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crysthala

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  1. For future reference: questions like this are better asked in the Fallout 4 Mod Troubleshooting subforum, not the general discussion one. :wink: Sounds like you accidentally set Notepad as the default program to open .ba2 files with. If that's the case, Windows didn't actually change the file type, it just assigned .ba2 files the Notepad icon. The game itself should still be able to read the archives. Unless you absolutely need to extract the files for some reason (to modify the textures, or if you're trying to combine archives), you can just install the mod as normal.
  2. Just discovered this guy's tutorials recently and man, they're good. Nice to know they seem to be made by a pretty cool guy, in addition to being a talented one. (And this reminds me, I need to follow up on my comment about Merge Plugins for FO4...)
  3. It's not hardcoded, it's just a game setting, so it's harder to find. Go to Gameplay -> Settings (on the row of menus under the title bar) and type "soul" into the filter. The setting you're looking for in this case is sSoulLevel. Find that, click it, and you can then change the text to whatever you like. The %s will be replaced by the level of the no-longer-called-a-soul, "petty" or "grand" or whatever. You can also find a lot of other soul-gem-related messages and settings in here.
  4. You'll want to pop into Documents/My Games and delete the Skyrim folder there, as well, to reset the INIs.
  5. This is literally the only feature from Oblivion I miss. I really don't understand why they thought being able to "zoom in" on an item, which has absolutely no use except with the dragon claws, should take precedence in the inventory window over being able to see your own character. No mods that I know of can do this because of how Skyrim's UI and menus work, but I have found you can use a couple of console commands to sorta-kinda allow it. (They're also mega-useful for screenshots.) Pop into third person and open the console. "TFC 1" freezes the game and puts the camera into free-flying mode. WASD to move the camera around, and left/right click to move it up and down. The default camera speed is very fast, so use "sucsm #" to slow it down/speed it up as you desire. Move the camera until your character is visible on the right side of the screen and open the inventory like always; the camera won't move, so while the incredibly annoying item-zooming-in stuff will still display over the top, you'll be able to see whatever angle you've picked from the inventory. The bad news is that you can't rotate the view from within the inventory, you have to go and reposition the camera again, but since TFC 1 pauses the game anyway, you won't spend three days of game-time just trying to get your camera in the right spot. When you're done perfecting your equipment, just open the console and use TFC again to restore the normal view. As a bonus, you can get the Face Light mod to be able to see yourself at least a bit when changing in dark places.
  6. The Dance of Death is no longer being updated, so even the author of that has actually started recommending VioLens. It's really good--all the options the Dance of Death had, plus the ability to control ranged and sneak attack stuff separately. That pleases me enormously, as killmoves for ranged attacks drive me nuts, and you can turn off slow-motion for the killmoves you are using.
  7. You're not far off. :p Transparency is expensive to calculate, so even if there's alpha data on a texture, the rendering will ignore it unless the model it's attached to is flagged to render it. That's one of the things the NIAlphaProperty does, in addition to being able to make the mesh itself transparent. The holes aren't showing on those other meshes because, unlike the original banner, they don't have that property. The transparency data is still there, but the engine isn't rendering it. You'll probably find the holes will reappear after the transparency stuff in NifSkope. (Incidentally, if you want to have NIAlphaProperty data on a mesh and get rid of the holes, you can just remove the "alpha" channel from the texture in GIMP and re-save it as a DXT1 texture without transparency, then set that as the new texture path in NifSkope or use it as a texture set in the CK. Tada!)
  8. Yeah, it's amazing what you can make with even the most basic NifSkope skills. You can hide bits of armor and change a few colors, and it completely changes how the armor looks and feels. And you can use texture sets for most things, too, so you can have a ton of variants on something using only a single model. It's so cool. I love modding.
  9. Yep, this is perfectly possible, and should be pretty easy as far as mesh things go. There are a lot of really good retexturing tutorials for beginners, which will let you make the ship look blue-ier. To make the ship translucent, you'll need to add alpha data to the actual nif. (Alpha is the fancy computer-speak word for how transparent vs. opaque something is.) Get yourself the latest NifSkope and Google something like "skyrim nifskope nialphaproperty tutorial." If you have trouble with either of these steps, you can try asking the inhabitants of the NifTools forum, as they're often more knowledgeable about models/retexturing than most people on the Nexus. How good it ends up looking very much depends on how the original model is put together, so bear that in mind. There are two bits of really good news, though: it shouldn't take very long, and even if it doesn't look as good as you were expecting, you have learned some new skills. :p
  10. No problem. Thanks for testing and generally being helpful! :)
  11. Ishara, you're a genius. You win many Internets this day. :laugh: I'll add the code and update the mod now. Edit: Done! Tada!
  12. Very useful, yes! I'll be sure to note your help in the mod credits. Thanks, IsharaMeradin! :3 Unfortunately, I can't seem to figure out how the "delete at close" thing works on the original mod. Is the delete on close feature a must, or is it workable as-is? (Given that it will no longer be able to erase itself?)
  13. The space before the name and the disappearing from the crafting menu are both intentional. :p The text appearing doesn't affect anything, it's just a mild annoyance caused by the game not liking OnEquipped events being called on non-equipable items. I know of no way to get rid of this, sadly. The problem with "delete at closing" is there's no real way to tell when the container's closed, as far as I know. I COULD set it up so that activating the thing opens up a menu that allows you to choose whether you want to "open" or "empty" the trash can, but then I'd also have to severely limit the number of items you can put in the container to keep it from being a "Bag of Holding." And that would just be annoying. And no, the trash bucket self-delete was NOT intentional. I'm still new to scripting, so that didn't quite work out like I intended. :pinch:
  14. Don't be so down on yourself, man! Does it work? :ohmy:
  15. http://skyrim.nexusmods.com/mods/41776/? Works like a charm for me. Please confirm that it works for you in case I've screwed something up. :sweat:
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