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softcatsocks

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  1. Currently the Food Processor from the Contraption DLC creates non-radiated pre-war food only in non-survival mode. In survival mode, it creates radiated post-war food. I tried to look into the CK if I can tweak it to make it produce pre-war food like non-survival mode. but it seems to be more complicated than that. (script based) Anyone know how to do this?
  2. Hello experienced modders, I'm just a noob trying to figure out how to alter Survival mode rates to my liking. For example, in vanilla survival mode, it takes about 27 hours for your character to become "Tired" from "Well Rested" or "Rested". I want the Sleep Deprivation rate to decay faster so I will get the Tired state after around 16 hours instead of 27. I also know there's already a mod out there called Survival Options that does this for me, but the mod seems outdated and not working properly. I opened up GECK to take a look. I thought there would be some Sleep Deprivation rate multiplier that I could just simply edit a number value, but it appears to be more complicated than that.. Note that I do not have any knowledge on scripting/coding. I think the stuff are somewhere in the HC_Manager Quest. I right clicked HC_Manager Script (that is contained in the HC_Manager Quest) and selected Edit Properties. There there is a property called GameTimerInterval_SleepDeprivation with a "Floating Constant Value" of 14.000000 by default. I tried changing it to 8 to see what it does, but it doesn't seem to have any effect. I tried looking at the Survival Options mod through FO4Edit, but I am too dumb to figure it out. What do I need to do to edit decay rates for Survival Mode? Does this require scripting knowledge that I don't have? Edit: after trial and error, it seems that editing the value of 14 to 8 doesn't mean sleep will decay 2x faster. When I set the value to 1.4, I become Tired after 18 hours instead of 27, so it does seem to work.
  3. I checked it on TES5Edit, and I don't think I see anything out of the ordinary.. Hmm... http://i.imgur.com/sEQDgtR.png http://i.imgur.com/306VLdH.png
  4. Whenever I have the Daedric Dagger equiped (sheathed), I get weird collision issues. For example, whenever I am using an object that has animation (sitting on a chair, cooking) I get some clanking weapon sounds while the animation is playing, as if the dagger is spazzing out and hitting everything (even when the dagger appears to sit calmly on my side). Sometimes clutter such as cups and plates will thrown around nearby. Another major bug is when I ride a horse with the Daedric Dagger equipped. When I ride past an NPC on the horse, the NPC will get stuck on the side of the horse and get dragged along. These only happen when I have the Daedric Dagger equipped. I switched to Ebony and it didn't happen anymore. Anyone else noticed these?
  5. First of all, I have Skyrim Enhanced Camera[1] , which adds a visible player body in 1st person, and Female Walking Animations[2] , which kind of slows the walking animation, installed. In 3rd person, the walking footstep sound does match the new walking animation added by Female Walking animation mod. However, when I enter in 1st person, the footstep sound does not adjust to the new walking animation at all. If I didn't have Skyrim Enhanced Camera, it wouldn't bother me since I can't see my legs walking, but since I can, the mismatch is bothering me real bad. Since there originally was no player body in 1st person, the 1st person footsteps have a mind of it's own separate from the body. Since I have Enhanced Camera mod which adds visible body(taken from 3rd person) to 1st person, I need the footsteps sound to connect to the body, and make a sound only when the actual foot hits the floor. Is ther any way I make 1st person walking footsteps match the speed of 3rd person walking animation?
  6. CharGen Extension adds morph sliders to various face parts, and is a fantastic mod. Unfortunately, it only covers humanoid races. I am extremely saddened by the lack of beast race support for some of these great mods.. It would be extremely great if there were sliders working for beast races as well, such as: eye size, eye tilt, nose size, "scoop nose" , etc. I would love to make this myself, but I have absolutely zero knowledge of 3d meshing. This is proven by my attempt to do even the simplest task (of moving the khajiit tail position) for literally 4 hours (with limited tutorials on the web) and it turning out to an absolute failure. I'm sure there are other khajiit players out there who wish to create a truly unique looking character than shuffling through the same set of predetermined eye shapes.. What do you guys think?
  7. You need to load Dragonborn AFTER Hearthfire.. like this: Dawnguard, Hearthfire, THEN Dragonborn.
  8. Yes I have used enable/disable command, wabbajack, and "train some you are weak" from UFO, but followers stat stays the same.. Lydia still has 205 health and 80 stamina, while Eric the Slayer I med recently has 255 health and 80 stamina. Anyone else have this problem? How to fix?
  9. Before the official patch 1.9, followers/companions while having the protected status, could still die due to a "bug". Refer to the bug section on the link below. http://www.uesp.net/wiki/Skyrim:Protected_NPCs I actually liked this "bug" because it made me actually care about my followers, actually gave them better gear and weapons since there was a chance I'll lose them if I don't. Now, I don't care about them because they can't die anyways. I know that I could make my character mortal through console command setessential 0 (I don't know if this works or not) or through a mod, but I still want my character to enter bleedout so they don't die That easily. Is it possible, and if so, can anyone make a mod that reverse the bug and bring the bug back making all followers mortal with bleedout/healing?
  10. Hi I recently experimented with a lot of eye texture mods, including replacing and overwriting vanilla textures ( for instance, I downloaded Eyes of Beauty npc eyes replacer, then also downloaded Xce Character enhancement mod and I got a message telling me if I wanted to overwrite some eye texture files and said yes for some reason, deleting mods, doing the same thing in reverse, etc). All the sudden now all npc's in the game will sleep with their eyes open. Also sometimes npc's eyeballs will be twisted all the way to the corners of their eyes leaving only their whites visible. I tried deleting all of my eye mods and verifying game cache via Steam, but the problem still persists! This is really annoying to the degree that makes the game unplayable. What is causing this and how do you fix it?? Please help!
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