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Iconic985

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  1. Hey everybody. I was wondering if there is some sort of racial setting or script command I can use that allows my 'ghost' to follow the player through walls? (Like noclipping). Any help is appreciated. Thanks -Iconic985
  2. Well to begin you need to expand the magic tab and then the magic effects. Do expect to much though, more complex spells may require other thing such as custom textures or scripts. Anyway once you have your custom effect expand the spells tab then right click an select new. Add your custom effect to the effects box and your done. If your new to the creation kit I would recommend using the wiki to help you through you endeavours. Hope it helps, - Iconic985
  3. Yes there definitely going to be a physiological aspect to it as well (Upside down rooms, floating furniture jumping puzzles etc). As for getting the player to run away from the monsters a simple message should solve that problem. Thanks for all the help guys, keep it coming.
  4. Thanks for the reply. I am relying on ambiance and music rather a lot. I'm also trying to use as little jump-scares as possible as I find them to be the lazy kind of horror. Instead I'm using thing such as mannequins that move when you aren't looking, spooky cut scenes and little ghost children running along through visible but inaccessible areas. Of course there will be no combat however I am thinking about stealth, requiring the player to run and hide when a monster approaches rather like in Amnesia.
  5. Recently I've began developing a horror-themed quest mod for Skyrim. So far its been coming along nicely and I have heaped together a bunch of ideas, sounds, music and meshes to include in this mod, I've even began work on the quest itself. I intend for there to be many puzzles as well as scares, which is where I've sort of run out of ideas. I based many of the already made puzzles from games such as Amnesia: The Dark Decent and Outlast however I would like to hear some ideas from the community as well. Scares are another major problem as well. Seeing as Skyrim was never intended to be scary I've had to start from scratch. I've gathered together a bunch of sounds for monsters, jumpscares and ambiance but am out of ideas of how to use them. So if anyone has any suggestions or is willing to help out just let me know. -Iconic985
  6. Wait... multiple spouses? Wow you must have it good. Anyway there are TONNES of amazing house mods on the nexus. Have you tried just looking through the http://www.nexusmods.com/skyrim/mods/searchresults/?src_cat=67'>Abodes - Player Homes section of the nexus?
  7. Well I'm afraid I can't really help you there. The best that I can do is suggest you keep poking around in the CK because I know from personal experience that there's a lot more to replacing files than simply overwriting the older ones. This may be because the game is still using sounds from the Skyrim - Voices.bsa rather than the folder but I couldn't be sure. Anyway good luck!
  8. The script command you would use for that should be: alias_AliasName.GetRef().Enable or alias_AliasName.GetRef().Disable Where 'AliasName' is the name of the alias that you wish to enable/disable.
  9. Have you tried changing it from the creation kit? Open up Skyrim.esm expand the Audio tab and look for Sound descriptors. Then type 'throw' into the filter and right click 'VOCShoutImpactThrowVoiceSD' and delete all the files in the sounds window then replace them with the ones you want. Remember, they must be .wav files or they CK won't load them.
  10. Thanks for the replies guys, Game.EnableFastTravel(False) worked fine but I've yet to try out the health regeneration thing. I was just wondering what you meant by ability? Do you mean a racial ability something else? Thanks,
  11. That's alright, good luck in for your class!
  12. Perhaps there's a navmesh issue or something. Try re-doing a navmesh generation of the cell she is in and make sure there is an appropriate path for her.
  13. One possibility could be that there is something wrong with the package schedule. Make sure you have the begin package values set to any and the duration set for 24 hours. Also in flags try checking the must complete and once per day boxes. Good luck!
  14. I was wondering if the was a script to disable fast travel and health regen and if so what would I attach it to? I was thinking maybe a quest set to start game enabled but I can't figure out which functions to use. Any help is appreciated.
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