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NoxMentis

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  1. Just thinking intuitively here, but maybe it has something to do with the bow getting "havoked" when the actor dies. Maybe there is something in the mesh file that you need to set up to add havok to the scopes node. Don't have much experience with nifskope so sorry if this is way off. Love your mod btw. One of my "must have" on any playthrough :)
  2. I'm having trouble setting new actor values in the creation kit. I did a google search, and from what I understand it's an old bug. Does anyone know how to get around this? Or is it not possible? I could use some of the inactive actor values that are already there. But I wouldn't feel comfortable doing that since it might cause conflicts with other mods. So if anyone has got some sort of solution to this, I would be very grateful :)
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