skyrim.esm] GRUP Top "SCOL" processed [00:00] Background Loader: [Skyrim.esm] GRUP Top "MSTT" processed [00:00] Background Loader: [Skyrim.esm] GRUP Top "PWAT" processed [00:00] Background Loader: [Skyrim.esm] GRUP Top "GRAS" processed [00:00] Background Loader: [Skyrim.esm] GRUP Top "TREE" processed [00:00] Background Loader: [Skyrim.esm] GRUP Top "CLDC" processed [00:00] Background Loader: [Skyrim.esm] GRUP Top "FLOR" processed [00:00] Background Loader: [Skyrim.esm] GRUP Top "FURN" processed [00:00] Background Loader: [Skyrim.esm] GRUP Top "WEAP" processed [00:00] Background Loader: [Skyrim.esm] GRUP Top "AMMO" processed [00:00] Background Loader: [Skyrim.esm] GRUP Top "NPC_" processed [00:00] Background Loader: [Skyrim.esm] GRUP Top "LVLN" processed [00:00] Background Loader: [Skyrim.esm] GRUP Top "KEYM" processed [00:00] Background Loader: [Skyrim.esm] GRUP Top "ALCH" processed [00:00] Background Loader: [Skyrim.esm] GRUP Top "IDLM" processed [00:00] Background Loader: [Skyrim.esm] GRUP Top "COBJ" processed [00:00] Background Loader: [Skyrim.esm] GRUP Top "PROJ" processed [00:00] Background Loader: [Skyrim.esm] GRUP Top "HAZD" processed [00:00] Background Loader: [Skyrim.esm] GRUP Top "SLGM" processed [00:00] Background Loader: [Skyrim.esm] GRUP Top "LVLI" processed [00:00] Background Loader: [Skyrim.esm] GRUP Top "WTHR" processed [00:00] Background Loader: [Skyrim.esm] GRUP Top "CLMT" processed [00:00] Background Loader: [Skyrim.esm] GRUP Top "SPGD" processed [00:00] Background Loader: [Skyrim.esm] GRUP Top "RFCT" processed [00:00] Background Loader: [Skyrim.esm] GRUP Top "REGN" processed [00:00] Background Loader: [Skyrim.esm] GRUP Top "NAVI" processed [00:01] Background Loader: [Skyrim.esm] GRUP Top "CELL" processed [00:02] Background Loader: [Skyrim.esm] GRUP Top "WRLD" processed [00:02] Background Loader: [Skyrim.esm] GRUP Top "DIAL" processed [00:02] Background Loader: [Skyrim.esm] GRUP Top "QUST" processed [00:02] Background Loader: [Skyrim.esm] GRUP Top "IDLE" processed [00:02] Background Loader: [Skyrim.esm] GRUP Top "PACK" processed [00:02] Background Loader: [Skyrim.esm] GRUP Top "CSTY" processed [00:02] Background Loader: [Skyrim.esm] GRUP Top "LSCR" processed [00:02] Background Loader: [Skyrim.esm] GRUP Top "LVSP" processed [00:02] Background Loader: [Skyrim.esm] GRUP Top "ANIO" processed [00:02] Background Loader: [Skyrim.esm] GRUP Top "WATR" processed [00:02] Background Loader: [Skyrim.esm] GRUP Top "EFSH" processed [00:02] Background Loader: [Skyrim.esm] GRUP Top "EXPL" processed [00:02] Background Loader: [Skyrim.esm] GRUP Top "DEBR" processed [00:02] Background Loader: [Skyrim.esm] GRUP Top "IMGS" processed [00:02] Background Loader: [Skyrim.esm] GRUP Top "IMAD" processed [00:02] Background Loader: [Skyrim.esm] GRUP Top "FLST" processed [00:02] Background Loader: [Skyrim.esm] GRUP Top "PERK" processed [00:02] Background Loader: [Skyrim.esm] GRUP Top "BPTD" processed [00:02] Background Loader: [Skyrim.esm] GRUP Top "ADDN" processed [00:02] Background Loader: [Skyrim.esm] GRUP Top "AVIF" processed [00:02] Background Loader: [Skyrim.esm] GRUP Top "CAMS" processed [00:02] Background Loader: [Skyrim.esm] GRUP Top "CPTH" processed [00:02] Background Loader: [Skyrim.esm] GRUP Top "VTYP" processed [00:02] Background Loader: [Skyrim.esm] GRUP Top "MATT" processed [00:02] Background Loader: [Skyrim.esm] GRUP Top "IPCT" processed [00:02] Background Loader: [Skyrim.esm] GRUP Top "IPDS" processed [00:02] Background Loader: [Skyrim.esm] GRUP Top "ARMA" processed [00:02] Background Loader: [Skyrim.esm] GRUP Top "ECZN" processed [00:02] Background Loader: [Skyrim.esm] GRUP Top "LCTN" processed [00:02] Background Loader: [Skyrim.esm] GRUP Top "MESG" processed [00:02] Background Loader: [Skyrim.esm] GRUP Top "RGDL" processed [00:02] Background Loader: [Skyrim.esm] GRUP Top "DOBJ" processed [00:02] Background Loader: [Skyrim.esm] GRUP Top "LGTM" processed [00:02] Background Loader: [Skyrim.esm] GRUP Top "MUSC" processed [00:02] Background Loader: [Skyrim.esm] GRUP Top "FSTP" processed [00:02] Background Loader: [Skyrim.esm] GRUP Top "FSTS" processed [00:02] Background Loader: [Skyrim.esm] GRUP Top "SMBN" processed [00:02] Background Loader: [Skyrim.esm] GRUP Top "SMQN" processed [00:02] Background Loader: [Skyrim.esm] GRUP Top "SMEN" processed [00:02] Background Loader: [Skyrim.esm] GRUP Top "DLBR" processed [00:02] Background Loader: [Skyrim.esm] GRUP Top "MUST" processed [00:02] Background Loader: [Skyrim.esm] GRUP Top "DLVW" processed [00:02] Background Loader: [Skyrim.esm] GRUP Top "WOOP" processed [00:02] Background Loader: [Skyrim.esm] GRUP Top "SHOU" processed [00:02] Background Loader: [Skyrim.esm] GRUP Top "EQUP" processed [00:02] Background Loader: [Skyrim.esm] GRUP Top "RELA" processed [00:02] Background Loader: [Skyrim.esm] GRUP Top "SCEN" processed [00:02] Background Loader: [Skyrim.esm] GRUP Top "ASTP" processed [00:02] Background Loader: [Skyrim.esm] GRUP Top "OTFT" processed [00:02] Background Loader: [Skyrim.esm] GRUP Top "ARTO" processed [00:02] Background Loader: [Skyrim.esm] GRUP Top "MATO" processed [00:02] Background Loader: [Skyrim.esm] GRUP Top "MOVT" processed [00:02] Background Loader: [Skyrim.esm] GRUP Top "HAZD" processed [00:02] Background Loader: [Skyrim.esm] GRUP Top "SNDR" processed [00:02] Background Loader: [Skyrim.esm] GRUP Top "DUAL" processed [00:02] Background Loader: [Skyrim.esm] GRUP Top "SNCT" processed [00:02] Background Loader: [Skyrim.esm] GRUP Top "SOPM" processed [00:02] Background Loader: [Skyrim.esm] GRUP Top "COLL" processed [00:02] Background Loader: [Skyrim.esm] GRUP Top "CLFM" processed [00:02] Background Loader: [Skyrim.esm] GRUP Top "REVB" processed [00:02] Background Loader: [Skyrim.esm] Building FormID index [00:02] Background Loader: [Skyrim.esm] FormID index built [00:02] Background Loader: [Skyrim.esm] Building EditorID index [00:02] Background Loader: [Skyrim.esm] EditorID index built [00:02] Background Loader: [Skyrim.esm] Warning: File contains duplicated top level group: GRUP Top "HAZD" [00:02] Background Loader: [Skyrim.esm] Processing completed [00:02] Background Loader: loading "Skyrim.Hardcoded.keep.this.with.the.exe.and.otherwise.ignore.it.I.really.mean.it.dat"... [00:02] Background Loader: [Skyrim.Hardcoded.keep.this.with.the.exe.and.otherwise.ignore.it.I.really.mean.it.dat] Loading file [00:02] Background Loader: [Skyrim.Hardcoded.keep.this.with.the.exe.and.otherwise.ignore.it.I.really.mean.it.dat] File loaded [00:02] Background Loader: [Skyrim.Hardcoded.keep.this.with.the.exe.and.otherwise.ignore.it.I.really.mean.it.dat] Start processing [00:02] Background Loader: [Skyrim.Hardcoded.keep.this.with.the.exe.and.otherwise.ignore.it.I.really.mean.it.dat] Adding master "Skyrim.esm" [00:02] Background Loader: [Skyrim.Hardcoded.keep.this.with.the.exe.and.otherwise.ignore.it.I.really.mean.it.dat] Header processed. Expecting 11 records [00:02] Background Loader: [Skyrim.Hardcoded.keep.this.with.the.exe.and.otherwise.ignore.it.I.really.mean.it.dat] GRUP Top "TXST" processed [00:02] Background Loader: [Skyrim.Hardcoded.keep.this.with.the.exe.and.otherwise.ignore.it.I.really.mean.it.dat] GRUP Top "GLOB" processed [00:02] Background Loader: [Skyrim.Hardcoded.keep.this.with.the.exe.and.otherwise.ignore.it.I.really.mean.it.dat] GRUP Top "IMAD" processed [00:02] Background Loader: [Skyrim.Hardcoded.keep.this.with.the.exe.and.otherwise.ignore.it.I.really.mean.it.dat] GRUP Top "BPTD" processed [00:02] Background Loader: [Skyrim.Hardcoded.keep.this.with.the.exe.and.otherwise.ignore.it.I.really.mean.it.dat] GRUP Top "IPDS" processed [00:02] Background Loader: [Skyrim.Hardcoded.keep.this.with.the.exe.and.otherwise.ignore.it.I.really.mean.it.dat] Building FormID index [00:02] Background Loader: [Skyrim.Hardcoded.keep.this.with.the.exe.and.otherwise.ignore.it.I.really.mean.it.dat] FormID index built [00:02] Background Loader: [Skyrim.Hardcoded.keep.this.with.the.exe.and.otherwise.ignore.it.I.really.mean.it.dat] Building EditorID index [00:02] Background Loader: [Skyrim.Hardcoded.keep.this.with.the.exe.and.otherwise.ignore.it.I.really.mean.it.dat] EditorID index built [00:02] Background Loader: [Skyrim.Hardcoded.keep.this.with.the.exe.and.otherwise.ignore.it.I.really.mean.it.dat] Processing completed [00:02] Background Loader: loading "TCOSS.esm"... [00:02] Background Loader: [TCOSS.esm] Loading file [00:02] Background Loader: [TCOSS.esm] File loaded [00:02] Background Loader: [TCOSS.esm] Start processing [00:02] Background Loader: [TCOSS.esm] Adding master "Skyrim.esm" [00:02] Background Loader: [TCOSS.esm] Header processed. Expecting 7240 records [00:02] Background Loader: [TCOSS.esm] GRUP Top "KYWD" processed [00:02] Background Loader: [TCOSS.esm] GRUP Top "ARMO" processed [00:02] Background Loader: [TCOSS.esm] GRUP Top "BOOK" processed [00:02] Background Loader: [TCOSS.esm] GRUP Top "CONT" processed [00:02] Background Loader: [TCOSS.esm] GRUP Top "DOOR" processed [00:02] Background Loader: [TCOSS.esm] GRUP Top "LIGH" processed [00:02] Background Loader: [TCOSS.esm] GRUP Top "MISC" processed [00:02] Background Loader: [TCOSS.esm] GRUP Top "STAT" processed [00:02] Background Loader: [TCOSS.esm] GRUP Top "MSTT" processed [00:02] Background Loader: [TCOSS.esm] GRUP Top "FURN" processed [00:02] Background Loader: [TCOSS.esm] GRUP Top "WEAP" processed [00:02] Background Loader: [TCOSS.esm] GRUP Top "AMMO" processed [00:02] Background Loader: [TCOSS.esm] GRUP Top "NPC_" processed [00:02] Background Loader: [TCOSS.esm] GRUP Top "COBJ" processed [00:02] Background Loader: [TCOSS.esm] GRUP Top "PROJ" processed [00:02] Background Loader: [TCOSS.esm] GRUP Top "LVLI" processed [00:02] Background Loader: [TCOSS.esm] GRUP Top "NAVI" processed [00:02] Background Loader: [TCOSS.esm] GRUP Top "CELL" processed [00:02] Background Loader: [TCOSS.esm] GRUP Top "PERK" processed [00:02] Background Loader: [TCOSS.esm] GRUP Top "ARMA" processed [00:02] Background Loader: [TCOSS.esm] GRUP Top "OTFT" processed [00:02] Background Loader: [TCOSS.esm] Building FormID index [00:02] Background Loader: [TCOSS.esm] FormID index built [00:02] Background Loader: [TCOSS.esm] Building EditorID index [00:02] Background Loader: [TCOSS.esm] EditorID index built [00:02] Background Loader: [TCOSS.esm] Processing completed [00:02] Background Loader: loading "TCOSS - ChroniclesOfSteel.esp"... [00:02] Background Loader: [TCOSS - ChroniclesOfSteel.esp] Loading file [00:02] Background Loader: [TCOSS - ChroniclesOfSteel.esp] File loaded [00:02] Background Loader: [TCOSS - ChroniclesOfSteel.esp] Start processing [00:02] Background Loader: [TCOSS - ChroniclesOfSteel.esp] Adding master "Skyrim.esm" [00:02] Background Loader: [Skyrim.esm] Loading file [00:02] Background Loader: Fatal: <Exception: "TCOSS - ChroniclesOfSteel.esp" requires master "Skyrim.esm" to be loaded before it.> [00:08] Background Loader: finished
  9. Trying to port a simple mod of mine. Just two models involved, one is skinned. Problem is, the CK crashes whenever I try to view the files, or in game, giving me the error "TEXTURES: Should have been converted offline" before it ultimately crashes. Could use some help fixin this!
  10. Great suggestions! Thank you! If you have more keep them coming. As it stands, I can absolutely do all of these and I especially like that last one. You gave me an especially good idea with a few of these: Combination perks to further deepen your weapon specialization: Ie: Focusing on one weapon type, and one ammo type can create unique perks if they satisfy two level conditions. Ie: Laser Prof + Sniper = Self-Stab Optics Shotgun + Ballistic + Robot Kill Challenge = Armor Piercing Rounds HighLevel Frost (if I get there hehe) + Melee = Smasher: Instantly Kill Frozen Targets with Melee attacks/Gun Bashing. It's hard to detect that sort of thing though, but it is definitely possible, and would be fun, especially if it's hidden. This is the sort of situation where ideas are the things I need the most, as I'm mostly drawing blanks with interesting ideas for this one. But more than likely you guys dont need to feel limited by what you think might not be possible, as FO4's system is really flexible and I have a decent understanding of what's possible and how.
  11. As for frost/fire/electrical, nothing is planned mostly because those are a bit specific in nature (ie: It doesnt cover a lot of weapons). They're mostly balooned into the other classes in terms of detection. Though maybe I will dedicate them to specific systems later on. Also, there are ranking limits. All the limits are built in naturally into the system and I can change them at any time. I programmed it with these things in mind just because it's a pain in the ass if I don't build them in a variable/flexible way ie: If I make it only work with a preset limit, and decide to change that limit, I have to reprogram everything from the ground up. Some things can't be variable though, like firing speed. Here's the code for it: Debug.Trace("Initializing EXP Values...") maxLevel = 30 ;Max Skill Level maxLevelUp = 6.0 ;Cyclical Level Ups caps expPerHit = 0.25 ;How much exp is gained per hitting an enemy baseExpToLvUp = 25 ;Base Exp Needed to Level up expScale = 25 ;Exp Increase Per Level secondaryExpModifier = 2 ;EXP Gained / SecondaryExpModifier = Secondary Exp Gained ammoExpModifier = 4 ;EXP Gained / AmmoExpModifier = Ammo Exp Gained gameDifficulty = Game.GetDifficulty() Debug.Trace("Setting Difficulty Multipliers...") diffScaler = New float [7] ;EXP Modifiers for difficulty. Multiplies EXP gained by these values ie: ExpGained *= diffScaler[Game.GetDifficulty()] diffScaler[0] = 1.50 ;Very Easy diffScaler[1] = 1.25 ;Easy diffScaler[2] = 1.00 ;Normal diffScaler[3] = 0.85 ;Hard diffScaler[4] = 0.70 ;V-Hard diffScaler[5] = 0.50 ;Survival 1 diffScaler[6] = 0.50 ;Survival 2
  12. Sounds pretty cool. Perhaps you can make it? I'd like a mod like that.
  13. This will already do something to that extent by adding custom challenges, and completing them will give you perks to match. Although it's true that there is a lot of combat related things, I don't think that has that much bearing on what I want to add to the table :). What I want to add is bigger than just flat combat, but a feeling of proper character progression via "As you do x you get better" focused on specialization of duties. Though your ideas are great, and thank you for them, I will just manage what I can with this first :) Thanks for your comments! I was unaware that anyone was doing/did a mod like this or even suggested an idea like this. If you could link me to it that'd be nice. Also, the ideas I had here were just created from a desire to feel proper progression in this game. This game has no real progression outside of perks. I've always felt Bethesda had a good idea in the concept of "As you do things you get better" but they never really executed it that well ie: In Oblivion you get stronger, but everything levels up with you so it nullifies your progress, In Skyrim you can get stronger with weapons via perks but they removed the stat system, so it feels a little more Hollow, in this game they removed the improvement element entirely. So this is my way of adding it back in a light way. Good notes about ideas towards balance and progression though. I've kept most of this in mind in development, but you brought up a few concepts I wasn't thinking about. In relation to balance, one idea I personally had was to nerf the player flat out from the beginning of the game. Since as it stands I feel you're too much of a super hero to begin with in the first place. You come out of a 200 year cryostasis chamber like a super soldier. I can't even sit on my leg for a few minutes without it falling asleep. But the MC can stay in one place for 200 years and come out casually? It's a little silly. So my idea is nerf the MC with every weapon to start, and you progressively become better. 1/3rd or Halfway through level progression you become about as strong as you were with no nerfs. Then past that you become stronger than you would be in vanilla. But I did it in a way to emphasize balance in the first place. The values for increases are mostly customizable values, so balance at a base level isn't too hard. The issue is, I can't really tell if something is a shotgun, a double barrel, or whatever else due to how detection works. As difficulty affects the health of enemies, balance is also a bit in the players hands too. So there's a lot to think about. In any case thanks for your input, it's well appreciated.
  14. Here are some videos of the mod in action: Here's how it works: Every enemy you shoot gives you a small amount of EXP towards skills related to the weapon you just shot from. So for example, if you shoot an enemy with your pistol, you'll get 3 EXP towards Pistols, and about 1 EXP towards Ballistic Weapons (Small Guns). If you kill an enemy, you get more exp than a regular hit. Kills grant more exp if you kill an enemy that is stronger than you, but less if they are weaker. Once you increase the skill to a certain amount of EXP, you will level up in that Skill. For each level in that Skill you gain, you'll get a different bonus in your abilities. The bonuses vary based on what skill is being increased and what level you just gained. For example, Level 1 of Pistols Increases your Reload speed by 10%, Level 2 Increases your Hip Fire Accuracy, Level 3 Increases Damage, Level 4 Adds some Passive Crit Chance, and Level 5 Increases Firing Speed with Pistols. These buffs are cyclical, so at level 6 you'll get Reload Speed again, then accuracy, and so on. If you aren't equipping a pistol, then those buffs you gained with Pistol wont affect other weapons. The general goal with the mod is to encourage you to play the way you want, while rewarding you for focusing on one particular weapon type or playstyle. The Skills Currently Implemented Are: Pistol : Reload Spd, Accuracy, Damage, Crit, Firing Speed Auto Rifle: Reload, Accuracy, Damage, Crit, Stagger Chance Sniper Rifle: Reload, Accuracy, Damage, Crit, Increased Crit Damage/ Rifle: Reload, Accuracy, Damage, Crit, Firing Speed Shotguns: Reload Spd, Extra Limb Damage, Damage, Crit, Proximity Based Crit Chance Bonus (Maybe). Big Guns: Reload Spd, Accuracy, Damage, Crit, ??? Missile Launchers: Reload Speed, Explosion Resistance(only while using missile launcher), Damage, Limb Damage, Explosion Radius (only while using missile launcher) Melee: Stagger Chance, Damage Resistance (While using Melee and in Combat), Extra Limb Damage, Crit, Movement Speed While Using Melee (Combat Only) Unarmed: Movement Speed While Using Melee (Combat Only), Damage Resistance, Damage, Crit, Paralyze Chance These Skills Overlap with Multiple Types of Weapons, and as a result level up slower, and have lesser rewards. But their 5th Level rewards I want to make unique. But I need ideas. The Skills are: Ballistic Weapons: Reload Speed, Accuracy, Damage, Crit, Various Special Abilities (???) Laser Weapons: Reload Speed, Accuracy, Damage, Crit, Various Special Abilities (???) Plasma Weapons: Reload Speed, Accuracy, Damage, Crit, Various Special Abilities (???) Explosives: Explosion Resistance, Explosion Radius, Explosion Damage, Explosion Limb Damage, ??? So you can have a Pistol and get a Ballistic Weapons Increase, then switch to a ballistic rifle, and still get a small bonus for Ballistic Weapons on your Rifle. But you'd be weaker in Rifle than you are with Pistols. Also, as an aside using Auto Rifles and Sniper Rifles very slightly increase your skill in Rifles, and using Missile Launchers, very slightly increases your skill in Explosives and Heavy Guns. The general goal with this, is to help you slightly branch out if you wish since those abilities can be very similar. Also, you might notice that there are some Kill Challenges in the video. That's a separate feature that will be bundled with the mod. It's separate from the EXP skill system. Later on other skills are planned such as First Aid/Doctor, Science, Hacking, Sneak, Traps (Maybe have a chance for traps to fail horribly), Barter, Lockpicking (Maybe have a chance for locks to jam and be unusable. Not doors, but probably treasure chests and perhaps lock forcing.) But these skills remain to be seen so don't hold me to it. For now, I wanted to tackle these combat skills and see where the mod ends up from there. Anyway if you have any ideas, comments, suggestions, etc please leave it below! Feedback always helps!
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