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nottaj

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  1. ...but 8/10ths of New Vegas was from Fallout 3 in the first place.
  2. Apologies if this isn't the right place to ask this. I was wondering if it's possible to load meshes (e.g. upperbody/lowerbody/hand/foot .nifs) in NifSkope and have them match up with an animation applied to the skeleton. Can I paste them in a certain spot in the tree to make this happen? For clarification, what I want to do is pose some character meshes, export them as .objs, then re-import them and save them as .nifs, the idea being to make sort of a dummy of a posed NPC that can instead be used as a mesh for an item/container/whatever. But I don't even know if that would work.
  3. Up until recently, one of my mods changed the player character's idle animation, and it recently stopped working. The problem is, I have no idea which mod it was; it was never listed as a key feature or anything. I still have the animation in the \male_\idleanims\ folder, so rather than messing with a huge load order trying to figure out the conflict, I was thinking I could just make a quick .esp that would replace the default female PC idle animation with this one. However, I don't have much experience with the construction kit, and the only tutorials I could find seem to be outdated or erroneous. Can anybody help me out? Edit: Nevermind. I managed to fix it by downloading a different animation replacer and simply swapping out the animation I wanted for one of the included animations. Feel free to lock/delete.
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