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reaper1583

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About reaper1583

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    Canada
  • Currently Playing
    Kenshi - Wargame: RD + a few more
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    Kenshi & Wargame: RD

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  1. Mod Request something to allow the player (and lords/followers) to withdraw to the interior of the keep while defending it. to keep it balanced have a cap to how many troops you can retreat to the keep. and to keep it fair the player will take up 1 slot and once in the keep cannot leave until the siege is lifted or the enemy also entre the keep. at that point you would either have to fight your way out or the dice are rolled and your caught or get away un-noticed. a temporary encampment nothing major something the player can rise and lower at will (maybe other lords too) to act as a smaller and weaker castle with a much smaller garrison to protect it and to hold prisoners (also capped) and your spoils of war. to build said encampment you have to have (##) wood on you. and possibly replace some bandit hideouts the rock they were given look like a "we need something for a marker" moment. my own personal regards to the edge of the map is their bloody empty. I know there are a few mods that add a town or 2 near the edge but their outdated now and we need something to fill in (half the map) the edge. it doesn't have to be an insane number but defiantly more than 2. also if the temp.outpost mod is created it would be lore friendly to use them as Khuzait nomad camps with some alterations of course.
  2. I'm modding my game to be a little more "brutal" I've modified the Cannibals to be separate warring tribes I'm also thinking on creating more tribes an villages (once I figure out how to make the villages for them) of a different personality. I just can't see that iron club as a "warrior weapon" for these tribes I'm creating an was hoping someone could create something better (an I don't mean in stats as much as looks) the weapon I've thought of is - A bone based weapon that can be crafted at the lowest levels something like a club and spear and maybe a sword (did some digging an found animations that spears can use but no class yet) - an item found in tool shops an on dead animals only, bone material. number of bones found is based on the animal, say 1 bone for dogs an 2 or 3 bones for beak things an so on - A stat I thought of for it (if it can be done if not oh well) is an increase in attack speed (seeing how bone is lighter than iron or steel it should be lighter) but a decrease in attack damage (its not as hard as iron) if someone is able to do this (or something like this) then please let be know asap side note: I most likely will share my mod once this has been completed
  3. In the Fallout: New Vegas community there's a mod that has you start in Fallout 3 DC, an work you way up to New Vegas, so I thought what why not have the same for here. Where we start in Cyrodiil an work our way up to Skyrim (mind you it will have to have a lot of work done to have Cyrodiil up to date for it, but hey its possible).
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