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fishyies

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Nexus Mods Profile

About fishyies

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  • Country
    United States
  • Currently Playing
    Skyrim, Minecraft, ETC
  • Favourite Game
    TES: Skyrim

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  1. Thanks, but I actually just got my question answered. I have the DLC's already purchased and I was going to gift the .esp and .bsa files to the winners, but I've already been told that's a no-no for most digital content. Thanks anywho!
  2. I'm not 100% sure on Skyrims "distribution" policies, but I thought it'd be a fun idea, to give away all the Skyrim DLC's in a giveaway. I don't have any ideas for the giveaway yet, only the prizes, but I'm just wondering if it's legal. I bought all the DLC's threw the steam store, legally (not threw torrents) and I also bought skyrim legally. All I'm wondering is if it's legal or not to give away the DLC's.
  3. I hate to argue with you, but actually I do. Here's my loading process CK 1st time: open skyrim.esp make some changes save as examplemod.esp Skyrim 1st time: Run Changes are there Save Close CK 2nd time: open skyrim, and examplemod.esp make some changes close CK Skyrim 2nd time: Run Changes aren't there, from the PREVIOUS examplemod.esp, and only the changes from the second time are there. IF I DO IT THIS WAY, it works fine. CK 1st time: Open skyrim.esp Make changes save as examplemod.esp Skyrim 1st time: Run Changes are there Save Close CK 2nd time: Open skyrim.esp, and examplemod.esp Make changes Save as examplemodTWO.esp Skyrim 2nd time: Run Changes from BOTH files are there. Save Close I may be not setting it as an active file, but I'm pretty sure I am. I hate to argue with you, because you probably have more EXP then me, but it just doesn't seem logical I wouldn't.
  4. When I make mods, I save them frequently (obviously). I seem to have a problem, that when I open up the creation kit again, and start editing the mod (after the CK [creation kit] has been closed) and then save it again, it doesn't override the previous mod save. I then have to create a whole new .esp file renamed something different. Basically my question is: How do you override an already existing .esp (or .bsa for that matter) while keeping previous changes. I know this is probably a stupid question, but it gets annoying having 13 different .esp/.bsa files for the same mod, then having to remember which one is the correct mod file. Thanks! ~Fishyies!
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