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Sylvanicus

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About Sylvanicus

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    United States
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    Skyrim + Planetside 2
  • Favourite Game
    Morrowind

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  1. I'd actually love a mod like this. So much so in fact that I did some mock up concept art for this idea. The iron helmet one didn't work but that's because I made it too small. It should be much larger, but you get the idea. http://i.imgur.com/toxAEHK.jpg http://i.imgur.com/1iInArA.jpg
  2. Bumping with some concept art I churned out. Don't want to spoil anything, so I'll just leave you with this title. "Yokuda" http://25.media.tumblr.com/b710ca849ee0c4552aaec151180ff425/tumblr_micjsgd1mf1qbfhhyo1_1280.png
  3. Basically this mod would be a way for the player to hold ceremonies and create memorials for fallen comrades. You'd go to a special temple somewhere and speak to the priest. You'd tell him some basics about the deceased, pick a type of ceremony, choose a grave marker, enter the deceased's name, and pay a fee. The memorial stone would then be placed in the graveyard and the priest would perform the ceremony. Mourners would come and this would work very much like a wedding ceremony, drawing on the same list of "player friends". Activating one of the memorials would give read the small inscription, something like "In memory of a brave warrior, Bob." the "brave warrior" bit would come from telling the priest about the deceased. Activating a memorial as well would confer a buff much like giving coin to a beggar. If someone wanted to take this on I'd be more than willing to help. The only reason I'm not doing it is I'm not good enough with scripting to do it. I'd really be more than willing to do everything BUT the scripting and any scripting that could easily be taught.
  4. Aha. Narrowed down the problem. Basically I'm trying to use ApachiiHair meshes and the like in a mod and it's upset that I'm trying to load ApachiiHair.esm. Unfortunately, it would appear ApachiiHair does not have a .bsa or anything I could add to the ini. Anyone have any idea how to do this?
  5. Just recently I had to reinstall just about everything on my computer and so I lost my nice pretty .ini for the CK. Well no problemo, I thought, it's not like it's rocket science. I went and added everything just like I did before to skyrimeditor.ini, including adding bAllowMultipleMasterFiles=1 to [General] I saved it and... umm... the CK still gives me an error when trying to load multiple master files. I've quadruple checked the ini, restarted, everything. No go. Am I missing something?
  6. Just a real quick kind of noob question. It's been a while and while I know there is a way to do it, I forget exactly what the scripting looks like. Basically let's say I have a rowboat. I'd like the player to be able to activate said rowboat and be teleported elsewhere. Anyone know how to do it? Thanks a bunch! P.S. While I'm here I recently ran across a tutorial on how to script a custom shout to basically temporarily turn the player into an animal. I can't seem to find it, however. Anyone familiar with it?
  7. I'll throw my hat in as well. Details in the PM.
  8. http://i.imgur.com/ZiLZ5vw.png Description The Dragon's Bounty is a quest and content mod following the exploits of a group of pirates-turned-pirate-hunters. The mod is currently in its earliest stages of development but I have high hopes and lofty aspirations for it. The end goal is for it to be a fully voice acted story driven quest line that fits the lore and overall feel of Skyrim 110%. Plot Synopsis Therbjorn, a true blooded Nord, was once a terror on the high seas. Merchant ships from Hammerfell to Black Marsh feared his mighty ship, the Fyrdraca, the Fire Dragon. However, Therbjorn was betrayed when his first mate, a Dunmer called Drosil, lead a mutiny that left Therbjorn without a ship. His beloved ship in the hands of a usurper, Therbjorn spent many years chasing after it, but always Drosil remained one step ahead of him. Finally, tired of the chase, Therbjorn settled down in Dawnstar where he met a kind young woman named Valeria. The two fell in love and Therbjorn gave up his life of pillaging, plundering, and pirating. As chance would have it, however, not long after the two married a great storm happened upon the Fyrdraca just as it was sailing past Dawnstar. It smashed the vessel upon the rocks and sunk it there. The next day while fishing, Therbjorn discovered it, though he could hardly believe it. Sure enough, there lay his ship in ruins. Many of the surviving crewmen had already fleed but many remained. Drosil, it turns out, had decieved them all in to believing Therbjorn was dead and discovering their old captain still lived they quickly drove Drosil far in to the hinterlands and returned to Therbjorn. Now with a crew and the remains of a ship Therbjorn decided to seek absolution for his former life of crime and commissioned the shipwright of Dawnstar to rebuild the Fyrdraca so he and his loyal men could seek to rid Tamriel of sea raiders, pirates, and brigands. Unfortunately, Therbjorn is quickly running out of funds and helping hands. And this, my friend, is where you come in... The Team Currently, it's just me working on this mod. Unfortunately I don't have nearly enough know-how, time, energy, and resources to do it all on my own. For this reason I am now seeking to recruit like minded individuals willing to take on some of the workload and bring their knowledge, experience, and perspective to the project. Primarily I am looking for individuals skilled in scripting and quest creation. In addition I am also in need of several voice actors. Finally I would also be quite happy if I had one or two people capable of modeling, skinning, etc. Anyone who has any experience in group projects like this would also be greatly appreciated. If you are interested in filling any of these roles please feel free to contact me. Send me a PM, tell me a bit about yourself, your skills, etc. and we can work something out. Planned Features -Fully voice acted dialogue.-Several hours of gameplay.-Customizable/managable ship and crew.-Customizable/managable island hideout/town.-Visit the nine provinces of Tamriel and beyond!-Many new items.-Immersion, role play, and lore oriented. Status Currently in development. An alpha version will be released once there is enough content to warrant it. Credits GeneralProject Lead - Sylvanicus Voice ResourceHorrorview - Sexy BoatsYuril - Havok BarrelsMeo - TentsYourenotsupposedtobeinhere - RugsOaristys + Tony67 - Modder's ResourceBlary - OpenBooksRunspect - Resources
  9. Part 1 Lately been working on the biggest/most complex mod I've attempted to date and I've run in to a handful of things I don't understand or don't know how to do. Now the title is a bit... incorrect. I wouldn't exactly consider myself a total noob, just to modding Skyrim. I've modded Morrowind and Oblivion pretty extensively but only now am I started to play around with Skyrim. Anyways. Here they are. How on earth do you add a new faction? I can't seem to be able to actually create a new faction for NPCs, I can only add them to existing ones. What is the purpose of "locations"? When editing/creating an interior cell or world space I can add a "location" to them. I've looked at these and don't quite see their point. Is there an easy way to add "invisible" walls with the creation kit? Basically I don't want players leaping off the edge of a cliff in my mod and I was hoping to block it. How can I get NPCs to perform certain "idle" animations such as sweeping, reading, mining, sitting at a desk, and most importantly some kind of "construction" animations? I think I may have to get the construction anims from Dragonborn as I don't recall anyone performing them in vanilla Skyrim.Sorry if these have really obvious answers or are too complicated to be answer simply, but thank you for your help! Part 2 In addition to this I'm looking for a bit of a "mentor" really. Someone who I can go to to ask whatever little questions I have if I get stuck, someone who can give me advice and feedback. I'd even be willing to "apprentice" for someone, basically help them make their mods so I can have a hands on learning experience. If you'd be interested in that, let me know as well and we can talk. Either way, thank you for your time.
  10. So I'm working on a pretty simple quest line but I've run in to a bit of a roadblock. Basically I don't know how to have a quest update only after a certain amount of time. Let me explain with an example of what I'm doing. Say the player orders custom armor from a blacksmith NPC I've created. I want the player to have to wait, say, 24 hours before it's complete. Forging takes time and I want this quest to reflect this. Anyone know? Thanks!
  11. So I've been modding TES games since Morrowind. I actually did the maths a few weeks ago and realized I've been doing this for about ten years. Only recently, however, have I started modding Skyrim. I guess I didn't have much interest up until now. I'm a pretty slow learner unfortunately, and I've never been great with a lot of aspects of modding. What I'm looking for is someone more experienced with Skyrim than myself who wouldn't mind answering barrages of stupid questions, showing me the ropes, letting me help out on bigger projects/collaborating together, etc. I'd also be fine with finding another person or group of people of a similar skill level to learn with. As for me, my primary skill sets lie in visual things and writing. I'll toot my own horn here a bit and say that even using plain vanilla game resources, I can make just about anything and make it look good. I'm good at designing levels, placing objects to create a sense of realism and depth and to tell a story, etc. I'm also a professional author so the actual writing of dialogue, story lines, etc. is another big skill set of mine. I'm also not a half bad voice actor. Unfortunately, scripting and similar things cause my brain to lock up for the most part. That's my major weakness and the primary area in which I'm looking to improve.
  12. Hmmm. Thanks! I'd still be interested in doing one from scratch, but this is close enough for now.
  13. As I was browsing the Nexus today it occurred to me, I've never seen a mod where the player can smoke a pipe. I did some searching and nothing came up. I know tobacco was in Oblivion, and skooma pipes were in Morrowind, so it seems logical enough that within the lore people would smoke tobacco. I doubt the custom would be native to Skyrim however, as tobacco doesn't exactly grow that well in permafrost. It could easily have been imported by peoples from a more temperate climate, be it Cyrodiil, Elsweyr, Hammerfell, or even High Rock. As it would have to be imported I don't imagine it would be cheap, but perhaps it would be possible for the player to grow tobacco themselves. It doesn't seem, to me, to be that difficult of an addition to the right person. I was actually thinking about making this mod myself, but I think it's far beyond my skill level. I did, however, work out the basics of what would need to be done/how it would work. First, a model for the pipe would have to be created (or otherwise acquired), textured, and converted. Then an animation would have to be created of the player smoking the pipe. Next up, I suppose a bit of scripting would be involved to have smoke appear at the right time during the animation. Theoretically an inhale/exhale sound could be added as well. The tobacco item itself would then have to be created, but its actual appearance could simply be borrowed from another plant already in-game. Then it'd be a simple matter of scripting the tobacco to cause the character to play the animation when the item is consumed. Some additional thoughts I had would be that for one, the tobacco could not only be grown by the player, but would perhaps also be an alchemical ingredient. I would also say that when the animation plays, it should force the player into a 3rd person "free look" kind of view and last for a while, not just be one puff and then stop. There could be numerous types of tobacco, each with its own varying properties. When consumed, I had thought it should convey some somewhat longlasting buffs on the player, though they be minor. I also thought that each time it is consumed it either A) Reduces the player's stamina for a time or B) Permanently decreases the player's stamina by about 0.1 points. I figure that's fair enough to remain realistic but not ruin the game. It would take smoking 100 times to just knock 10 points off the player's stamina which can easily be regained any number of ways. Obviously I'm pretty full of ideas. If someone were to be inspired enough by this to do it, or something similar, I'd be more than happy to help out however I can. How helpful I can be might be limited, though, as I'm only really experienced with the CK and not much else.
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