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SSSl4Yer

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  1. You need what: 1) start quest from another quest, correct? 2) advance quest stage? What does that mean: "I have a Skybrary already started and uploaded"? By the way, send messages directly to me plz
  2. Not sure but I think this line is the problem: if (GetBaseObject().GetGoldValue() > 0)
  3. Can you simply describe what exactly you need? "...adding skill for crafting an item" what does this mean? "...how can I get the form of the item being crafted and input it into GetGoldValue()?" input form to what? Doesn't make any sence to me, please specify.
  4. "...every time the player feeds." feeds what? blood, food, other? plz specify what you need (conditions, desired effects etc.). btw link doesn't work
  5. Do you need this effect on specific weapon or you need universal magic effect which can be applied as an enchantment? Any way here is wroking script which you can apply on any weapon as an enchantment: Scriptname <whatever your script is called> extends ActiveMagicEffect float fImpulse = 100.0 Event OnEffectStart(Actor akTarget, Actor akCaster) akCaster.PushActorAway(akTarget, 0.0) akTarget.ApplyHavokImpulse(0.0, 0.0, 1.0, fImpulse) endEvent All you need to do is: 1) Find section "Magic\Magic Effect" in the Object Window; create new Magic Effect (or copy and change existing) and change following parameters: Effect Archetype => Script, Casting Type => Fire and Forget, Delivery => Contact; under "Flags" check mark to "No Magnitude". Visual effects are on your taste. Under "Papyrus Scripts" add new script and copy code above. Magic effect is created. 3) Create new enchantment (section Magic\Enchantment in the Object Window) and add your magic effect to the "Effects" field (change parameters: Type => Enchantement, Casting => Fire and Forget, Delivery => Contact). Enchatment is ready. 4) Apply your enchantement on your weapon, enjoy. P.S. you can adjust strength by changing float fImpulse or even change direction of impulse Result: http://www.youtube.com/watch?v=Y6c-uPfSvPQ
  6. Which method you using 'MoveTo' or 'Fast Travel'? because 'MoveTo' won't teleport your followers
  7. 1) About GlobalVariable: try this ActiveVar.SetValue(1.0) or ActiveVar.SetValueInt(1) or make sure you have right GlobalVar attached in properties 2) About time: try to use this function instead: someFloat = Utility.GetCurrentGameTime() it returns the current game time in terms of "game days passed", 1.000000 = 24 hours 3) Please clarify when exactly you want to make reset? After certain/random period of time or "OnEffectFinished"?
  8. Will work, though you should change this line: CertainObject.Activate(Self) to CertainObject.Activate(akCaster)
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