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mg79

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  1. Last year I had been working on a new modular overhaul for FO3. I took a lot from FWE, reworking many scripts, but there's also a lot of original stuff. There are some FWE assets I've been using, and many texture/mesh assets are from mods that can be donwloaded on Nexus. I tried to contact the FWE guys but got no response, so I didn't publish for lack of permissions (is it really a thing? giving credits isn't enough?). Now this thing is sitting in my HD (I'm playing it these days). Is there anybody that is interested in playing/testing/contributing?
  2. Sorry for necroposting but I had the same issue with MO2, the second part of FWE wasn't extracted properly or maybe it's the 'merge' feature that is flawed I don't know, anyway I had to extract manually the second FWE archive, there were about 500MB of missing textures (motorcycle explorer, pipboy, etc).
  3. Hello, I tried to send you a PM but Nexus wouldn't let me. I'm making a Morrowind combat mod and I wanted to include some of the attack sounds present in your mod (right now I'm using 8 sounds for male characters and 8 for female). Can I have your permission? I'm not releasing the mod yet (It's WIP) but I wanted to present it in the Bethesda forums with a link for the preliminary version. Thank you in advance if you can grant me the permission! Please send me a message...
  4. I'm looking for a way to transfer items from the player to a container via script, retaining health percentage. In NV RemoveItem accepts a destination container so it's easy, but in FO3? I was thinking about GetInventoryObject + EquipItem + GetEquippedCurrentHealth + AddItemHealthPercent to container + RemoveItem from player, but is there a less clunky way? Thanks Related to this, is there a way to get the ref for a specific object in the inventory, and not the base form (through GetInventoryObject), then add it to a container?
  5. Check http://wiki.step-project.com/User:Kelmych/Fallout3 for mod installation guide
  6. Hi, I've a problem. I PyFFI-ed vanilla meshes, overwrote them with UOP/QTP3 (PyFFI-ed) meshes (using also QTP3 textures), and basically I can't get out of Bruma without a crash. I tried with vanilla standard meshes + UOP/QTP3, no problem. I'm using last PyFFI (2.1.11) and Python 2.7.5, Oblivion GOTY, and PyFFI Optimization Kit. Can somebody help, before I give up and just use unoptimized meshes? Thanks Edit: ok I didn't realize that PyFFI comes with its own batch file for converting, I used that instead of PyFFI Optimization Kit and everything is fine.
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