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statmonster

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  1. I've started to see this happen too. I can beat Uthgaard normally using CRF if I meet her by the stables, but after I beat Mikhail in the Bannered Mare he just goes down on his knees, says you sure can throw a punch and then I when I talk again he's back in his generic conversation giving me all the Carlotta options (bribe, persuade, brawl , etc.). Anyone know what's causing it? Where I would go to look if there's a conflicting mod (in TES5Edit (which can do)? unpacking scripts 9wchiIH ave no idea how to do))?
  2. Sounds very interesting. For textures, as a player, I would like to have 3-4 separate texture folders: Spring, Summer, Fall, Winter. Then depending on the month, the engine would pull the texture from the appropriate folder. Perhaps you could use a series of virtual folders like Mod Organizer does to select one folder and hide the others - also consider how MO uses profiles - you could have a profile for each season. Should this be done for meshes too? Then as a player I dump my favorite textures and meshes into each season's folder (duplicating if I want one look in more than one season). Other considerations: Frostfall - changing exposure by season.Weather - obviously summer is warmest, winter coldest and springs and falls milder. But what about precipitation? Does Skyrim have wet and dry season? Are summers hot and dry or hot and rainy? Does most of the snow fall in winter or are spring and fall also snowy on occasion?No snow under the roof - having accumulated snows on roofs and paths might seem essential in winter but silly in summer.ENB - Clearly the quality of light in summer and winter are different (though I'm far from being able to intelligently discuss this). ENB Manager and Changer by Legend Aeternus (http://www.nexusmods.com/skyrim/mods/24402/) could provide a handy way to quickly switch from bright summers to gloomy winters (or whatever a player wanted). This could not only change lighting to match the quality of the exterior light but also allow for mood setting if you want some seasons reflect a bright and cheerful soul and others a dark and gloomy countenance.Different racial effects from seasons - Argonians (are they cold blooded?) might be more active in summer (Stamina bonus?). Khajits and Redguards might be better adapted to dry heat given their desert home climates. Nords might be better at enduring cold in winter. (do they already get this in Frostfall?)Spawning - maybe cells respawn rates could be different in different seasons to reflect how quickly crops, flowers, etc. grow. Quicker respawns in spring and summer with slower ones in winter - might make it more challenging for hunter/gatherer types to live off the land in the winter if it did not respawn very often. Merchant inventories might repsawn slower in the winter too as everyone hunkers down and trade comes to a crawl. Anyway, some ideas.
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