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Yingerman

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About Yingerman

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    United States
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    TES Series, FNV

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  1. I created the Galaxy News Radio for Fallout New Vegas some time ago. Users are experiencing a problem where the modded GNR radio volume does not decrease during dialog, as it does with vanilla radio stations. This makes the modded GNR station obnoxious while trying to hear what NPCs are saying. How can I place modded GNR station in the same radio category as the other stations for it to decrease in volume during dialog in the same manner?
  2. I made this exact mod! Check it out: http://www.nexusmods.com/newvegas/mods/54342/?
  3. Excellent update! I've noticed an 1800% boost in the number of daily endorsements on my Pipboy 3000 HD Retexture mod in the last 24 hours since the endorsement reminder pop-up has been implemented. That is insane!
  4. Very helpful! I'm starting my first playthrough and I want my game to be modded to perfection before I start :)
  5. I'm modding Oblivion from scratch and I'd like the communities' help deciding what blood retexture I should download.
  6. To bring alive a 3 year old post, this worked for me. Thanks!
  7. I love all of your mods. You're the bomb!
  8. I love all new additions to the site, but I'm having an issue with how notifications are handled. When tracking files across multiple Nexus networks, it is impossible to stay up to date on one particular game's mods. I'd like to see notifications stay sectioned off by game pages. 200 Skyrim Notifications 2 Morrowind Notifications 4 Oblivion Notifications 58 Fallout: New Vegas Notifications Etc. Instead of: http://i.imgur.com/FTmKbNb.jpg After you click the notification button, the count is reset to 0. But what if I only want to see what Morrowind mods were updated? I think you guys see my problem.
  9. Great stuff! One of my mods requires 3 off-site files to work, and I'm sure this will help people get everything to work as intended.
  10. I'm trying to think of how this could be put in the game, but the problem with riddles is that you'd need an interface that allows you to type answers. That would be tough I'm sure. Puzzles, however, wouldn't be too tough.
  11. You could also change the Mage Staff walking animation. It would be hard to run with a walking stick :P
  12. I'm starting from the beginning of the TES series and, while playing Arena, I noticed how many riddles there were to open doors and such. I LOVED IT! It was so much fun to actually have to stop and think for a second. Conversely, on my brief playthrough of Skyrim, I found there to be very few puzzles or riddles, and those that were there lacked complexity. I would love to see a mod that adds challenging puzzles and riddles to the dungeons in the game, or changes puzzles that are already present to ones that are real brain-ticklers. I've only made one mod before, and it was for FNV. I'm inexperienced to making mods for Skyrim, but I'd love to help in whatever way I can! I'll leave you with one of my favorite riddles from TES Arena: From the beginning of eternity, To the end of time and space, To the beginning of every end, And the end of every place...
  13. I love having the sites integrated, but could you turn notifications back to the way they were? When I'm modding FNV, I don't want to see updates to Skyrim mods.
  14. I just made a mod that adds Galaxy News Radio to FNV. :smile: http://newvegas.nexu...m/mods/54342//?. You'll need to have a copy of Fallout 3, though.
  15. Using the method described by Sunnie, I just made a mod that adds Galaxy News Radio to FNV. :smile: http://newvegas.nexusmods.com/mods/54342//?
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