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ShadowboltWings

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  1. I've found that the site takes me to an error page saying that no such file exists, whatever I try to download, regardless of which server I use.
  2. One of this guys mods: http://oblivion.nexusmods.com/users/432558
  3. There are a few decent historically acurate samurai armors if that helps. Also, some of Androgorns weapons and armor are vauguley mongolian (the Ziragon armor and mirondil bow).
  4. It belongs here because he's making this model into a mod for Oblivion, so we can actually go into it in game and explore. I wonder if the modder would be interested or able to make up some uniforms to go with it, so we can have a full crew on our Enterprise? Maybe even some mirror universe versions so I can justify my character using the Enterprise to conquer the Empire.
  5. http://oblivion.nexusmods.com/mods/33602
  6. Now, I've seen two or three requests for this in my searches, but no one has ever mase something like this for Oblivion, and for a game so filled with poisonous gas traps, I think that's a pity. So, would anyone be willing to try to make one? If it makes it easier, there's a wonderful gasmask by Sinblood (the Oblivion modder) made for Fallout three that can be converted using this tool: http://oblivion.nexusmods.com/mods/31673 and the author has given blanket permission so long as there's a credit. The mask can be found here: http://fallout3.nexusmods.com/mods/9692 Please, if anyone has the knowledge, I would really appreciate it. I've tried and tried to 'get' blender, but it is waaay too complex for my brain. Thank you for your time.
  7. No one? Pity. Then, does anyone have a decent link to a tutorial to convert meshes from FONV to Oblivion? I have a hugely busy schedule, but I might be able to get them converted in a few months.
  8. I managed to stumble upon a droolishiously (I mispelled that, didn't I?) wonderful mod for Fallout New Vegas today, adding armors from my favourite Grimdark sci fi series, Warhammer 40k; more specifically one adding in several armors of the Adepta Sororitas, located HERE: http://newvegas.nexusmods.com/mods/38831 It is a wonderful, awe-inspiringly detailed mod... and for a game I have no interest in playing. HOWEVER, I've contacted the modder, who has graciously given the go-ahead for a conversion! Except I also have no clue how to do this, being incompetant with a computer beyond the very basics. So, I was wondering if anyone who knows how to convert models from one game to another would so kind as to convert these wonderous armors to Oblivion for, not only me, but many other people? Come on, who doesn't want to strap on a set of 40k armor, dive into an Oblivon gate and slaughter Dremora screaming "In the Emperor's name, DIE daemon scum!!!"? What, just me?
  9. If you're still taking requests, could you alter the male gentlemans suit and female closed a-cup suit here: http://oblivion.nexusmods.com/mods/43270/ for e or d cup? I'm trying to play a steampunk character, and a suit that's curvy but not too scanty would be perfect. The modder gave the meshes away as a modders resource, so it's permitted. If you're not still doing this, please ignore.
  10. That would require, you know, more time and energy than I havem taking care of a sick parent, two cats, an incontinent dog, and seven ferrets. Cause, you know, real life. So don't think I'm, you know, lazy.
  11. Sod, too tricky for me, that's for sure! I don't even use blender. Ah, well. I can still do a lot with what I've got, so if you ever need creepy doll resources (who does, anyway?) just look me up. Or if you need banners and such with the Benirus logo on them, my new diversion.
  12. Hiyez. I'm trying to convert certain creature meshes into regular static meshes (removing the animations and bone-linking data) so that I can copy, paste and finalliy rearange them to make new misscelaneous items for a modders resource I'm putting together (creepy and morbid collectable dolls- My Little Grim Reaper, Cuddly the Goblin, yadda yadda). Does anyone know HOW to make a creatures mesh into a static so I can copy and paste it, because whenever I try it tells me there are infinite recursion links, or the mesh vanishes, or a host of other errors.
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