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mmccarthy4

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    mmccarthy4
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  1. Anybody animate a mesh directly in nifskope I'm doing my first attempt from scratch. I'm close and everything looks right in nifskope but I can't get it to work in game Anybody animate a mesh directly in nifskope I'm doing my first attempt from scratch. I'm close and everything looks right in nifskope but I can't get it to wAnybody have experience animating on nifskope, I got the animation set in the nif and everything looks ok but it doesn't work in creation kit or in game. So I'm missing something. Any help or tips would be greatly appreciated. I'm doing a basic slide up animation for a portcullis
  2. Anybody animate a mesh directly in nifskope I'm doing my first attempt from scratch. I'm close and everything looks right in nifskope but I can't get it to work in game Anybody animate a mesh directly in nifskope I'm doing my first attempt from scratch. I'm close and everything looks right in nifskope but I can't get it to wAnybody have experience animating on nifskope, I got the animation set in the nif and everything looks ok but it doesn't work in creation kit or in game. So I'm missing something. Any help or tips would be greatly appreciated. I'm doing a basic slide up animation for a portcullis
  3. Hey guys I'm trying my luck in making a custom mesh Castle mod but I seem to be having some serious trouble with the doors. I have a vanilla door as my base and I am trying to swap out the nitrishape data and the collision. The model itself works fine but as soon as I bring in the custom collision mesh I get ctd issues. I have tried a large variety of different solutions but still get a ctd in creation kit. The model is a double door so I have one vanilla and one custom mesh. So to summarize adding custom collision seems to not be working properly. Any help would be greatly appreciated.
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