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god2

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  1. I found out it's really to much of a kerfuffle, so I'll stick to BTB's improvements with my own tweaks. Thanks for the answer!
  2. Hello folks! Been toying around with my own mods a long time back, and I came to think of a mod I want to create, but not sure if it is doable or not. Basically, I want to remove failures from all skills. That means not failing any attempts to do repairs, enchanting, potions, missing attacks etc., but instead scaling the effect strength of each attempt to reflect the player's skill. For example, a low alchemy skill creates weaker potions but always succeeds. I would also like to add a level cap where the player may no longer increase stats or skills at all, and possibly also adding different max values for different races, e.g. 110 strength for orcs, 90 for dark elves. Do you know if this is doable by changing game constants or scripting, or is this hard-coded in the game?
  3. I've solved all the problems with my script. Please delete the thread.
  4. Would it be possible for you to upload the ammo mod script and the new perks here for easy patching with UPK patcher utility?
  5. I see. Then I have 2 choices. 1. Use the long war mod. However, is it compatible with EW? 2. Give LMGs infinite ammo and apply some nerf to compensate. Thanks for the answer.
  6. Hello there! I've been modding my game of EW to suit my personal tastes, and lately I've hit a roadblock. In my game, I've made suppresion fire the innate ability of the Heavy class, and made the perk tree into explosives / fire support. Now, one of the main uses of a machine gun is its ability to sustain fire over time in order to supress enemy positions. It is frankly absurd that the LMG runs out faster than all the other guns. I would like to make it the other way around so that supression can be used effectively by the Heavy class. However, only 1 round of supression before reloading is not at all practical. So far I haven't found out how to do this. Can anyone point me in the generally right direction on how to increase the ammo capacity of the LMG/Heavy class? Regards
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