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Nudedragon

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About Nudedragon

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    Elder Scrolls Online
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    Dragon Age Origins

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  1. Honestly? No. It feels like bethesda games are getting buggier, less safe to mod, and more exploitative of the fanbase all at the same time. It seems like modding f04 is, if not exactly more difficult, at least less stable than modding previous titles. They added the creation club and sold season passes, both of which are eugh. And it's just my own experience, but fallout 4 feels the buggiest out of any bethesda title to date. Even in an unmodded game, I'm walking on eggshells making sure I do everything juuuust so or else the games going to implode. Quests, dialogue, and animations are constantly bugging. There's a tremendous number of issues with textures and models. Fullscreen and windowed both have bugs, as do most of the graphics settings. Not everyone experiences them, but it's likely you will experience at least one or two. Objects just disappear when loading, and many, many of the perks don't work as intended. Even if everything in fallout 4 worked well it would be a mediocre game. The combat is okay, but not amazing. Increasing difficulty just makes everything into a bullet sponge. The settlement building can be fun but we're very limited by the wasteland theme and it's tedious. There's laughably little to actually do, and few npcs filling the game, making it feel barren. I started a sneaky character in my first run but had almost nothing to steal because there's nobody to steal from. I also went charismatic but there's barely anyone to persuade and little to gain from it. If anything, a lot of persuaion checks just speed the conversation along, which means less dialogue, but you get a little xp for it. Modding helps, but not enough. And when you add in the colossal number of bugs, I'm starting to wonder what we're paying bethesda for. Their products feel like an early beta on release, and never get fixed. I've enjoyed the game a little, but I've spent more frustrated hours trying to get it to work than I have actually playing, and if I could go back in time, I would stop myself from purchasing this.
  2. Surprisingly, I've heard the opposite complaint, too. I recently watched a video showcasing weapon mods that complained that most weapon mods aren't viable to use in endgame, and end up only being good at lower levels. I think mod authors design their weapons to be balanced in their own games, for the most part, which means they're not necessarily balanced in games of people who have easier or harder settings. Plus, of course, people who just make their gun ridiculously overpowered for the fun of it. Some ppl enjoy tossing enemies around like ragdolls :P
  3. Sorry to see this is abandoned, I was just getting on the forums to suggest a mod like this.
  4. All very good points, and points I hadn't considered yet.
  5. To be fair, that's exactly what selling out is. It isn't automatically a bad thing, but it is the act of changing your behavior in exchange for money. So charging for something that was previously free is, by definition, selling out. I have mixed opinions on the matter. It's up to each mod author to choose for themselves, and power to them. Pros to paid modding, in my opinion: Mod authors deserve donations from people that can afford to donate! Modding is a huge commitment, lots of work and time invested. Much of modding is just for the users, like compatibility patches and suggested features.Modders might be able to spend more time modding if they're getting an income from it. As the steam workshop grows more popular, perhaps the workshop will be updated to be more effective. It's still a pain to upload mods with multiple versions, optional files, and circumstantial updates, to the workshop.If modding pays, more people will pick up modding! (hopefully)Cons to paid modding, in my opinion: More modders will use the steam workshop exclusively. The steam workshop is shitty, and limits modders in ways the nexus, *site not allowed*, etc don't.Currently, people use mods by the hundreds. Most people can't afford to buy hundreds of mods, though.Modders will need actual beta testing teams. Previously, modders released mods in the beta state, and let players test for free. If they want to sell their mod, however, it needs to be polished before release. Few will test a mod for free, if they have to pay for the mod.Small mods will lose popularity. Not many people will buy 2 mb mods, and if those mods don't sell, authors will stop producing them. Mod authors shouldn't be beholden to the mod user. People who sell their mods, however, will be accountable to their customers.*Most of the money is going to valve and bethesda. Valve and bethesda didn't produce the mod, they didn't assist in it's creation at all. Bethesda just deigned to offer their development tool to players... a tool which was funded by skyrim sales already.Money won't necessarily ensure higher quality. After all, the official skyrim dlc weren't cleaned, and remain incredibly buggy to this day. *Remember the drama with Arthmoor'ss Open Cities? He had every right to put in oblivion gates, since it was his mod that he was letting other people use. If he'd(?) been selling that mod, though, he'd have had to change it. Otherwise, people would stop buying the mod. Free content leaves the content creator in control. Personally, I'll never buy a mod if 75% of the money is going to Valve and Bethesda. It's the same reason I don't use Patreon. I'm not donating to Patreon, or Bethesda, or Valve. I'm donating to the Author, Cartoonist, or whomever, not a go between. If I can't avoid the go between, I won't pay. The only reason Bethesda agreed to let mod authors charge for mods was because it's a way for Bethesda to get paid.
  6. Unfortunately, that mod does not work for me. I have no conflicts with it, either, so it's not an issue of the mod being overwritten. I've tried the loose files and the esp version, as well as the edited file found in the comments section.
  7. So the brawl bugs fix on the nexus is about as hit-and-miss as vanilla brawling. Mod added npcs almost never work, and vanilla npcs still are about 50/50. Brawling currently doesn't work with or without mods, and it's incredibly frustrating. I'd like to be able to enter the fighters guild without being killed by Vilkas a couple times, for example. It'd be fantastic if someone took the time to do a more functional repair of the brawl system, or perhaps replace it entirely. Replacing the system entirely might be more effective, but as I'm not a modder, I could be totally off base here.
  8. I've been getting script lag and I'm wondering if there are any other mods than Wet and Cold, and Dual - Combat Realism that could be adding significant strain on the script system in my game. Hopefully there's a big offender I can eliminate.
  9. I could have sworn I used to have a mod for this, but I might be thinking about another elder scrolls game, since I can't find it. Is there a mod that adds equip / un-equip animations for spell staffs?
  10. Try getting rid of Skyrim Performance Plus - The Rift, which clearly affects the area. Or the riften texture pack you've got installed. I've heard that Riften is a problem space in general, though.
  11. I've been getting mixed information on this for ages. Should skyproc patches always exclude each other and the bashed patch, or is that just for some patches but not others?
  12. It could use this model http://www.nexusmods.com/skyrim/mods/23911/? if you got permission
  13. I don't know of any mods that do this. Mods that change fire visuals will affect fire spells, of course, but that's all I can think of. Oh, there's deadly spell impacts, but that just changes the decals applied by spells. I think decal is the word I'm looking for.
  14. Elder Scrolls Online has exceeded my expectations
  15. Sorry about the delayed update, first couple weeks of a new semester are always hectic. If this qualifies as 'bumping,' I'll be happy to move this into private messages, just let me know. One possibility for the rival; I've got another I'll add soon. Thalmor Agent: Trained on the Summerset Isles, this agent is known as a prodigy. He or she excelled in all his or her training, and became the youngest Thalmor agent to date. Accustomed to effortless success in all his or her endeavors, this Altmer drips with confidence, assuming him or herself to be superior to all others. The agent's attitude generated friction between his or herself and superior officers. He or she acted without orders, expecting his or her superiors to adjust their tactics accordingly. Eventually the agent became more trouble than he or she was worth, and was reassigned to a distant hold. Now the agent finds him or herself in Skyrim overlooking the civil war. The Altmer's mission is not to ensure victory for a given side, rather, he or she is expected to make the war costly to the Stormcloaks and Empire both. Frustrated with the reassignment, the Thalmor agent believes the mission beneath him or herself. He or she finds the Nord lifestyle to be barbaric, and believes their lore to be superstition. Highly skeptical of the Helgen reports, this agent scoffs at all dragon sightings. Shortly after being called to High Hrothgar, he or she confronts the Dragonborn, intending to put the superstitions to rest. a) Tasting defeat for the first time, the Thalmor Agent becomes obsessed with the Dragonborn. Unable to accept defeat from a 'lesser' being, his or her mission becomes a secondary concern. The agent's only interest is to surpass the Dragonborn in every way, leading him or her to slay dragons, challenge factions the Dragonborn's joined, and duel the Dragonborn. b) Finding the Dragonborn to be a worthy opponent, the Thalmor Agent lets this adversary live. Interfering whenever the Dragonborn's goals conflict with the Thalmor's, he or she continues to view dueling the Dragonborn as a form of entertainment.
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