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chpettmd

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  1. So the idea crossed my mind to make a pair of boots that leaves behind flame (similiar to the wall of flames spell) in your trail as you run. I have tried tinker in the CK to make this as an enchantment that spawns the wall of flames hazard, but have had no luck. Waas wondering if anyone knew if this was possible and they could try this or help me to make this.
  2. So I am dabbling with custom enchantmens to apply to weapons. One that I like the idea of is a damage over time elemental type enchantment. For example let's say I want the enchantment to deal 5 shock damage per second for 10 seconds. I set it up and it works in game.....but only if you don't hit more than once. Multiple hits cause the enchantment to stack and . So after 5 hits enemies are taking 25 dps for the remaining duration, which is not what I am aiming for. So my million dollar question, is how (if there is a way) to tinker with the Creation Kit to make it so muiltiple hits would only re-apply the effect, rather than make it stack. Can anyone help me with this? *I have tried to use the "Dispel effects with these keywords" box, but that didn't work
  3. So I am dabbling with custom enchantmens to apply to weapons. One that I like the idea of is a damage over time elemental type enchantment. For example let's say I want the enchantment to deal 10 shock damage per second for 4 seconds. I set it up and it works in game.....but only if you don't hit more than once. Multiple hits cause the enchantment to stack and restart the timer. So after 5 hits enemies are taking 50 dps for 4 seconds, which is not what I am aiming for. So my million dollar question, is how (if there is a way) to tinker with the Creation Kit to make it so muiltiple hits would only re-apply the effect, rather than make it stack. Can anyone help me with this? *I have tried to use the "Dispel effects with these keywords" box, but that didn't work
  4. I have a weird problem in my game that I just noticed. The enchantments on my armor/jewelry are providing about 20% less than they should be. On my equip menu for example, my helm says it provides 20% magic resistance. But on the Magic Effects Menu, it tells me my helm is only providing 17% MR. This is consistent with almost all of my items, and I cannot figure out why. There don't appear to be any detrimental magical effects on my Magic Effects menu. I am thinking that some mod is causing this, but haen't been able to pinpoint it. I was wondering if there is some console command that could correct this so I don't have to keep searching. Thanks.
  5. So after the quest "Prophet" for the Dawnguard, I have run into an annoying bug. I did have the bug where Dexicon was hostile, and I wass able to fix that with some troubleshooting/reloading. I completed that quest and everything was ok with that. The aftermath of that, is that vampires are no longer hostile to me until provoked. Recently 3 had attacked near Windhelm. The guards started to battle, but the vampires ran right by me to attack the guards. When i shot the first vampire, it responded with dialogue saying "I'm on your side!" This is very annoying for the completion of Dawnguard quests and was wondering iff there were any fixes? Btw I and using the newest version of Unofficial Dawnguard Patch
  6. I would like to know how to change the name of my armor after I temper it at a workbench. I do not like to have eg. (superior) after my armor's name in my inventory
  7. Bumping because I have this exact same problem (invisible offhand weapon). I am guessing that this comes from an animation mod (I recently installed Immersive Animations), but I tried uninstalling it and still had the issue. Help please.
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