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jetfalmer

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  1. Because it is a different type of helmet .See for yourself. This is the reason why DB cowl doesn't come with a mask for males. Steve40 is trying to bypass that with his script.
  2. I can't believe you did that! Thank you steve40. I'm sorry that your eyes had to see my bad scripting. I will add this to the mod and get back with the outcome. Edit: doesn't work. I probably did sth wrong here is the link http://skyrim.nexusmods.com/mods/32722
  3. Hi guys. I need your help with an idea to improve a mod. I made a face showing closed faced helmet to go with the Ancient falmer Armor. It is a retexture based on the ebony helmet of the mod "improved closed faced helmets" by navida1 The problem is my player has a beard and it clips through the helmet. This will allow male characters to wear masks like the dark brotherhood and other without clipping. As there is no biped slot for beards in the CK, A solution will be a script that "shaves" the player as he equips the helmet, by giving him the nobeard and restores his beard as he unequips it. Here are two scripts I made following the papyrus tutorial. They are very sloppy though! Scriptname EquipHelmetScript extends ObjectReference Event OnObjectEquipped(Form akBaseObject, ObjectReference akReference) if akBaseObject as armor Debug.Trace("This actor just equipped a piece of armor!") if ( Player.GetNthHeadPart(6) != BeardList.GetAt(0) as HeadPart ;if he has a beard...BeardList.GetAt(0) =nobeard old_beard =Player.GetNthHeadPart(6) ;stores the beard info before it shaves it old_beard_color = Player.GetNthHeadPart(6) ??? ;stores the beard's color. I dont know how! Player.SetNthHeadPart(BeardList.GetAt(0) as HeadPart, 6) ;gives the nobeard endif endIf endEvent and also Scriptname UnequipHelmetScript extends ObjectReference Event OnObjectUnequipped(Form akBaseObject, ObjectReference akReference) if akBaseObject as Armor Debug.Trace("This actor just unequipped a piece of armor!") if old_beard has a value then ?????? ; if the player had no beard in the first place or the helmet was already equiped when the mod was activated. Player.SetNthHeadPart(6) = old_beard ;restores beard set beard color = old_beard_color ??? ;restores beards color I dont know how endIf end if endEvent Thanks for reading this.
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