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kebrus

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  1. In response to post #34909225. #34911540, #34912605, #34914740 are all replies on the same post. @RaffTheSweetling You are certainly right. I got the season pass for the DLC and not for the CK but not getting it is the only way I have to speak with my wallet, I would get the refund for the game if I could and wait it out some time, I only got Skyrim almost a year after release so I don't mind waiting. It's the principle and the potential repercussions I'm against of. I shouldn't feel special because they decided to up the price without any kinds of hints about it, and this is certainly not a discount either, again, I challenge everyone to actually believe they will be giving us DLC almost the size of the full game because that's what it represents. Prices go down with time for games, not higher, the reason season pass even exist is to serve as monetary incentive to create more content. Before season passes all DLC was being sold as standalone pieces (at best packs of them). They actually managed to create demand for the season pass with this stunt, sharing top places with popular games, just think about it for a second, them asking for MORE money for content people barely know anything about that doesn't even exist yet actually competes with top selling available games. If other companies catch this trend we are in for more bullshit in this industry.
  2. In response to post #34909225. #34911540 is also a reply to the same post. Why do you doubt it? Have you seen what as been accomplish without CK? Have they released the CK at the same time as the game and a single modder could have done the Automatron DLC by now if not more. Also I'm not talking out of my ass, I'm a game-developer and I'm familiar with the tools from my time with Skyrim. Meteorites do happen and cannot be accounted for, while having mods on multiple platforms is new, nothing else is, in fact, even if that was the issue wouldn't it make more sense to have the tool out there so they would give modders the time to actually create stuff and see whats needed before getting it to work on the consoles? Do you really believe they'll release the CK and console mod support at the same time? of course not... I'm not being dramatic, the consumer should dictate with their money, Bethesda is quietly screwing over with their consumers and they (we) let them. Increasing the price for a season pass is also a first, can you take a guess why they did it? I ask again, do you really believe all DLC combined (these and future ones) are actually worth the base game in terms of scope and quality? The only unforseen event here is how quickly the modders got to create such good tools, gotta have something to remedy that, oh wait, price increase. They are such a bunch of good guys for giving us till the end of the month to pay less. /sarcarm
  3. I already bought the season pass but I'm now considering a refund. I hate getting screwed over. They basically delayed the CK to sell more DLCs, thats the gist of it. This is despicable, it shows greed over customer satisfaction. I'm not saying they should not do DLC, but the original promise for the game was the game plus the modding tools, why am I receiving DLCs before the main promise? because the DLC is ready but the tools are not? we are not talking about 3d and 2d assets that could have been done a long time ago, we are talking about whole systems, we are also not talking about a tool that didn't existed before, whatever updates they had for CK should have been a priority over the addons. They knew that promising the CK for fallout would sell more copies but they also knew that releasing it at the same time as the game or too soon after would make the DLC less attractive so they go for the middle ground, they promise one thing and change it later with lame excuses, 50$ for the season pass? can they really deliver 50$ worth of content? are you telling me all DLCs combined with be worth almost the totality of the main game? all of us know this is not the truth, I wouldn't be surprised if they went 2KGames on this and released a "second" season... /rant PS: Didn't they say Q1? or just early 2016?
  4. In response to post #34107225. #34110340, #34110380, #34113860, #34117570, #34123370, #34125160, #34131120, #34131270, #34135235, #34137910, #34140375, #34141120, #34142055, #34142205, #34151095, #34157415, #34157515, #34164850, #34178175, #34227705 are all replies on the same post. I'm with you, 55 active mods, everything has been smooth, I did however encounter a few bugs here and there, but nothing major, I actually got that warp bug they talk in the changelog once. I got about 2 crashes, but not to desktop, it was overheating issues. I do however have a persistent CTD bug from badly managing mods, basically I have a scrappable item from a mod that was changed or doesn't exist anymore and if I try to scrap it it CTD. So yeah, my fault on that one. And to be fair I don't remember patches giving extra high-end graphical options before.
  5. In response to post #33341720. #33342420 is also a reply to the same post. nevermind, it's in the ini file, I knew I had to shoot the floor and stuff, but it still wasn't generating any debris, after changing the ini it works
  6. Do you guys had to do anything to activate HBAO? is it supposed to show in the config settings? because mine only shows off or ssao (is ssao actually hbao?) EDIT: actually i cant see the debris either (I have a GTX980m)
  7. Hi all, i installed ENB recently and few ENB configurations from the nexus, eventually i decided to only use ENB alone, so right now i'm using the original files from ENB but i do have a ton of left overs files from the other configurations... The thing, somewhere in all this i now have this weird texture glitch were all the snow in the game has like a decal on top of it or a post-processing effect or a shader (i really don't know what it is) that is MOVING, i could take a screen but you would see the effect, it's weird. what could be doing this? any help is appreciated
  8. Hi guys, i'm creating hair meshes replacements for the vanilla hairs, see here: http://skyrim.nexusmods.com/mods/28491 but i'm having problems creating the .tri files. I tried using conformulator v0.7 with these dummy files http://skyrim.nexusmods.com/mods/6402 and an .obj export from nifskope but the UVs get all messed up i'm not really sure what to do, what ways do we have to create .tri files?
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